Global Video Streaming Infrastructure Market Overview

Global Video Streaming Infrastructure Market was valued at USD 20.26 Billion in 2021 and is expected to reach USD 55.10 Billion by the year 2028, at a CAGR of 15.3%.

Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content. For example, Netflix and Hulu have had a lot of success streaming content to customers. In video streams, content is compressed and transmitted over the internet in real-time to the viewer. The media is streamed in real-time and provided in a continuous stream of data. The user will need a player, which is an application that decompresses and delivers video and audio data to the display and speakers. Two examples of media players are Windows Media Player 12 for Windows 10 and QuickTime Player for macOS. Users can use apps like YouTube, Netflix, Amazon Prime Video, Disney+, and Twitch to stream video from their desktop computers, smartphones, tablets, and smart TVs, as well as other applications like Chromecast and Apple TV. YouTube, for example, is ad-supported and allows free video streaming, but Netflix is based on a user subscription model. The growing popularity of social media apps and the number of individuals watching online games is expected to propel the growth of the video streaming infrastructure market over the projected timeframe.

Video Streaming Infrastructure Market

Covid-19 Impact On Video Streaming Infrastructure Market

Lockdowns have resulted in a massive increase in video streaming all around the world. Organizations are shifting to work-from-home as a means of reducing financial losses. Every day, the number of individuals utilizing video streaming services like video conferencing and video call meetings increased during the pandemic. To protect their video streaming services from failing, popular service providers like Zoom Video Communications and Microsoft Teams are constantly boosting infrastructure capacity. COVID-19 puts video streaming service providers' technical infrastructure and scalability approaches to the test. This test, on the other hand, provides market participants with lucrative prospects to earn market value share. Entertainment video streaming giants such as Netflix, Amazon Prime, and HOOQ are tackling the rising pressure by lowering video quality. In Europe, for example, Netflix has limited the highest quality to HD films, whereas in India, the Cellular Operators Association of India (COAI) has recommended that Netflix limit video streaming quality to SD. These are precautionary measures to avoid telecommunication infrastructure disruptions caused by excessive video streaming. Individuals have become more familiar with online learning, gaming, meetings, and web series, as a result, the demand for video streaming infrastructure is expected to propel in the post-pandemic period.

Market Dynamics And Key Factors For Video Streaming Infrastructure Market

Drivers:

Individuals who watch the streaming video do not require storage space because they may view it through a browser or an application on the internet. In download, the complete video file is downloaded onto the user's device before it can be played. The video is loaded in parts rather than as a complete video stream. Parts of a video are encoded, sent, and decoded in video streaming. When a user watches part of a video, the next part of the video begins to stream, just in time for the user to finish watching the first part. When watching a video, the user will have the least amount of load time (or buffering).

In today's educational system, using video in teaching and learning has become mainstream. As online learning becomes increasingly prevalent in education, streaming video and audio will become more important in delivering course content to online learners. This type of technology brings courses alive by allowing online students to master complex topics and procedures using their visual and auditory senses. Learners can better understand complex topics and procedures by using streaming media such as video and audio, which are difficult to teach with just text and pictures. This feature is vital for distance learning instruction because most online courses still give instruction primarily through text-based materials, and multimedia can bring interactivity to these stagnant text-based materials. Coursera, edX, Unacademy, Udemy, Udacity, and BYJU have online learning content on their websites that is free to access while others require a subscription. These platforms provide both online and on-demand video services. Several educational institutes were forced to shut down due to the COVID-19 pandemic; as a result, online learning became more popular during this period, fueling the expansion of the video streaming infrastructure market over the projection period.

Restraints:

Individuals will have immediate access to nearly every series or film, and they may also find themselves spending far too much time in front of the television, computer, or mobile device. In reality, binge-watching can be damaging to one's body and brain, thus one should be careful not to overuse those channels before signing up for those streaming services. Another disadvantage of using streaming services is that people may lose touch with reality. After spending all day in front of a computer screen or watching TV, one may no longer desire to interact with others. As a result, people may lose friends over time and spend too much time in the virtual world, which can be detrimental to their mental health and make them feel lonely sooner or later thereby, hampering the growth of the video streaming infrastructure market.

Opportunities:

Web Series are one of the most debated topics among millennials, and Gen Z. Some of the web series is based on real stories while some are sci-fi. Investing in the production and licensing of globally successful content can create a lucrative opportunity for the market players. Several successful web series launched on the OTT platform Netflix such as Squid games, Deoreover,ath Note, Breaking Bad, Peaky Blinders, Money Heist, Riverdale, and Lucifer has attracted a large worldwide audience. M the growing popularity of game streaming has become a new trend. Various market players collaborated with different sports authorities to deliver the sports content on viewers' devices. In March 2021, Amazon Web Services collaborated with National Football League to stream all the game events exclusively. Similar collaborations will create several opportunities for the market players.

Market Segmentation

Segmentation Analysis of Video Streaming Infrastructure Market:

By Streaming Type, the live video segment is expected to have the highest share of the video streaming infrastructure market in the projected timeframe. The video or audio broadcast of an event as it happens is known as live streaming. Viewers can watch a live stream of an ongoing event in real-time as the action happens. Sports events, award presentations, global conferences, product debuts, video game experiences, and real-time news coverage all rely on live streaming, which is typically made possible by video hosting and social media platforms. Live video game streaming is another important trend that has led to the rise of live video streaming. Video game enthusiasts and hobbyists began broadcasting themselves playing games to a live audience through sites like Twitch and, subsequently, YouTube, thereby spurring the expansion of the live video segment.

By Streaming Model, the subscription-based segment is expected to have the highest share of the video streaming infrastructure market. Numerous service providers that were previously offering the pay-once, use-forever model are now switching over to the subscription business model. Subscription-based services attract more customers as these offer content to the user depending on the period for which he has subscribed to the service. This eliminates the high cost as individuals can unsubscribe after the subscription period. There has been a rise in the number of video-on-demand subscribers on platforms such as Netflix and Amazon Prime. In 2021, there were about 222 million total subscribers of Netflix globally and this number is expected to increase in the forecast period thus, supporting the development of the segment.

By Deployment, the cloud-based segment is forecasted to dominate the video streaming infrastructure market. Cloud adoption is rapidly increasing, and most organizations are utilizing it for the streaming of video data. According to the Flexera 2021 State of the Cloud Report, 36% of enterprises spend more than $12 million on cloud technologies and 90% believe that this will increase after COVID-19. Users can view videos from home, at work, or during their commute. The videos on cloud-based platforms are accessible as long as users have an internet connection. Through cloud video platforms one can easily share or live stream videos through links or embedding on websites.

By End-Use, the residential segment is anticipated to lead the growth of the video streaming infrastructure market over the projected period. Its demand is high in residential owing to the benefits including instant viewing, no download time, no need for memory space, instant playback, and availability of many streaming options. Furthermore, video platforms have allowed individuals to display their talent and thus expand their audience, resulting in the segment's growth.

Regional Analysis of Video Streaming Infrastructure Market:

The North American region is anticipated to lead the growth of the video streaming infrastructure market in the projected timeframe attributed to the growing popularity of the web series aired on Netflix, a high number of OTT platform subscribers, and the highly developed internet infrastructure. According to Statista, 78 percent of consumers in the United States were using a subscription video-on-demand service in 20201, an increase of more than 25 percent in five years. Netflix had about 75 million customers in the United States and Canada in the fourth quarter of 2021. The majority of Netflix's international streaming user base is concentrated in these two countries. The increasing number of subscribers of OTT platforms is propelling the expansion of the market in this region.

The European region is predicted to have the second-highest share of the video streaming infrastructure. Due to the success of subscription services, video-on-demand revenues in Europe have risen fast in recent years, increasing by roughly 12.16 USD billion from 2011 to 2020. While subscription video-on-demand (SVOD) had a three percent market share in the European Union in 2010, it had grown to over 80 percent a decade later. Many European households have been encouraged to either try SVOD once or take out numerous subscriptions from multiple providers at the same time as a result of the coronavirus outbreak in early 2020. This tendency is fueled by the ability to watch movies and TV shows anytime, anywhere, and on any device, as well as various new local and international launches in Europe thus, boosting the growth of the video streaming infrastructure market in the projected timeframe.

The video streaming infrastructure market in the Asia-Pacific region is projected to develop at the highest CAGR attributed to the rise in the number of smartphone users in this region. The factors such as the rising demand for on-demand video and extensive growth of online gaming have promoted the growth of the market in this region. Online game streamers have created a huge fan base in this region. Streams of the game such as Minecraft, Dota, PUBG, Assassins Creed, CS GO, and Valorant are popular in this region. Thus, the growing online game streaming in this region is propelling the growth of the market in this region.

Players Covered In Video Streaming Infrastructure Market are:

  • Amazon Inc.
  • Netflix
  • Google LLC
  • Akamai Technologies
  • Roku Inc.
  • Brightcove Inc.
  • Apple Inc.
  • iQIYI Inc.
  • Wowza Media Systems LLC
  • Tencent
  • Walt Disney Company and other major players.

Recent Industry Developments In Video Streaming Infrastructure Market

  • In September 2021, Roku Inc announced the all-new Roku® Streaming Stick® 4K, which offers powerful 4K streaming in a portable form factor, and the Roku Streaming Stick 4K+, which includes the Roku Voice Remote Pro for users looking to upgrade their streaming experience with a rechargeable, hands-free voice remote.
  • In May 2021, Amazon and the Women's National Basketball Association (WNBA) have announced a multi-year deal that will give Prime Video exclusive global streaming rights to 16 WNBA games per season, as well as the Commissioner's Cup Game on August 12. The WNBA is one of the most prestigious professional sports leagues in the world, inspiring millions of young and aspiring athletes around the globe.

Global Video Streaming Infrastructure Market

Base Year:

2021

Forecast Period:

2022-2028

Historical Data:

2016 to 2020

Market Size in 2021:

USD 20.26 Bn.

Forecast Period 2022-28 CAGR:

15.3%

Market Size in 2028:

USD 55.10 Bn.

Segments Covered:

By Streaming Type

  • Live Video
  • On-demand Video

By Streaming Model

  • Advertising
  • Rental
  • Subscription

By Deployment

  • On-Premise
  • Cloud-Based 

By End-Users

  • Commercial
  • Residential

By Region

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Individuals Increasing Demand from Educational Sector

Key Market Restraints:

  • Individuals are Spending More Time on Screen which Causes Health Issues

Key Opportunities:

  • Rising Trends of Watching and Producing Web Series

Companies Covered in the report:

  • Amazon Inc., Netflix, Google LLC, Akamai Technologies, Roku Inc., Brightcove Inc., Apple, and Other Major Players

Chapter 1: Introduction
 1.1 Research Objectives
 1.2 Research Methodology
 1.3 Research Process
 1.4 Scope and Coverage
  1.4.1 Market Definition
  1.4.2 Key Questions Answered
 1.5 Market Segmentation

Chapter 2:Executive Summary

Chapter 3:Growth Opportunities By Segment
 3.1 By Streaming Type
 3.2 By Streaming Model
 3.3 By Deployment
 3.4 By End Users

Chapter 4: Market Landscape
 4.1 Porter's Five Forces Analysis
  4.1.1 Bargaining Power of Supplier
  4.1.2 Threat of New Entrants
  4.1.3 Threat of Substitutes
  4.1.4 Competitive Rivalry
  4.1.5 Bargaining Power Among Buyers
 4.2 Industry Value Chain Analysis
 4.3 Market Dynamics
  4.3.1 Drivers
  4.3.2 Restraints
  4.3.3 Opportunities
  4.5.4 Challenges
 4.4 Pestle Analysis
 4.5 Technological Roadmap
 4.6 Regulatory Landscape
 4.7 SWOT Analysis
 4.8 Price Trend Analysis
 4.9 Patent Analysis
 4.10 Analysis of the Impact of Covid-19
  4.10.1 Impact on the Overall Market
  4.10.2 Impact on the Supply Chain
  4.10.3 Impact on the Key Manufacturers
  4.10.4 Impact on the Pricing

Chapter 5: Video Streaming Infrastructure Market by Streaming Type
 5.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
 5.2 Video Streaming Infrastructure Market Overview
 5.3 Point Source
  5.3.1 Introduction and Market Overview
  5.3.2 Historic and Forecasted Market Size (2016-2028F)
  5.3.3 Key Market Trends, Growth Factors and Opportunities
  5.3.4 Point Source: Grographic Segmentation
 5.4 Line Array
  5.4.1 Introduction and Market Overview
  5.4.2 Historic and Forecasted Market Size (2016-2028F)
  5.4.3 Key Market Trends, Growth Factors and Opportunities
  5.4.4 Line Array: Grographic Segmentation
 5.5 Sub Woofers
  5.5.1 Introduction and Market Overview
  5.5.2 Historic and Forecasted Market Size (2016-2028F)
  5.5.3 Key Market Trends, Growth Factors and Opportunities
  5.5.4 Sub Woofers: Grographic Segmentation
 5.6 Others
  5.6.1 Introduction and Market Overview
  5.6.2 Historic and Forecasted Market Size (2016-2028F)
  5.6.3 Key Market Trends, Growth Factors and Opportunities
  5.6.4 Others: Grographic Segmentation

Chapter 6: Video Streaming Infrastructure Market by Streaming Model
 6.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
 6.2 Video Streaming Infrastructure Market Overview
 6.3 Digital
  6.3.1 Introduction and Market Overview
  6.3.2 Historic and Forecasted Market Size (2016-2028F)
  6.3.3 Key Market Trends, Growth Factors and Opportunities
  6.3.4 Digital: Grographic Segmentation
 6.4 Analog
  6.4.1 Introduction and Market Overview
  6.4.2 Historic and Forecasted Market Size (2016-2028F)
  6.4.3 Key Market Trends, Growth Factors and Opportunities
  6.4.4 Analog: Grographic Segmentation

Chapter 7: Video Streaming Infrastructure Market by Deployment
 7.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
 7.2 Video Streaming Infrastructure Market Overview
 7.3 On-Premise
  7.3.1 Introduction and Market Overview
  7.3.2 Historic and Forecasted Market Size (2016-2028F)
  7.3.3 Key Market Trends, Growth Factors and Opportunities
  7.3.4 On-Premise: Grographic Segmentation
 7.4 Cloud
  7.4.1 Introduction and Market Overview
  7.4.2 Historic and Forecasted Market Size (2016-2028F)
  7.4.3 Key Market Trends, Growth Factors and Opportunities
  7.4.4 Cloud: Grographic Segmentation

Chapter 8: Video Streaming Infrastructure Market by End Users
 8.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
 8.2 Video Streaming Infrastructure Market Overview
 8.3 Commercial
  8.3.1 Introduction and Market Overview
  8.3.2 Historic and Forecasted Market Size (2016-2028F)
  8.3.3 Key Market Trends, Growth Factors and Opportunities
  8.3.4 Commercial: Grographic Segmentation
 8.4 Residential
  8.4.1 Introduction and Market Overview
  8.4.2 Historic and Forecasted Market Size (2016-2028F)
  8.4.3 Key Market Trends, Growth Factors and Opportunities
  8.4.4 Residential: Grographic Segmentation

Chapter 9: Company Profiles and Competitive Analysis
 9.1 Competitive Landscape
  9.1.1 Competitive Positioning
  9.1.2 Video Streaming Infrastructure Sales and Market Share By Players
  9.1.3 Industry BCG Matrix
  9.1.4 Ansoff Matrix
  9.1.5 Video Streaming Infrastructure Industry Concentration Ratio (CR5 and HHI)
  9.1.6 Top 5 Video Streaming Infrastructure Players Market Share
  9.1.7 Mergers and Acquisitions
  9.1.8 Business Strategies By Top Players
 9.2 AMAZON INC.
  9.2.1 Company Overview
  9.2.2 Key Executives
  9.2.3 Company Snapshot
  9.2.4 Operating Business Segments
  9.2.5 Product Portfolio
  9.2.6 Business Performance
  9.2.7 Key Strategic Moves and Recent Developments
  9.2.8 SWOT Analysis
 9.3 NETFLIX
 9.4 GOOGLE LLC
 9.5 AKAMAI TECHNOLOGIES
 9.6 ROKU INC.
 9.7 BRIGHTCOVE INC.
 9.8 APPLE INC.
 9.9 IQIYI INC.
 9.10 WOWZA MEDIA SYSTEMS LLC
 9.11 TENCENT
 9.12 WALT DISNEY COMPANY
 9.13 OTHER MAJOR PLAYERS

Chapter 10: Global Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 10.1 Market Overview
 10.2 Historic and Forecasted Market Size By Streaming Type
  10.2.1 Point Source
  10.2.2 Line Array
  10.2.3 Sub Woofers
  10.2.4 Others
 10.3 Historic and Forecasted Market Size By Streaming Model
  10.3.1 Digital
  10.3.2 Analog
 10.4 Historic and Forecasted Market Size By Deployment
  10.4.1 On-Premise
  10.4.2 Cloud
 10.5 Historic and Forecasted Market Size By End Users
  10.5.1 Commercial
  10.5.2 Residential

Chapter 11: North America Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 11.1 Key Market Trends, Growth Factors and Opportunities
 11.2 Impact of Covid-19
 11.3 Key Players
 11.4 Key Market Trends, Growth Factors and Opportunities
 11.4 Historic and Forecasted Market Size By Streaming Type
  11.4.1 Point Source
  11.4.2 Line Array
  11.4.3 Sub Woofers
  11.4.4 Others
 11.5 Historic and Forecasted Market Size By Streaming Model
  11.5.1 Digital
  11.5.2 Analog
 11.6 Historic and Forecasted Market Size By Deployment
  11.6.1 On-Premise
  11.6.2 Cloud
 11.7 Historic and Forecasted Market Size By End Users
  11.7.1 Commercial
  11.7.2 Residential
 11.8 Historic and Forecast Market Size by Country
  11.8.1 U.S.
  11.8.2 Canada
  11.8.3 Mexico

Chapter 12: Europe Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 12.1 Key Market Trends, Growth Factors and Opportunities
 12.2 Impact of Covid-19
 12.3 Key Players
 12.4 Key Market Trends, Growth Factors and Opportunities
 12.4 Historic and Forecasted Market Size By Streaming Type
  12.4.1 Point Source
  12.4.2 Line Array
  12.4.3 Sub Woofers
  12.4.4 Others
 12.5 Historic and Forecasted Market Size By Streaming Model
  12.5.1 Digital
  12.5.2 Analog
 12.6 Historic and Forecasted Market Size By Deployment
  12.6.1 On-Premise
  12.6.2 Cloud
 12.7 Historic and Forecasted Market Size By End Users
  12.7.1 Commercial
  12.7.2 Residential
 12.8 Historic and Forecast Market Size by Country
  12.8.1 Germany
  12.8.2 U.K.
  12.8.3 France
  12.8.4 Italy
  12.8.5 Russia
  12.8.6 Spain
  12.8.7 Rest of Europe

Chapter 13: Asia-Pacific Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 13.1 Key Market Trends, Growth Factors and Opportunities
 13.2 Impact of Covid-19
 13.3 Key Players
 13.4 Key Market Trends, Growth Factors and Opportunities
 13.4 Historic and Forecasted Market Size By Streaming Type
  13.4.1 Point Source
  13.4.2 Line Array
  13.4.3 Sub Woofers
  13.4.4 Others
 13.5 Historic and Forecasted Market Size By Streaming Model
  13.5.1 Digital
  13.5.2 Analog
 13.6 Historic and Forecasted Market Size By Deployment
  13.6.1 On-Premise
  13.6.2 Cloud
 13.7 Historic and Forecasted Market Size By End Users
  13.7.1 Commercial
  13.7.2 Residential
 13.8 Historic and Forecast Market Size by Country
  13.8.1 China
  13.8.2 India
  13.8.3 Japan
  13.8.4 Singapore
  13.8.5 Australia
  13.8.6 New Zealand
  13.8.7 Rest of APAC

Chapter 14: Middle East & Africa Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 14.1 Key Market Trends, Growth Factors and Opportunities
 14.2 Impact of Covid-19
 14.3 Key Players
 14.4 Key Market Trends, Growth Factors and Opportunities
 14.4 Historic and Forecasted Market Size By Streaming Type
  14.4.1 Point Source
  14.4.2 Line Array
  14.4.3 Sub Woofers
  14.4.4 Others
 14.5 Historic and Forecasted Market Size By Streaming Model
  14.5.1 Digital
  14.5.2 Analog
 14.6 Historic and Forecasted Market Size By Deployment
  14.6.1 On-Premise
  14.6.2 Cloud
 14.7 Historic and Forecasted Market Size By End Users
  14.7.1 Commercial
  14.7.2 Residential
 14.8 Historic and Forecast Market Size by Country
  14.8.1 Turkey
  14.8.2 Saudi Arabia
  14.8.3 Iran
  14.8.4 UAE
  14.8.5 Africa
  14.8.6 Rest of MEA

Chapter 15: South America Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2016-2028
 15.1 Key Market Trends, Growth Factors and Opportunities
 15.2 Impact of Covid-19
 15.3 Key Players
 15.4 Key Market Trends, Growth Factors and Opportunities
 15.4 Historic and Forecasted Market Size By Streaming Type
  15.4.1 Point Source
  15.4.2 Line Array
  15.4.3 Sub Woofers
  15.4.4 Others
 15.5 Historic and Forecasted Market Size By Streaming Model
  15.5.1 Digital
  15.5.2 Analog
 15.6 Historic and Forecasted Market Size By Deployment
  15.6.1 On-Premise
  15.6.2 Cloud
 15.7 Historic and Forecasted Market Size By End Users
  15.7.1 Commercial
  15.7.2 Residential
 15.8 Historic and Forecast Market Size by Country
  15.8.1 Brazil
  15.8.2 Argentina
  15.8.3 Rest of SA

Chapter 16 Investment Analysis

Chapter 17 Analyst Viewpoint and Conclusion

Global Video Streaming Infrastructure Market

Base Year:

2021

Forecast Period:

2022-2028

Historical Data:

2016 to 2020

Market Size in 2021:

USD 20.26 Bn.

Forecast Period 2022-28 CAGR:

15.3%

Market Size in 2028:

USD 55.10 Bn.

Segments Covered:

By Streaming Type

  • Live Video
  • On-demand Video

By Streaming Model

  • Advertising
  • Rental
  • Subscription

By Deployment

  • On-Premise
  • Cloud-Based 

By End-Users

  • Commercial
  • Residential

By Region

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Individuals Increasing Demand from Educational Sector

Key Market Restraints:

  • Individuals are Spending More Time on Screen which Causes Health Issues

Key Opportunities:

  • Rising Trends of Watching and Producing Web Series

Companies Covered in the report:

  • Amazon Inc., Netflix, Google LLC, Akamai Technologies, Roku Inc., Brightcove Inc., Apple, and Other Major Players

LIST OF TABLES

TABLE 001. EXECUTIVE SUMMARY
TABLE 002. VIDEO STREAMING INFRASTRUCTURE MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. VIDEO STREAMING INFRASTRUCTURE MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. VIDEO STREAMING INFRASTRUCTURE MARKET COMPETITIVE RIVALRY
TABLE 005. VIDEO STREAMING INFRASTRUCTURE MARKET THREAT OF NEW ENTRANTS
TABLE 006. VIDEO STREAMING INFRASTRUCTURE MARKET THREAT OF SUBSTITUTES
TABLE 007. VIDEO STREAMING INFRASTRUCTURE MARKET BY STREAMING TYPE
TABLE 008. POINT SOURCE MARKET OVERVIEW (2016-2028)
TABLE 009. LINE ARRAY MARKET OVERVIEW (2016-2028)
TABLE 010. SUB WOOFERS MARKET OVERVIEW (2016-2028)
TABLE 011. OTHERS MARKET OVERVIEW (2016-2028)
TABLE 012. VIDEO STREAMING INFRASTRUCTURE MARKET BY STREAMING MODEL
TABLE 013. DIGITAL MARKET OVERVIEW (2016-2028)
TABLE 014. ANALOG MARKET OVERVIEW (2016-2028)
TABLE 015. VIDEO STREAMING INFRASTRUCTURE MARKET BY DEPLOYMENT
TABLE 016. ON-PREMISE MARKET OVERVIEW (2016-2028)
TABLE 017. CLOUD MARKET OVERVIEW (2016-2028)
TABLE 018. VIDEO STREAMING INFRASTRUCTURE MARKET BY END USERS
TABLE 019. COMMERCIAL MARKET OVERVIEW (2016-2028)
TABLE 020. RESIDENTIAL MARKET OVERVIEW (2016-2028)
TABLE 021. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2028)
TABLE 022. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2028)
TABLE 023. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2028)
TABLE 024. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END USERS (2016-2028)
TABLE 025. N VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2028)
TABLE 026. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2028)
TABLE 027. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2028)
TABLE 028. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2028)
TABLE 029. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY END USERS (2016-2028)
TABLE 030. VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2028)
TABLE 031. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2028)
TABLE 032. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2028)
TABLE 033. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2028)
TABLE 034. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY END USERS (2016-2028)
TABLE 035. VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2028)
TABLE 036. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2028)
TABLE 037. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2028)
TABLE 038. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2028)
TABLE 039. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END USERS (2016-2028)
TABLE 040. VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2028)
TABLE 041. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2028)
TABLE 042. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2028)
TABLE 043. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2028)
TABLE 044. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END USERS (2016-2028)
TABLE 045. VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2028)
TABLE 046. AMAZON INC.: SNAPSHOT
TABLE 047. AMAZON INC.: BUSINESS PERFORMANCE
TABLE 048. AMAZON INC.: PRODUCT PORTFOLIO
TABLE 049. AMAZON INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 049. NETFLIX: SNAPSHOT
TABLE 050. NETFLIX: BUSINESS PERFORMANCE
TABLE 051. NETFLIX: PRODUCT PORTFOLIO
TABLE 052. NETFLIX: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 052. GOOGLE LLC: SNAPSHOT
TABLE 053. GOOGLE LLC: BUSINESS PERFORMANCE
TABLE 054. GOOGLE LLC: PRODUCT PORTFOLIO
TABLE 055. GOOGLE LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 055. AKAMAI TECHNOLOGIES: SNAPSHOT
TABLE 056. AKAMAI TECHNOLOGIES: BUSINESS PERFORMANCE
TABLE 057. AKAMAI TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 058. AKAMAI TECHNOLOGIES: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 058. ROKU INC.: SNAPSHOT
TABLE 059. ROKU INC.: BUSINESS PERFORMANCE
TABLE 060. ROKU INC.: PRODUCT PORTFOLIO
TABLE 061. ROKU INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 061. BRIGHTCOVE INC.: SNAPSHOT
TABLE 062. BRIGHTCOVE INC.: BUSINESS PERFORMANCE
TABLE 063. BRIGHTCOVE INC.: PRODUCT PORTFOLIO
TABLE 064. BRIGHTCOVE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 064. APPLE INC.: SNAPSHOT
TABLE 065. APPLE INC.: BUSINESS PERFORMANCE
TABLE 066. APPLE INC.: PRODUCT PORTFOLIO
TABLE 067. APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 067. IQIYI INC.: SNAPSHOT
TABLE 068. IQIYI INC.: BUSINESS PERFORMANCE
TABLE 069. IQIYI INC.: PRODUCT PORTFOLIO
TABLE 070. IQIYI INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 070. WOWZA MEDIA SYSTEMS LLC: SNAPSHOT
TABLE 071. WOWZA MEDIA SYSTEMS LLC: BUSINESS PERFORMANCE
TABLE 072. WOWZA MEDIA SYSTEMS LLC: PRODUCT PORTFOLIO
TABLE 073. WOWZA MEDIA SYSTEMS LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 073. TENCENT: SNAPSHOT
TABLE 074. TENCENT: BUSINESS PERFORMANCE
TABLE 075. TENCENT: PRODUCT PORTFOLIO
TABLE 076. TENCENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 076. WALT DISNEY COMPANY: SNAPSHOT
TABLE 077. WALT DISNEY COMPANY: BUSINESS PERFORMANCE
TABLE 078. WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 079. WALT DISNEY COMPANY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 079. OTHER MAJOR PLAYERS: SNAPSHOT
TABLE 080. OTHER MAJOR PLAYERS: BUSINESS PERFORMANCE
TABLE 081. OTHER MAJOR PLAYERS: PRODUCT PORTFOLIO
TABLE 082. OTHER MAJOR PLAYERS: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY STREAMING TYPE
FIGURE 012. POINT SOURCE MARKET OVERVIEW (2016-2028)
FIGURE 013. LINE ARRAY MARKET OVERVIEW (2016-2028)
FIGURE 014. SUB WOOFERS MARKET OVERVIEW (2016-2028)
FIGURE 015. OTHERS MARKET OVERVIEW (2016-2028)
FIGURE 016. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY STREAMING MODEL
FIGURE 017. DIGITAL MARKET OVERVIEW (2016-2028)
FIGURE 018. ANALOG MARKET OVERVIEW (2016-2028)
FIGURE 019. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY DEPLOYMENT
FIGURE 020. ON-PREMISE MARKET OVERVIEW (2016-2028)
FIGURE 021. CLOUD MARKET OVERVIEW (2016-2028)
FIGURE 022. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY END USERS
FIGURE 023. COMMERCIAL MARKET OVERVIEW (2016-2028)
FIGURE 024. RESIDENTIAL MARKET OVERVIEW (2016-2028)
FIGURE 025. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 026. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 027. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 028. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 029. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2028)

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Frequently Asked Questions :

What would be the forecast period in the Video Streaming Infrastructure Market research report?

The forecast period in the Video Streaming Infrastructure Market research report is 2022-2028.

Who are the key players in Video Streaming Infrastructure Market?

Amazon Inc., Netflix, Google LLC, Akamai Technologies, Roku Inc., Brightcove Inc., Apple Inc., iQIYI Inc., Wowza Media Systems LLC, Tencent, Walt Disney Company, and Other Major Players.

What are the segments of Video Streaming Infrastructure Market?

Video Streaming Infrastructure Market is segmented into Streaming Type, Streaming Model, Deployment, End-Users and region. By Streaming Type, the market is categorized into Point Source, Line Array, Sub Woofers, Others. By Streaming Model, the market is categorized into Digital, Analog. By Deployment, the market is categorized into On-Premise, Cloud. By End-Users Market is categorized into Commercial, Residential. By region, it is analysed across North America (U.S.; Canada; Mexico), Europe (Germany; U.K.; France; Italy; Russia; Spain, etc.), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).

What is the Video Streaming Infrastructure Market?

Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content.

How big is Video Streaming Infrastructure Market?

Global Video Streaming Infrastructure Market was valued at USD 20.26 Billion in 2021 and is expected to reach USD 55.10 Billion by the year 2028, at a CAGR of 15.3%.