Gaming Chair Market Synopsis:
Gaming Chair Market Size Was Valued at USD 1.30 Billion in 2023, and is Projected to Reach USD 2.21 Billion by 2032, Growing at a CAGR of 6.10% From 2024-2032.
The gaming chair market defines the segment that deals with the design and sale of chairs mainly used while gaming. These chairs have been design to give gamers a proper sitting posture for the many hours that they spend on their Nintendo’s. A gaming chair has adjustable armrests, headrests, lumbar support, is reclining for the most comfort, and has better cushioning for the best gaming posture. They are generally intended to offer better comfort than normal office chairs with designs that are so special to appeal the gamers. Gaming chairs can be considered as a popular necessity for gamers as the esports community grows, competitions, and live streaming grow in popularity.
Among the primary contributing factors in the growth of the gaming chair, market is the demands for professional esports, and games, therefore causing a surge in the search for appropriate equipment. With gaming going from a pastime to full-on organized competition, gamers are now demanding products that will give them an edge and support to help them during the game. These events and competitions are quickly becoming worldwide, which increases demand for gaming chairs. Also, expansion of video –game streaming has also played a contribution in boosting this market because gamers are willing to purchase high quality chairs to accompany their online streaming.
The last is isomorphic with the increasingly recurrent attention paid to ergonomics as a key to sustaining health when sitting for long hours. Sitting for a very long time causes back, neck, and joint pains which are becoming rampant among gamers, and those working from home. Video gaming chairs are comfortable also; they come with lumbar support, neck cushions and many are flexible to avoid any negative impacts of adoption on the human body in the long run. Due to increased awareness of the advantages of ergonomic seating many people are now using gaming chairs and therefore the market is expanding.
Gaming Chair Market Trend Analysis:
Incorporation of technology into gaming chairs
- In the gaming chairs products there is a growing trend towards a convergence of features from both gaming chairs and traditional office chairs. These gaming chairs look a bit more serious than their fully gaming counterparts but the basic game features of ergonomic adjustments, reclining functions and high quality comfort are inherent to this stylish lot. Such a trend works for buyers who look for a chair that is convenient for gaming and other purposes like working at a desk, so such individuals do not experience pain when using the chair for an extended period. Secondly, consumers are looking for gaming chairs that they can personalize further, or that come with inherent personalization options. The manufacturers have also presented the chairs in various colors, designs and materials which gives every consumer a chance to select a chair that complements their personality.
- The second predictor feature relates to the incorporation of technology into gaming chairs. There are many gaming chairs which become common with incorporated speakers, vibration motors, also have possibilities to Bluetooth. These innnovations spins them into a more adventurous gaming experience that is supported by the provision of auditory as well as haptic feedback that is provided right on the CHAIR. Though most users of the current generation of VR and AR games have not been able to appreciate these features, the authors are optimistic that technological developments in the future will lead to increased use of these features. New technologies are being introduced into the gaming sector and the consumers want to get gaming chairs that offer comfort as well as advanced features added to them.
Incline toward the virtual online working
- These trends that incline toward the virtual online working/the learning from home has prompted new chances to the gaming chair market. In the modern days many people work from home or get engaged in home study hence, there is need to design chairs that offer comfort and support for long sitting hours. A lot of people especially gamers are in search for the gaming chairs more than the normal office chairs because the gaming chairs are more comfortable and fashionable. This trend has been an addition of home office furniture’s and students to the target market of the gaming chair manufacturers.
- However, the growing trend of mobile gaming also offers the gaming chair market more products to introduce. As it has become clear, gaming chairs are generally linked with PC and console gaming realms, but the mobile gaming trend is rapidly developing, provided there are high-performing smartphones and tablets. Existing in this market is intended for manufacturers to create lighter and more versatile gaming chairs suitable for mobile gamers. Another feature is, as the mobile gaming market is getting more popular, the gaming chair producers also have a chance to develop new forms and features that will be interesting for this market.
Gaming Chair Market Segment Analysis:
Gaming Chair Market is Segmented on the basis of Type, Material, Price Range, End User, and Region
By Type, PC Gaming Chairs segment is expected to dominate the market during the forecast period
- The gaming chair market can be segmented by having the type of gaming chair as a segmentation criteria. Gaming chairs are most importantly PC gaming chairs which targets the PC gamers who sit for longer hours while playing. These chairs have flexible sections intended for arm rests, head rests, lumbar supports in order that the gamer may be accommodated beyond extended gaming periods. In recent years, a subcategory of gaming chairs has been designed based on both office and typical gaming chairs in order to provide comfortable support and a more professional design. These chairs are good for gamers who also will be using the chair during their working hours. Console gaming chairs, however, where made specifically for gamers who use consoles such as PlayStation, Xbox, or Nintendo. These chairs generally look less elaborate and uncomfortably might come equipped with speakers and vibration.
By Material, PU Leather segment expected to held the largest share
- The kind of material used in the development of a gaming chair varies because each brings special characteristics to the item. This material is regarded as one of the best because it is rather resistant, does not require much care and is rather comfy to the touch. Its main advantage is that it is cheaper than genuine leather as well. PVC leather can also be mentioned to be cheaper than the PU leather material while still providing good wear resistance. Leather gaming chairs are generally more rigid and less breathable and are therefore preferred where ambient temperature conditions are high or comfort is of essence . Leather is most common sit cloth fabric, but other types of cloth such as mesh or velvet can be used to give out a different look or feel or to enhance the air space if more comfort during gaming.
Gaming Chair Market Regional Insights:
North America is Expected to Dominate the Market Over the Forecast period
- North America gain a significant share in the gaming chair market due to the involvement of maximum traffic in the United States. Gaming in the region is already quite popular with many esports events, RPGs and computer gaming conventions as well many video gaming streaming sites running on Twitch and YouTube. Further, more consumers in North America have become conscious of the quality of gaming products, and thus making ergonomic gaming chairs and special edition chairs popular. Gaming chairs revenue from the region is backed up by a well-established market for retail and online sales of gaming accessories.
- In addition, the growth of gaming chairs also depends on the fact that North America is home to many manufacturers and distributors of gaming chairs and all things gaming related. As gaming reaches out a large demography ranging from the young to the old and given the fact that gaming chair manufacturers are now offering players customized gaming chairs, North America will continue to be the leading market encouraging advancement in the gaming chair business.
Active Key Players in the Gaming Chair Market:
- AKRacing (United States)
- Corsair (United States)
- DXRacer (United States)
- GTRacing (China)
- Herman Miller (United States)
- Noblechairs (Germany)
- Playseat (Netherlands)
- Respawn Products (United States)
- Secretlab (Singapore)
- Vertagear (United States)
- Other Active Players
Gaming Chair Market |
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Base Year: |
2023 |
Forecast Period: |
2024-2032 |
Historical Data: |
2017 to 2023 |
Market Size in 2023: |
USD 1.30 Billion |
Forecast Period 2024-32 CAGR: |
6.10 % |
Market Size in 2032: |
USD 2.21 Billion |
Segments Covered: |
By Type |
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By Material |
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By Price Range |
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By End User |
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By Region |
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Key Market Drivers: |
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Key Market Restraints: |
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Key Opportunities: |
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Companies Covered in the report: |
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Chapter 1: Introduction
1.1 Scope and Coverage
Chapter 2:Executive Summary
Chapter 3: Market Landscape
3.1 Market Dynamics
3.1.1 Drivers
3.1.2 Restraints
3.1.3 Opportunities
3.1.4 Challenges
3.2 Market Trend Analysis
3.3 PESTLE Analysis
3.4 Porter's Five Forces Analysis
3.5 Industry Value Chain Analysis
3.6 Ecosystem
3.7 Regulatory Landscape
3.8 Price Trend Analysis
3.9 Patent Analysis
3.10 Technology Evolution
3.11 Investment Pockets
3.12 Import-Export Analysis
Chapter 4: Gaming Chair Market by Type
4.1 Gaming Chair Market Snapshot and Growth Engine
4.2 Gaming Chair Market Overview
4.3 PC Gaming Chairs
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.3.3 Key Market Trends, Growth Factors and Opportunities
4.3.4 PC Gaming Chairs: Geographic Segmentation Analysis
4.4 Hybrid Gaming Chairs
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.4.3 Key Market Trends, Growth Factors and Opportunities
4.4.4 Hybrid Gaming Chairs: Geographic Segmentation Analysis
4.5 Console Gaming Chairs
4.5.1 Introduction and Market Overview
4.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
4.5.3 Key Market Trends, Growth Factors and Opportunities
4.5.4 Console Gaming Chairs: Geographic Segmentation Analysis
Chapter 5: Gaming Chair Market by Material
5.1 Gaming Chair Market Snapshot and Growth Engine
5.2 Gaming Chair Market Overview
5.3 PU Leather
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 PU Leather: Geographic Segmentation Analysis
5.4 PVC Leather
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 PVC Leather: Geographic Segmentation Analysis
5.5 Fabric
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Fabric: Geographic Segmentation Analysis
5.6 Others
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
5.6.3 Key Market Trends, Growth Factors and Opportunities
5.6.4 Others: Geographic Segmentation Analysis
Chapter 6: Gaming Chair Market by Price Range
6.1 Gaming Chair Market Snapshot and Growth Engine
6.2 Gaming Chair Market Overview
6.3 Economy
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Economy: Geographic Segmentation Analysis
6.4 Mid-Range
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Mid-Range: Geographic Segmentation Analysis
6.5 Premium
6.5.1 Introduction and Market Overview
6.5.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
6.5.3 Key Market Trends, Growth Factors and Opportunities
6.5.4 Premium: Geographic Segmentation Analysis
Chapter 7: Gaming Chair Market by End User
7.1 Gaming Chair Market Snapshot and Growth Engine
7.2 Gaming Chair Market Overview
7.3 Residential
7.3.1 Introduction and Market Overview
7.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
7.3.3 Key Market Trends, Growth Factors and Opportunities
7.3.4 Residential: Geographic Segmentation Analysis
7.4 Commercial
7.4.1 Introduction and Market Overview
7.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
7.4.3 Key Market Trends, Growth Factors and Opportunities
7.4.4 Commercial: Geographic Segmentation Analysis
Chapter 8: Company Profiles and Competitive Analysis
8.1 Competitive Landscape
8.1.1 Competitive Benchmarking
8.1.2 Gaming Chair Market Share by Manufacturer (2023)
8.1.3 Industry BCG Matrix
8.1.4 Heat Map Analysis
8.1.5 Mergers and Acquisitions
8.2 SECRETLAB (SINGAPORE)
8.2.1 Company Overview
8.2.2 Key Executives
8.2.3 Company Snapshot
8.2.4 Role of the Company in the Market
8.2.5 Sustainability and Social Responsibility
8.2.6 Operating Business Segments
8.2.7 Product Portfolio
8.2.8 Business Performance
8.2.9 Key Strategic Moves and Recent Developments
8.2.10 SWOT Analysis
8.3 DXRACER (UNITED STATES)
8.4 NOBLECHAIRS (GERMANY)
8.5 AKRACING (UNITED STATES)
8.6 HERMAN MILLER (UNITED STATES)
8.7 CORSAIR (UNITED STATES)
8.8 GTRACING (CHINA)
8.9 RESPAWN PRODUCTS (UNITED STATES)
8.10 VERTAGEAR (UNITED STATES)
8.11 PLAYSEAT (NETHERLANDS)
8.12 OTHER ACTIVE PLAYERS
Chapter 9: Global Gaming Chair Market By Region
9.1 Overview
9.2. North America Gaming Chair Market
9.2.1 Key Market Trends, Growth Factors and Opportunities
9.2.2 Top Key Companies
9.2.3 Historic and Forecasted Market Size by Segments
9.2.4 Historic and Forecasted Market Size By Type
9.2.4.1 PC Gaming Chairs
9.2.4.2 Hybrid Gaming Chairs
9.2.4.3 Console Gaming Chairs
9.2.5 Historic and Forecasted Market Size By Material
9.2.5.1 PU Leather
9.2.5.2 PVC Leather
9.2.5.3 Fabric
9.2.5.4 Others
9.2.6 Historic and Forecasted Market Size By Price Range
9.2.6.1 Economy
9.2.6.2 Mid-Range
9.2.6.3 Premium
9.2.7 Historic and Forecasted Market Size By End User
9.2.7.1 Residential
9.2.7.2 Commercial
9.2.8 Historic and Forecast Market Size by Country
9.2.8.1 US
9.2.8.2 Canada
9.2.8.3 Mexico
9.3. Eastern Europe Gaming Chair Market
9.3.1 Key Market Trends, Growth Factors and Opportunities
9.3.2 Top Key Companies
9.3.3 Historic and Forecasted Market Size by Segments
9.3.4 Historic and Forecasted Market Size By Type
9.3.4.1 PC Gaming Chairs
9.3.4.2 Hybrid Gaming Chairs
9.3.4.3 Console Gaming Chairs
9.3.5 Historic and Forecasted Market Size By Material
9.3.5.1 PU Leather
9.3.5.2 PVC Leather
9.3.5.3 Fabric
9.3.5.4 Others
9.3.6 Historic and Forecasted Market Size By Price Range
9.3.6.1 Economy
9.3.6.2 Mid-Range
9.3.6.3 Premium
9.3.7 Historic and Forecasted Market Size By End User
9.3.7.1 Residential
9.3.7.2 Commercial
9.3.8 Historic and Forecast Market Size by Country
9.3.8.1 Russia
9.3.8.2 Bulgaria
9.3.8.3 The Czech Republic
9.3.8.4 Hungary
9.3.8.5 Poland
9.3.8.6 Romania
9.3.8.7 Rest of Eastern Europe
9.4. Western Europe Gaming Chair Market
9.4.1 Key Market Trends, Growth Factors and Opportunities
9.4.2 Top Key Companies
9.4.3 Historic and Forecasted Market Size by Segments
9.4.4 Historic and Forecasted Market Size By Type
9.4.4.1 PC Gaming Chairs
9.4.4.2 Hybrid Gaming Chairs
9.4.4.3 Console Gaming Chairs
9.4.5 Historic and Forecasted Market Size By Material
9.4.5.1 PU Leather
9.4.5.2 PVC Leather
9.4.5.3 Fabric
9.4.5.4 Others
9.4.6 Historic and Forecasted Market Size By Price Range
9.4.6.1 Economy
9.4.6.2 Mid-Range
9.4.6.3 Premium
9.4.7 Historic and Forecasted Market Size By End User
9.4.7.1 Residential
9.4.7.2 Commercial
9.4.8 Historic and Forecast Market Size by Country
9.4.8.1 Germany
9.4.8.2 UK
9.4.8.3 France
9.4.8.4 The Netherlands
9.4.8.5 Italy
9.4.8.6 Spain
9.4.8.7 Rest of Western Europe
9.5. Asia Pacific Gaming Chair Market
9.5.1 Key Market Trends, Growth Factors and Opportunities
9.5.2 Top Key Companies
9.5.3 Historic and Forecasted Market Size by Segments
9.5.4 Historic and Forecasted Market Size By Type
9.5.4.1 PC Gaming Chairs
9.5.4.2 Hybrid Gaming Chairs
9.5.4.3 Console Gaming Chairs
9.5.5 Historic and Forecasted Market Size By Material
9.5.5.1 PU Leather
9.5.5.2 PVC Leather
9.5.5.3 Fabric
9.5.5.4 Others
9.5.6 Historic and Forecasted Market Size By Price Range
9.5.6.1 Economy
9.5.6.2 Mid-Range
9.5.6.3 Premium
9.5.7 Historic and Forecasted Market Size By End User
9.5.7.1 Residential
9.5.7.2 Commercial
9.5.8 Historic and Forecast Market Size by Country
9.5.8.1 China
9.5.8.2 India
9.5.8.3 Japan
9.5.8.4 South Korea
9.5.8.5 Malaysia
9.5.8.6 Thailand
9.5.8.7 Vietnam
9.5.8.8 The Philippines
9.5.8.9 Australia
9.5.8.10 New Zealand
9.5.8.11 Rest of APAC
9.6. Middle East & Africa Gaming Chair Market
9.6.1 Key Market Trends, Growth Factors and Opportunities
9.6.2 Top Key Companies
9.6.3 Historic and Forecasted Market Size by Segments
9.6.4 Historic and Forecasted Market Size By Type
9.6.4.1 PC Gaming Chairs
9.6.4.2 Hybrid Gaming Chairs
9.6.4.3 Console Gaming Chairs
9.6.5 Historic and Forecasted Market Size By Material
9.6.5.1 PU Leather
9.6.5.2 PVC Leather
9.6.5.3 Fabric
9.6.5.4 Others
9.6.6 Historic and Forecasted Market Size By Price Range
9.6.6.1 Economy
9.6.6.2 Mid-Range
9.6.6.3 Premium
9.6.7 Historic and Forecasted Market Size By End User
9.6.7.1 Residential
9.6.7.2 Commercial
9.6.8 Historic and Forecast Market Size by Country
9.6.8.1 Turkiye
9.6.8.2 Bahrain
9.6.8.3 Kuwait
9.6.8.4 Saudi Arabia
9.6.8.5 Qatar
9.6.8.6 UAE
9.6.8.7 Israel
9.6.8.8 South Africa
9.7. South America Gaming Chair Market
9.7.1 Key Market Trends, Growth Factors and Opportunities
9.7.2 Top Key Companies
9.7.3 Historic and Forecasted Market Size by Segments
9.7.4 Historic and Forecasted Market Size By Type
9.7.4.1 PC Gaming Chairs
9.7.4.2 Hybrid Gaming Chairs
9.7.4.3 Console Gaming Chairs
9.7.5 Historic and Forecasted Market Size By Material
9.7.5.1 PU Leather
9.7.5.2 PVC Leather
9.7.5.3 Fabric
9.7.5.4 Others
9.7.6 Historic and Forecasted Market Size By Price Range
9.7.6.1 Economy
9.7.6.2 Mid-Range
9.7.6.3 Premium
9.7.7 Historic and Forecasted Market Size By End User
9.7.7.1 Residential
9.7.7.2 Commercial
9.7.8 Historic and Forecast Market Size by Country
9.7.8.1 Brazil
9.7.8.2 Argentina
9.7.8.3 Rest of SA
Chapter 10 Analyst Viewpoint and Conclusion
10.1 Recommendations and Concluding Analysis
10.2 Potential Market Strategies
Chapter 11 Research Methodology
11.1 Research Process
11.2 Primary Research
11.3 Secondary Research
Gaming Chair Market |
|||
Base Year: |
2023 |
Forecast Period: |
2024-2032 |
Historical Data: |
2017 to 2023 |
Market Size in 2023: |
USD 1.30 Billion |
Forecast Period 2024-32 CAGR: |
6.10 % |
Market Size in 2032: |
USD 2.21 Billion |
Segments Covered: |
By Type |
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|
By Material |
|
||
By Price Range |
|
||
By End User |
|
||
By Region |
|
||
Key Market Drivers: |
|
||
Key Market Restraints: |
|
||
Key Opportunities: |
|
||
Companies Covered in the report: |
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