Global Comic Book Market Overview
The Comic Book Market is expected to grow at a significant growth rate, and the analysis period is 2022-2028, considering base year as 2021.
A comic book or comicbook referred to as the comic magazine or simply comic, is a publication that comprises comic art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by brief descriptive prose and written narrative, usually dialog contained in word balloons representative of the comics art form. The comic book industry has created familiar cultural icons such as Superman, Spider-Man, Batman, Wonder Woman, and the X-Men. The comic book first came out in the 1930s was very similar in the form of its present-day embodiment. There is a growing demand for comic books in different regions owing to the expansion of e-commerce stores over the world.
Most people choose to purchase these books online as they get to choose from a wide variety of books based on various subjects such as history, science, fiction, and others. In addition, several e-commerce platforms such as Amazon Kindle, Flipkart, and others provide large discounts and different payment options while purchasing the books online, which is the major factor for the growth of this market. Moreover, many prominent companies in this market are targeting arranging public events and seminars, such as Comic-Con, to develop their comics brand in this market, which leads to the growth of the market. For instance, the comic book store market share in the United States in 2021 as per Statista that Marvel Comics' dollar sales share in comic stores estimated to 32.2 percent in the second quarter of 2021. Ranked second that quarter was DC Comics, with a market share of 24.3 percent. Both companies enter for the top spot each month and command far larger shares than their smaller rivals.
Market Dynamics And Factors For The Comic Book Market
Drivers:
The increase in popularity of movies, TV shows, video games, and anime series based on comic books has built up to precipitating the growth of the comic book industry. Furthermore, the release of more merchandise, such as new Marvel Legends Action Figures and more high-quality Marvel Select Action Figures, based on comic book characters, has contributed to reactivating people's interest in superheroes. A rising interest in superhero characters among customers will enable the comic book industry to have a bright future. The future of the comic book industry will obtain far more than just single-issue comic books. The interest in comic book-based media grows, more customers will take attention in moistening into reading comic books or graphic novels that feature their favorite superhero characters. Customers love learning regarding the lore of their favorite comic book characters and are all the more inclined to read comic books when comic book-based media leaves many of their pressing questions about their favorite comic book characters unanswered.
Technological developments are profoundly switching the comic book industry and are providing it all the more technology-driven. Sales of digital comics have also been on the rise. Many miserable comic book fans who were on home lockdown during the onset of the pandemic fed their monthly comic fix by purchasing digital comics. Consequently, 2020 produced $160 million in digital sales, an increase of 33% from 2019, and the highest yearly sales ever for digital comics. Not only have readers switched their preferences on how they decide to read comics, but they've also changed their preferences from where they decide to purchase them as well. Since 2019, book channels have removed traditional comic book stores to become the leading source of comic book sales. Sales of comics through book channels have raised by more than 50% since 2017. In 2020, book channels produced a surprising $645 million in comic sales, while comic book stores registered for only $440 million in sales.
Restraints:
According to Bleeding Cool, the manga drought hit the comics industry this year and is still influencing the ability of comic stores and book stores to get manga stock, printed in East Asia, into shops. As demand for comic books of all descriptions has increased across the pandemic, unfortunately, the capacity to print and distribute comic books has been hampered. Nevertheless, the availability of alternate entertainment media channels such as television and others are anticipated to hamper the growth of the comic book market during the forecast period.
Opportunities:
The Graphic-Novel Format is Becoming Highly Accepted
Customers love graphic novels, especially since they can feature the contents of numerous comic books apart from a beloved comic book series. Graphic novels can also provide far more content to readers than single-issue comic books. The huge change to graphic novels as the preferred format for comics continued in 2019, bringing sales in the book channel above the comic store channel in North America for the first time in the history of the medium. The behemoth comic book industry reveals no signs of slowing down anytime in the coming future. Comics and graphic novel sales had their best year ever in 2019, as per the report by ICv2 and Comichron, with sales topping $1,210,000,000 in 2019 (MacDonald, 2020) in the North America market. Overall sales were grown 11% from 2018 in North America. The strong growth of graphic novels in bookstores aided the way for the rise, but periodical sales in comics shops were also up. For the first time, book channel sales lead the direct market. Comic shop sales in 2018 were $510,000,000 and were grown to $525,000,000 in 2019.
Trending Content Are Becoming More Popular
Children's comics, which are almost exclusively sold in the graphic-novel format, have exceeded superhero comics this year as the most popular genre, as per ICv2. "Superheroes have dominated the comics business for as long as I have been in it, but some amazing things are happening with kids' content," according to the ICv2 President Milton Griepp. Moreover, comic book series will be further expanded in the coming years which will enable the comic book industry to continuously provide the latest and trending content to declare comic book fans. In addition, the vigorous growth of the comic book industry in the coming years will be partially turned by its ability to produce more commendable content that entices customers to dabble into reading more comic books or graphic novels.
Market Segmentation
Global Comic Book Market Research report comprises of Porter's five forces analysis to do the detail study about its each segmentation like Product segmentation, End user/application segment analysis and Major key players analysis mentioned as below;
Segmentation Analysis of Comic Book Market:
Based on the Type, the physical comic book segment is expected to dominate the Comic book market over the forecast period. Physical comics are not much more costly than their digital equivalent, and picking up new comics at your local shop can be as enjoyable as actually reading them. Most digital comics are not developed to be read on a device, so they function primarily as physical books. Digital and physical comic books are costly. While digital comics still require distribution, it's nowhere near as widely or time-consuming as print. On digital, you're paying for timeliness. Comics from Marvel and DC are generally accessible for the RRP (Recommended Retail Price) of the physical comics; prices only decline after some time.
Based on the Distribution Channel, the Comic Bookstore segment is expected to hold the maximum Comic book market share during the forecast period. Comic book sales shifted from convenience stores to comic book stores while book stores always focused on selling books. Alone, comic book stores in North America were unable to make out a niche for themselves in the fantasy, horror, sci-fi, anime, movie-crossover world with new comics as well as merchandise, collectible toys, and figurines, art, games, and re-sale comics. They also managed to expand a strong customer base/community of readers, artists, collectors, modelers, fans of cult-status titles, artists, writers, movies, whatever. Regular and online book stores still do not carry individual comic book problems which means no early competition for the comic book stores.
Based on the End-User, the kid segment is projected to register a higher market share for the comic book market during the forecast period. Comic books are art, art that is developed in the best way to support children learn and grow; visual stories in them have a stronger and staying influence. The ultimate coincident integration of visual and verbal communication in comic books helps in emerging visual thinking skills and fosters curiosity in children.
Regional Analysis of Comic Book Market:
In the North America region, as per the ICv2/Comichron report, sales in the bookstore channel (which includes physical stores and online retailers) augmented remarkably over comics shop market share; digital sales were expanded and the popularity of graphic novels (or book format comics) over periodical comics also expected to grow. Sales of children's and young adult graphic novels by mass market and online retailers accelerated sales growth in the early stages of the pandemic and as the shutdowns continued, streaming anime drove manga sales to new highs, the report said. Combined sales of comics periodicals and graphic novels in North America continued to climb in 2020, gaining approximately $1.28 billion, as per the joint estimate by pop culture trade news sites ICv2 and Comichron. The latest estimate represents a 6% increase over 2019 combined sales. Moreover, there is a rising demand for film-based comic books in the US, which has led to the growth of this market in this region. For instance, Avengers: Endgame is the highest-grossing superhero movie to date.
In Europe, the rising popularity of comic-based films, television series, and videogames have helped to raise the consciousness of comic book characters beyond the 300,000 or so customers who visit their local comic shop. This in turn is anticipated to turn the growth of the comic book market.
The Asia Pacific is another region that is set to post significant growth in this market owing to the printing of various articles and magazines associated with comics in India, Japan, and others. Moreover, many major companies in this market are targeting producing racially diverse comic book content, which has resulted in the growth of this market in this region.
Players Covered in Comic Book Market are:
- Marvel Entertainment LLC
- Warner Bros Entertainment Inc.
- Image Comics Inc.
- Toei Animation Co. Ltd.
- International Superheros
- DC Comics Inc.
- Boom! Studios
- Shueisha
- Dynamite Entertainment
- Dark Horse Comics LLC
- IWD Entertainment LLC
- Shogakukan
- Kodansha
- Kadokawa Future Publishing
- Akita Shoten
- Futabasha
- BAMBOO
- Casterman
- Cinebook
- Joe Books
- Amar Chitra Katha Media
- Mirage Studio's
- Udon Entertainment
- Others
COVID-19 Impact on Comic Book Market
The comic book industry, like so many others over the globe, has felt the impact of the COVID-19 outbreak. The Pandemic has made this last year difficult for every aspect of the industry, including event coordinators, comic book shop owners, and even the creators themselves. Comic books have maintained their popularity for decades by providing fans a fun escape from their everyday lives with fantastic tales of heroes taking on their villains and overcoming any adversity thrown at them. But last year, that difficulty made its way into real life in the form of the global coronavirus pandemic. In March, when COVID-19 hit the comic industry in earnest, many retailers and publishers hesitated it would be a desperate event for the business. Stay-at-home orders shuttered stores, and shipments of new products terminated for several months when Diamond Comics Distributors hit pause.
Furthermore, stores have fought to survive, and some have shuttered forever. According to ICv2 President Milton Griepp, in the opening months of 2020, the comic book market appeared assured to grow on its record-setting $1.21 billion sales level set in 2019, but the appearance of COVID and the local shutdowns sent sales into a downward spiral. That stimulated through the seven weeks in April and May when Diamond, at that time the comic industry's only distributor for periodicals, shut down operations to secure the health of its workforce, leaving retailers with no new product to sell. Nevertheless, months after the comic book industry began accompanied by a publicity campaign indicating that the industry's "comeback will be bigger than the setback” there are multiple signs that comics has proven to be far stronger than anyone, including those inside the industry, anticipated in the face of an uncertain year.
Key Industry Developments In Comic Book Market
- In February 2021, Amar Chitra Katha has collaborated with HarperCollins India to bring the iconic folktales of India from its comic books in a new format for younger readers. The partnership is set to publish a first-time adaptation of popular ACK comics into a narrative format for young children. Each book in the Amar Chitra Katha Folktales Series is converted from the original Amar Chitra Katha comics and focuses to bring the reader closer to the thoughts and traditions that make up India's identity.
- In September 2021, North American-based company FaZe Clan has declared a partnership with comic book publisher DC Comics. In Consequence, the two parties will collaborate on a limited-edition comic book featuring a number of FaZe Clan content creators in the form of superheroes. Alongside the release of the comic, the organization will introduce a limited range of merchandise. This includes jerseys, hoodies, and mousepads that will be accessible to purchase on September 24th.
- In July 2021, The New York Football Giants and Marvel Entertainment have declared a partnership to debut a series of Super Hero-themed integrated content and experiences when the Carolina Panthers visit MetLife Stadium on October 24th. The collaboration will include a Giants-themed comic book that has released during the game. The story will feature six Giants players such as Daniel Jones, Leonard Williams, Saquon Barkley, Sterling Shepard, Logan Ryan, and Blake Martinez, marking their first appearances alongside the Avengers in the Marvel Universe.
Global Comic Book Market |
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Base Year: |
2021 |
Forecast Period: |
2022-2028 |
Historical Data: |
2016 to 2020 |
Market Size in 2021: |
USD XX Mn. |
Forecast Period 2022-28 CAGR: |
XX% |
Market Size in 2028: |
USD XX Mn. |
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By Type |
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By Distribution Channels |
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By End Users |
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By Region |
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Key Market Drivers: |
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Key Market Restraints: |
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Key Opportunities: |
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Companies Covered in the report: |
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Chapter 1: Introduction
1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Type
3.2 By Distribution Channels
3.3 By End Users
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
3.5.1 Drivers
3.5.2 Restraints
3.5.3 Opportunities
3.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 4: Comic Book Market by Type
4.1 Comic Book Market Overview Snapshot and Growth Engine
4.2 Comic Book Market Overview
4.3 Physical Comic Book
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size (2016-2028F)
4.3.3 Key Market Trends, Growth Factors and Opportunities
4.3.4 Physical Comic Book: Grographic Segmentation
4.4 Digital Comic Book
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size (2016-2028F)
4.4.3 Key Market Trends, Growth Factors and Opportunities
4.4.4 Digital Comic Book: Grographic Segmentation
Chapter 5: Comic Book Market by Distribution Channels
5.1 Comic Book Market Overview Snapshot and Growth Engine
5.2 Comic Book Market Overview
5.3 Retail Store
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2016-2028F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Retail Store: Grographic Segmentation
5.4 Comic Bookstore
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2016-2028F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Comic Bookstore: Grographic Segmentation
5.5 Hypermarkets / Supermarkets
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2016-2028F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Hypermarkets / Supermarkets: Grographic Segmentation
5.6 Online Sales
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size (2016-2028F)
5.6.3 Key Market Trends, Growth Factors and Opportunities
5.6.4 Online Sales: Grographic Segmentation
Chapter 6: Comic Book Market by End Users
6.1 Comic Book Market Overview Snapshot and Growth Engine
6.2 Comic Book Market Overview
6.3 Kids
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2016-2028F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Kids: Grographic Segmentation
6.4 Adult
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2016-2028F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Adult: Grographic Segmentation
Chapter 7: Company Profiles and Competitive Analysis
7.1 Competitive Landscape
7.1.1 Competitive Positioning
7.1.2 Comic Book Sales and Market Share By Players
7.1.3 Industry BCG Matrix
7.1.4 Ansoff Matrix
7.1.5 Comic Book Industry Concentration Ratio (CR5 and HHI)
7.1.6 Top 5 Comic Book Players Market Share
7.1.7 Mergers and Acquisitions
7.1.8 Business Strategies By Top Players
7.2 MARVEL ENTERTAINMENT LLC
7.2.1 Company Overview
7.2.2 Key Executives
7.2.3 Company Snapshot
7.2.4 Operating Business Segments
7.2.5 Product Portfolio
7.2.6 Business Performance
7.2.7 Key Strategic Moves and Recent Developments
7.2.8 SWOT Analysis
7.3 WARNER BROS ENTERTAINMENT INC.
7.4 IMAGE COMICS INC.
7.5 TOEI ANIMATION CO. LTD.
7.6 INTERNATIONAL SUPERHEROS
7.7 DC COMICS INC.
7.8 BOOM! STUDIOS
7.9 SHUEISHA
7.10 DYNAMITE ENTERTAINMENT
7.11 DARK HORSE COMICS LLC
7.12 IWD ENTERTAINMENT LLC
7.13 SHOGAKUKAN
7.14 KODANSHA
7.15 KADOKAWA FUTURE PUBLISHING
7.16 AKITA SHOTEN
7.17 FUTABASHA
7.18 BAMBOO
7.19 CASTERMAN
7.20 CINEBOOK
7.21 JOE BOOKS
7.22 AMAR CHITRA KATHA MEDIA
7.23 MIRAGE STUDIO'S
7.24 UDON ENTERTAINMENT
7.25 OTHERS
Chapter 8: Global Comic Book Market Analysis, Insights and Forecast, 2016-2028
8.1 Market Overview
8.2 Historic and Forecasted Market Size By Type
8.2.1 Physical Comic Book
8.2.2 Digital Comic Book
8.3 Historic and Forecasted Market Size By Distribution Channels
8.3.1 Retail Store
8.3.2 Comic Bookstore
8.3.3 Hypermarkets / Supermarkets
8.3.4 Online Sales
8.4 Historic and Forecasted Market Size By End Users
8.4.1 Kids
8.4.2 Adult
Chapter 9: North America Comic Book Market Analysis, Insights and Forecast, 2016-2028
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
9.4.1 Physical Comic Book
9.4.2 Digital Comic Book
9.5 Historic and Forecasted Market Size By Distribution Channels
9.5.1 Retail Store
9.5.2 Comic Bookstore
9.5.3 Hypermarkets / Supermarkets
9.5.4 Online Sales
9.6 Historic and Forecasted Market Size By End Users
9.6.1 Kids
9.6.2 Adult
9.7 Historic and Forecast Market Size by Country
9.7.1 U.S.
9.7.2 Canada
9.7.3 Mexico
Chapter 10: Europe Comic Book Market Analysis, Insights and Forecast, 2016-2028
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
10.4.1 Physical Comic Book
10.4.2 Digital Comic Book
10.5 Historic and Forecasted Market Size By Distribution Channels
10.5.1 Retail Store
10.5.2 Comic Bookstore
10.5.3 Hypermarkets / Supermarkets
10.5.4 Online Sales
10.6 Historic and Forecasted Market Size By End Users
10.6.1 Kids
10.6.2 Adult
10.7 Historic and Forecast Market Size by Country
10.7.1 Germany
10.7.2 U.K.
10.7.3 France
10.7.4 Italy
10.7.5 Russia
10.7.6 Spain
Chapter 11: Asia-Pacific Comic Book Market Analysis, Insights and Forecast, 2016-2028
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
11.4.1 Physical Comic Book
11.4.2 Digital Comic Book
11.5 Historic and Forecasted Market Size By Distribution Channels
11.5.1 Retail Store
11.5.2 Comic Bookstore
11.5.3 Hypermarkets / Supermarkets
11.5.4 Online Sales
11.6 Historic and Forecasted Market Size By End Users
11.6.1 Kids
11.6.2 Adult
11.7 Historic and Forecast Market Size by Country
11.7.1 China
11.7.2 India
11.7.3 Japan
11.7.4 Southeast Asia
Chapter 12: South America Comic Book Market Analysis, Insights and Forecast, 2016-2028
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
12.4.1 Physical Comic Book
12.4.2 Digital Comic Book
12.5 Historic and Forecasted Market Size By Distribution Channels
12.5.1 Retail Store
12.5.2 Comic Bookstore
12.5.3 Hypermarkets / Supermarkets
12.5.4 Online Sales
12.6 Historic and Forecasted Market Size By End Users
12.6.1 Kids
12.6.2 Adult
12.7 Historic and Forecast Market Size by Country
12.7.1 Brazil
12.7.2 Argentina
Chapter 13: Middle East & Africa Comic Book Market Analysis, Insights and Forecast, 2016-2028
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Type
13.4.1 Physical Comic Book
13.4.2 Digital Comic Book
13.5 Historic and Forecasted Market Size By Distribution Channels
13.5.1 Retail Store
13.5.2 Comic Bookstore
13.5.3 Hypermarkets / Supermarkets
13.5.4 Online Sales
13.6 Historic and Forecasted Market Size By End Users
13.6.1 Kids
13.6.2 Adult
13.7 Historic and Forecast Market Size by Country
13.7.1 Saudi Arabia
13.7.2 South Africa
Chapter 14 Investment Analysis
Chapter 15 Analyst Viewpoint and Conclusion
Global Comic Book Market |
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Base Year: |
2021 |
Forecast Period: |
2022-2028 |
Historical Data: |
2016 to 2020 |
Market Size in 2021: |
USD XX Mn. |
Forecast Period 2022-28 CAGR: |
XX% |
Market Size in 2028: |
USD XX Mn. |
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By Type |
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By Distribution Channels |
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By End Users |
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By Region |
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Key Market Drivers: |
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Key Market Restraints: |
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Key Opportunities: |
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Companies Covered in the report: |
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LIST OF TABLES
TABLE 001. EXECUTIVE SUMMARY
TABLE 002. COMIC BOOK MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. COMIC BOOK MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. COMIC BOOK MARKET COMPETITIVE RIVALRY
TABLE 005. COMIC BOOK MARKET THREAT OF NEW ENTRANTS
TABLE 006. COMIC BOOK MARKET THREAT OF SUBSTITUTES
TABLE 007. COMIC BOOK MARKET BY TYPE
TABLE 008. PHYSICAL COMIC BOOK MARKET OVERVIEW (2016-2028)
TABLE 009. DIGITAL COMIC BOOK MARKET OVERVIEW (2016-2028)
TABLE 010. COMIC BOOK MARKET BY DISTRIBUTION CHANNELS
TABLE 011. RETAIL STORE MARKET OVERVIEW (2016-2028)
TABLE 012. COMIC BOOKSTORE MARKET OVERVIEW (2016-2028)
TABLE 013. HYPERMARKETS / SUPERMARKETS MARKET OVERVIEW (2016-2028)
TABLE 014. ONLINE SALES MARKET OVERVIEW (2016-2028)
TABLE 015. COMIC BOOK MARKET BY END USERS
TABLE 016. KIDS MARKET OVERVIEW (2016-2028)
TABLE 017. ADULT MARKET OVERVIEW (2016-2028)
TABLE 018. NORTH AMERICA COMIC BOOK MARKET, BY TYPE (2016-2028)
TABLE 019. NORTH AMERICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNELS (2016-2028)
TABLE 020. NORTH AMERICA COMIC BOOK MARKET, BY END USERS (2016-2028)
TABLE 021. N COMIC BOOK MARKET, BY COUNTRY (2016-2028)
TABLE 022. EUROPE COMIC BOOK MARKET, BY TYPE (2016-2028)
TABLE 023. EUROPE COMIC BOOK MARKET, BY DISTRIBUTION CHANNELS (2016-2028)
TABLE 024. EUROPE COMIC BOOK MARKET, BY END USERS (2016-2028)
TABLE 025. COMIC BOOK MARKET, BY COUNTRY (2016-2028)
TABLE 026. ASIA PACIFIC COMIC BOOK MARKET, BY TYPE (2016-2028)
TABLE 027. ASIA PACIFIC COMIC BOOK MARKET, BY DISTRIBUTION CHANNELS (2016-2028)
TABLE 028. ASIA PACIFIC COMIC BOOK MARKET, BY END USERS (2016-2028)
TABLE 029. COMIC BOOK MARKET, BY COUNTRY (2016-2028)
TABLE 030. MIDDLE EAST & AFRICA COMIC BOOK MARKET, BY TYPE (2016-2028)
TABLE 031. MIDDLE EAST & AFRICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNELS (2016-2028)
TABLE 032. MIDDLE EAST & AFRICA COMIC BOOK MARKET, BY END USERS (2016-2028)
TABLE 033. COMIC BOOK MARKET, BY COUNTRY (2016-2028)
TABLE 034. SOUTH AMERICA COMIC BOOK MARKET, BY TYPE (2016-2028)
TABLE 035. SOUTH AMERICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNELS (2016-2028)
TABLE 036. SOUTH AMERICA COMIC BOOK MARKET, BY END USERS (2016-2028)
TABLE 037. COMIC BOOK MARKET, BY COUNTRY (2016-2028)
TABLE 038. MARVEL ENTERTAINMENT LLC: SNAPSHOT
TABLE 039. MARVEL ENTERTAINMENT LLC: BUSINESS PERFORMANCE
TABLE 040. MARVEL ENTERTAINMENT LLC: PRODUCT PORTFOLIO
TABLE 041. MARVEL ENTERTAINMENT LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 041. WARNER BROS ENTERTAINMENT INC.: SNAPSHOT
TABLE 042. WARNER BROS ENTERTAINMENT INC.: BUSINESS PERFORMANCE
TABLE 043. WARNER BROS ENTERTAINMENT INC.: PRODUCT PORTFOLIO
TABLE 044. WARNER BROS ENTERTAINMENT INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 044. IMAGE COMICS INC.: SNAPSHOT
TABLE 045. IMAGE COMICS INC.: BUSINESS PERFORMANCE
TABLE 046. IMAGE COMICS INC.: PRODUCT PORTFOLIO
TABLE 047. IMAGE COMICS INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 047. TOEI ANIMATION CO. LTD.: SNAPSHOT
TABLE 048. TOEI ANIMATION CO. LTD.: BUSINESS PERFORMANCE
TABLE 049. TOEI ANIMATION CO. LTD.: PRODUCT PORTFOLIO
TABLE 050. TOEI ANIMATION CO. LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 050. INTERNATIONAL SUPERHEROS: SNAPSHOT
TABLE 051. INTERNATIONAL SUPERHEROS: BUSINESS PERFORMANCE
TABLE 052. INTERNATIONAL SUPERHEROS: PRODUCT PORTFOLIO
TABLE 053. INTERNATIONAL SUPERHEROS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 053. DC COMICS INC.: SNAPSHOT
TABLE 054. DC COMICS INC.: BUSINESS PERFORMANCE
TABLE 055. DC COMICS INC.: PRODUCT PORTFOLIO
TABLE 056. DC COMICS INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 056. BOOM! STUDIOS: SNAPSHOT
TABLE 057. BOOM! STUDIOS: BUSINESS PERFORMANCE
TABLE 058. BOOM! STUDIOS: PRODUCT PORTFOLIO
TABLE 059. BOOM! STUDIOS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 059. SHUEISHA: SNAPSHOT
TABLE 060. SHUEISHA: BUSINESS PERFORMANCE
TABLE 061. SHUEISHA: PRODUCT PORTFOLIO
TABLE 062. SHUEISHA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 062. DYNAMITE ENTERTAINMENT: SNAPSHOT
TABLE 063. DYNAMITE ENTERTAINMENT: BUSINESS PERFORMANCE
TABLE 064. DYNAMITE ENTERTAINMENT: PRODUCT PORTFOLIO
TABLE 065. DYNAMITE ENTERTAINMENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 065. DARK HORSE COMICS LLC: SNAPSHOT
TABLE 066. DARK HORSE COMICS LLC: BUSINESS PERFORMANCE
TABLE 067. DARK HORSE COMICS LLC: PRODUCT PORTFOLIO
TABLE 068. DARK HORSE COMICS LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 068. IWD ENTERTAINMENT LLC: SNAPSHOT
TABLE 069. IWD ENTERTAINMENT LLC: BUSINESS PERFORMANCE
TABLE 070. IWD ENTERTAINMENT LLC: PRODUCT PORTFOLIO
TABLE 071. IWD ENTERTAINMENT LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 071. SHOGAKUKAN: SNAPSHOT
TABLE 072. SHOGAKUKAN: BUSINESS PERFORMANCE
TABLE 073. SHOGAKUKAN: PRODUCT PORTFOLIO
TABLE 074. SHOGAKUKAN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 074. KODANSHA: SNAPSHOT
TABLE 075. KODANSHA: BUSINESS PERFORMANCE
TABLE 076. KODANSHA: PRODUCT PORTFOLIO
TABLE 077. KODANSHA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 077. KADOKAWA FUTURE PUBLISHING: SNAPSHOT
TABLE 078. KADOKAWA FUTURE PUBLISHING: BUSINESS PERFORMANCE
TABLE 079. KADOKAWA FUTURE PUBLISHING: PRODUCT PORTFOLIO
TABLE 080. KADOKAWA FUTURE PUBLISHING: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 080. AKITA SHOTEN: SNAPSHOT
TABLE 081. AKITA SHOTEN: BUSINESS PERFORMANCE
TABLE 082. AKITA SHOTEN: PRODUCT PORTFOLIO
TABLE 083. AKITA SHOTEN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 083. FUTABASHA: SNAPSHOT
TABLE 084. FUTABASHA: BUSINESS PERFORMANCE
TABLE 085. FUTABASHA: PRODUCT PORTFOLIO
TABLE 086. FUTABASHA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 086. BAMBOO: SNAPSHOT
TABLE 087. BAMBOO: BUSINESS PERFORMANCE
TABLE 088. BAMBOO: PRODUCT PORTFOLIO
TABLE 089. BAMBOO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 089. CASTERMAN: SNAPSHOT
TABLE 090. CASTERMAN: BUSINESS PERFORMANCE
TABLE 091. CASTERMAN: PRODUCT PORTFOLIO
TABLE 092. CASTERMAN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 092. CINEBOOK: SNAPSHOT
TABLE 093. CINEBOOK: BUSINESS PERFORMANCE
TABLE 094. CINEBOOK: PRODUCT PORTFOLIO
TABLE 095. CINEBOOK: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 095. JOE BOOKS: SNAPSHOT
TABLE 096. JOE BOOKS: BUSINESS PERFORMANCE
TABLE 097. JOE BOOKS: PRODUCT PORTFOLIO
TABLE 098. JOE BOOKS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 098. AMAR CHITRA KATHA MEDIA: SNAPSHOT
TABLE 099. AMAR CHITRA KATHA MEDIA: BUSINESS PERFORMANCE
TABLE 100. AMAR CHITRA KATHA MEDIA: PRODUCT PORTFOLIO
TABLE 101. AMAR CHITRA KATHA MEDIA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 101. MIRAGE STUDIO'S: SNAPSHOT
TABLE 102. MIRAGE STUDIO'S: BUSINESS PERFORMANCE
TABLE 103. MIRAGE STUDIO'S: PRODUCT PORTFOLIO
TABLE 104. MIRAGE STUDIO'S: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 104. UDON ENTERTAINMENT: SNAPSHOT
TABLE 105. UDON ENTERTAINMENT: BUSINESS PERFORMANCE
TABLE 106. UDON ENTERTAINMENT: PRODUCT PORTFOLIO
TABLE 107. UDON ENTERTAINMENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 107. OTHERS: SNAPSHOT
TABLE 108. OTHERS: BUSINESS PERFORMANCE
TABLE 109. OTHERS: PRODUCT PORTFOLIO
TABLE 110. OTHERS: KEY STRATEGIC MOVES AND DEVELOPMENTS
LIST OF FIGURES
FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. COMIC BOOK MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. COMIC BOOK MARKET OVERVIEW BY TYPE
FIGURE 012. PHYSICAL COMIC BOOK MARKET OVERVIEW (2016-2028)
FIGURE 013. DIGITAL COMIC BOOK MARKET OVERVIEW (2016-2028)
FIGURE 014. COMIC BOOK MARKET OVERVIEW BY DISTRIBUTION CHANNELS
FIGURE 015. RETAIL STORE MARKET OVERVIEW (2016-2028)
FIGURE 016. COMIC BOOKSTORE MARKET OVERVIEW (2016-2028)
FIGURE 017. HYPERMARKETS / SUPERMARKETS MARKET OVERVIEW (2016-2028)
FIGURE 018. ONLINE SALES MARKET OVERVIEW (2016-2028)
FIGURE 019. COMIC BOOK MARKET OVERVIEW BY END USERS
FIGURE 020. KIDS MARKET OVERVIEW (2016-2028)
FIGURE 021. ADULT MARKET OVERVIEW (2016-2028)
FIGURE 022. NORTH AMERICA COMIC BOOK MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 023. EUROPE COMIC BOOK MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 024. ASIA PACIFIC COMIC BOOK MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 025. MIDDLE EAST & AFRICA COMIC BOOK MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 026. SOUTH AMERICA COMIC BOOK MARKET OVERVIEW BY COUNTRY (2016-2028)
Frequently Asked Questions :
The forecast period in the Comic Book Market research report is 2022-2028.
Marvel Entertainment LLC, Warner Bros Entertainment Inc., Image Comics Inc., Toei Animation Co. Ltd., Kodansha, DC Comics Inc., and Other Major Players.
The Comic Book Market is segmented into Type, Distribution Channels, End Users and Region. By Type, the market is categorized into Physical Comic Book, and Digital Comic Book. By Distribution Channels, the market is categorized into Retail Store, Comic Bookstore, Hypermarkets/ Supermarkets, Online Sales. By End Users the market is categorized into Kids, and Adult. By region, it is analyzed across North America (U.S.; Canada; Mexico), Europe (Germany; U.K.; France; Italy; Russia; Spain, etc.), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).
A comic book or comicbook referred to as the comic magazine or simply comic, is a publication that comprises comic art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by brief descriptive prose and written narrative, usually dialog contained in word balloons representative of the comics art form. The comic book industry has created familiar cultural icons such as Superman, Spider-Man, Batman, Wonder Woman, and the X-Men.
The Comic Book Market is expected to grow at a significant growth rate, and the analysis period is 2022-2028, considering base year as 2021.