Gaming Hardware Market Synopsis

Gaming Hardware Market Size Was Valued at USD 37.6 Billion in 2023, and is Projected to Reach USD 66.9 Billion by 2032, Growing at a CAGR of 6.6% From 2024-2032.

Gaming hardware can also be defined as the electronic equipment that is fashioned uniquely for use in the playing of video games across consoles, computers, and other handheld devices. Such components are gaming consoles such as SONY PlayStation, Microsoft Xbox, and Nintendo switch which are standalone gaming devices that present unique gaming experiences as well as exclusive games. Another area of gaming hardware is virtually all of the advanced graphics cards, processors, memory, and storage solutions needed for improving graphic quality, speed, and other aspects of the games in Personal Computers. Some of the peripherals include gaming keyboards, mice, controllers, headset, and virtual reality equipment as they relate with tactile feedback, sharpened controls and audio-visual thrills. Indeed, there is a constant upgrading of gaming hardware resulting from technological trends that seek to satisfy the gamer needs for better picture quality and enhanced processing capabilities of devices used in gaming across the gaming platforms.

  • Gaming Hardware has been on the rise therefore bridging the gap that has been created by the growth in the video games. Primary products like game consoles, GPUs, CPUs, and the general consumer products including keyboards, mice and headphones are significantly vital to this segment. More so, Advanced technologies like Virtual reality (VR) and Augmented reality (AR) games have enhanced the demand. The console market is currently characterized by key players such as Sony, Microsoft, and Nintendo, that deliver different gaming experiences and environments. At the same time, PC gaming hardware constantly improves its performance and capabilities to satisfy the requirements of contemporary gaming enthusiasts thus ensuring the high competition setting and supply and demand areas based on innovations.
  • Analyzing market trends, one can suggest the demand for GPUs, which are higher performance for enthusiasts interested in graphics quality and the rate of games. t with the global audience of hundreds of millions of unique users and professional gaming tournaments encouraging the use of the finest equipment capable of delivering exemplary gaming performa Also, there is an increasing sector of mobile gaming, and as a result of that, manufacturers have hurried to produce high-performance devices, which are suitable for gaming, like smartphones and tablets. Thus, as the base of the gaming audience expands to cover various ages and territories, the market for gaming hardware retains its active and developing position, with constant innovations in technology and collaborations that seek to strengthen their position in the gaming market and evolve the gaming industry as a whole.  

Gaming Hardware Market Trend Analysis

Increasing integration of artificial intelligence (AI) and machine learning (ML) technologies

  • In relation to the characteristics of the gaming hardware market, one of the most significant trends that can be distinguished today is the active use of artificial intelligence (AI) and machine learning (ML) technologies in gaming devices and peripherals. AI is being used in the gaming industry to increase the game play, graphics, an to suit the player’s preferences. For example, AI aided graphic enhancement to create better Virtual Fidelity used in gaming for better picture clarity and to create better graphics and clear resolution without the need for powerful hardware. Real-time video analytics are also used in ML algorithms for the analysis of the players’ actions so that games can act accordingly, or suggest relevant content or challenge the player. With the AI and ML progressing in the future, their implementation in gaming hardware is likely to contribute immensely to improvement in the experience of gamers as they meet the demand of sophisticated gamers in the world.

Development and adoption of cloud gaming services

  • A new trend that has begun to surface in the gaming hardware industry is cloud gaming solution. A type of gaming which lets users play games on the internet with decent graphic quality without the need for a strong machine is cloud gaming which has the ability to change the industry. This shift is beneficial for gamers, because it lessens their dependence on costly game consoles or powerful computers. These are currently being offered by Google with Stadia, Microsoft with Xbox Cloud Gaming, and NVIDIA with GeForce Now.
  • Therefore, owing to continued advances in the accessibility of internet connections all over the world, especially due to 5G networks, the future faces a growing popularity of cloud gaming. This outlook provides an ideal basis for the hunters to create branded and dedicated streaming devices and related peripherals targeting this new form of online gaming market so as to foster growth in a growing digital gaming environment.

Gaming Hardware Market Segment Analysis:

Gaming Hardware Market Segmented on the basis of Product Type and End Use.

By Product Type, Consoles segment is expected to dominate the market during the forecast period

  • According to the product type, there is the segmentation of the gaming hardware market with consoles being dominant throughout the period of the forecast. This dominance is as a result of the constant research and development as well as brand consciousness with the likes of Sony, Microsoft, and Nintendo consoles. The current generation of consoles consists of the PlayStation 5, Xbox Series X/S, and the Nintendo Switch, and they provide superior devices and high performance with great graphics and quick loading as well as draw the interest of the mass population. The relationships between game exclusives and the health of online networks add to the merits of consoles and become the preferred platform for even ‘lapsed’ gamers.
  • Also, the incorporation of add-ons like VR and streaming function into consoles makes the latter not only gaming devices. Sustaining the demand is the integration of new technology, unique content, and versatility that are anticipated to keep the consoles segment par of the gaming hardware industry.

By End Use, Commercial segment expected to held the largest share

  • By end use, the commercial is believed to encompass the largest market share for gaming hardware from current trends highlighted in the fast-growing esports sector, gaming arcades, and gaming cafes. Esports is a realisation of competitive gaming that has been classified as entertainment with a large number of spectators and sponsors and advertisers’ investment. This increase in popularity has led to a desire for high-end equipment to not only drive professional level play and streaming but also capture it well. Computer gaming cafes, and gaming arcade centers are available and provide excellent gameplay through excellent equipment especially in the asia-pacific region, enhancing demand for more equipment.
  • Also, the commercial segment is escalating through apparatus-oriented corporate investment to virtual training and simulation, gaming technology. In this steady progression, as the commercial sector consistently requires better, more effective, more powerful gaming hardware to suit its needs, the commercial sector will continue to own the largest market share within the gaming hardware sector.

Gaming Hardware Market Regional Insights:

North America is Expected to Dominate the Market Over the Forecast period

  • North America is expected to hold the largest market share in the gaming hardware market over the forecast years mainly because of the following factors. It is a highly active gaming population that highly appreciates and actively seeks better and improved gaming equipment and latest technology to use for the games. Largest centers like Silicon Valley and large-scale shareholders like Microsoft, NVIDIA, and AMD put forward the progress and development of gaming equipment.
  • Also, owing to numerous professional gaming events and leagues held in the territory that represents a highly developed esports industry, there is a consistently high demand for high-end gaming products. For full-fledged video game solutions and various other related technologies, such as cloud gaming and virtual reality the availability of high-speed internet connections and the early uptake of 5G throughout North America rises the chances and interest to set up and expand in this market, which is why North America leads this market. Finally, with primarily technology-first adaption, the ever-increasing consumers’ appeal and allied industrys’ reinforcement, North America is perceived to show market prowess and control over gaming hardware market throughout the forecast period.

Active Key Players in the Gaming Hardware Market

  • Acer Inc. (Taiwan)
  • Alienware (Dell Technologies Inc.) (United States)
  • AMD (Advanced Micro Devices, Inc.) (United States)
  • ASUS (ASUSTeK Computer Inc.) (Taiwan)
  • Corsair Gaming, Inc. (United States)
  • Gigabyte Technology Co., Ltd. (Taiwan)
  • HTC Corporation (Taiwan)
  • Intel Corporation (United States)
  • Logitech International S.A. (Switzerland)
  • Microsoft Corporation (United States)
  • MSI (Micro-Star International) (Taiwan)
  • Nintendo Co., Ltd. (Japan)
  • NVIDIA Corporation (United States)
  • Razer Inc. (United States)
  • Sony Interactive Entertainment (Japan), Other Active Players
 

Global Gaming Hardware Market

Base Year:

2023

Forecast Period:

2024-2032

Historical Data:

2017 to 2023

Market Size in 2023:

USD 37.6 Bn.

Forecast Period 2024-32 CAGR:

6.6%

Market Size in 2032:

USD 66.9 Bn.

Segments Covered:

By Product Type

  • Consoles
  • Accessories

By End Use

  • Commercial
  • Residential

By Region

  • North America (U.S., Canada, Mexico)
  • Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
  • Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
  • Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New-Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Increasing popularity and expansion of the esports industry

Key Market Restraints:

  • High cost associated with advanced gaming equipment

Key Opportunities:

  • Development and adoption of cloud gaming services

Companies Covered in the report:

  • Acer Inc. (Taiwan), Alienware (Dell Technologies Inc.) (United States), AMD (Advanced Micro Devices, Inc.) (United States), ASUS (ASUSTeK Computer Inc.) (Taiwan), Corsair Gaming, Inc. (United States) and Other Major Players.

Chapter 1: Introduction
 1.1 Scope and Coverage

Chapter 2:Executive Summary

Chapter 3: Market Landscape
 3.1 Market Dynamics
  3.1.1 Drivers
  3.1.2 Restraints
  3.1.3 Opportunities
  3.1.4 Challenges
 3.2 Market Trend Analysis
 3.3 PESTLE Analysis
 3.4 Porter's Five Forces Analysis
 3.5 Industry Value Chain Analysis
 3.6 Ecosystem
 3.7 Regulatory Landscape
 3.8 Price Trend Analysis
 3.9 Patent Analysis
 3.10 Technology Evolution
 3.11 Investment Pockets
 3.12 Import-Export Analysis

Chapter 4: Gaming Hardware Market by Product Type
 4.1 Gaming Hardware Market Snapshot and Growth Engine
 4.2 Gaming Hardware Market Overview
 4.3 Consoles
  4.3.1 Introduction and Market Overview
  4.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.3.3 Key Market Trends, Growth Factors and Opportunities
  4.3.4 Consoles: Geographic Segmentation Analysis
 4.4 Accessories
  4.4.1 Introduction and Market Overview
  4.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  4.4.3 Key Market Trends, Growth Factors and Opportunities
  4.4.4 Accessories: Geographic Segmentation Analysis

Chapter 5: Gaming Hardware Market by End Use
 5.1 Gaming Hardware Market Snapshot and Growth Engine
 5.2 Gaming Hardware Market Overview
 5.3 Commercial
  5.3.1 Introduction and Market Overview
  5.3.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.3.3 Key Market Trends, Growth Factors and Opportunities
  5.3.4 Commercial: Geographic Segmentation Analysis
 5.4 Residential
  5.4.1 Introduction and Market Overview
  5.4.2 Historic and Forecasted Market Size in Value USD and Volume Units (2017-2032F)
  5.4.3 Key Market Trends, Growth Factors and Opportunities
  5.4.4 Residential: Geographic Segmentation Analysis

Chapter 6: Company Profiles and Competitive Analysis
 6.1 Competitive Landscape
  6.1.1 Competitive Benchmarking
  6.1.2 Gaming Hardware Market Share by Manufacturer (2023)
  6.1.3 Industry BCG Matrix
  6.1.4 Heat Map Analysis
  6.1.5 Mergers and Acquisitions
  
 6.2 ACER INC (TAIWAN)
  6.2.1 Company Overview
  6.2.2 Key Executives
  6.2.3 Company Snapshot
  6.2.4 Role of the Company in the Market
  6.2.5 Sustainability and Social Responsibility
  6.2.6 Operating Business Segments
  6.2.7 Product Portfolio
  6.2.8 Business Performance
  6.2.9 Key Strategic Moves and Recent Developments
  6.2.10 SWOT Analysis
 6.3 ALIENWARE (UNITED STATES)
 6.4 AMD (UNITED STATES)
 6.5 ASUS (TAIWAN)
 6.6 CORSAIR GAMING INC (UNITED STATES)
 6.7 GIGABYTE TECHNOLOGY CO LTD (TAIWAN)
 6.8 HTC CORPORATION (TAIWAN)
 6.9 INTEL CORPORATION (UNITED STATES)
 6.10 LOGITECH INTERNATIONAL S A (SWITZERLAND)
 6.11 MICROSOFT CORPORATION (UNITED STATES)
 6.12 MSI (MICRO-STAR INTERNATIONAL) (TAIWAN)
 6.13 NINTENDO CO LTD (JAPAN)
 6.14 NVIDIA CORPORATION (UNITED STATES)
 6.15 RAZER INC (UNITED STATES)
 6.16 SONY INTERACTIVE ENTERTAINMENT (JAPAN)
 6.17 OTHER ACTIVE PLAYERS

Chapter 7: Global Gaming Hardware Market By Region
 7.1 Overview
7.2. North America Gaming Hardware Market
  7.2.1 Key Market Trends, Growth Factors and Opportunities
  7.2.2 Top Key Companies
  7.2.3 Historic and Forecasted Market Size by Segments
  7.2.4 Historic and Forecasted Market Size By Product Type
   7.2.4.1 Consoles
   7.2.4.2 Accessories
  7.2.5 Historic and Forecasted Market Size By End Use
   7.2.5.1 Commercial
   7.2.5.2 Residential
  7.2.6 Historic and Forecast Market Size by Country
   7.2.6.1 US
   7.2.6.2 Canada
   7.2.6.3 Mexico
7.3. Eastern Europe Gaming Hardware Market
  7.3.1 Key Market Trends, Growth Factors and Opportunities
  7.3.2 Top Key Companies
  7.3.3 Historic and Forecasted Market Size by Segments
  7.3.4 Historic and Forecasted Market Size By Product Type
   7.3.4.1 Consoles
   7.3.4.2 Accessories
  7.3.5 Historic and Forecasted Market Size By End Use
   7.3.5.1 Commercial
   7.3.5.2 Residential
  7.3.6 Historic and Forecast Market Size by Country
   7.3.6.1 Bulgaria
   7.3.6.2 The Czech Republic
   7.3.6.3 Hungary
   7.3.6.4 Poland
   7.3.6.5 Romania
   7.3.6.6 Rest of Eastern Europe
7.4. Western Europe Gaming Hardware Market
  7.4.1 Key Market Trends, Growth Factors and Opportunities
  7.4.2 Top Key Companies
  7.4.3 Historic and Forecasted Market Size by Segments
  7.4.4 Historic and Forecasted Market Size By Product Type
   7.4.4.1 Consoles
   7.4.4.2 Accessories
  7.4.5 Historic and Forecasted Market Size By End Use
   7.4.5.1 Commercial
   7.4.5.2 Residential
  7.4.6 Historic and Forecast Market Size by Country
   7.4.6.1 Germany
   7.4.6.2 UK
   7.4.6.3 France
   7.4.6.4 Netherlands
   7.4.6.5 Italy
   7.4.6.6 Russia
   7.4.6.7 Spain
   7.4.6.8 Rest of Western Europe
7.5. Asia Pacific Gaming Hardware Market
  7.5.1 Key Market Trends, Growth Factors and Opportunities
  7.5.2 Top Key Companies
  7.5.3 Historic and Forecasted Market Size by Segments
  7.5.4 Historic and Forecasted Market Size By Product Type
   7.5.4.1 Consoles
   7.5.4.2 Accessories
  7.5.5 Historic and Forecasted Market Size By End Use
   7.5.5.1 Commercial
   7.5.5.2 Residential
  7.5.6 Historic and Forecast Market Size by Country
   7.5.6.1 China
   7.5.6.2 India
   7.5.6.3 Japan
   7.5.6.4 South Korea
   7.5.6.5 Malaysia
   7.5.6.6 Thailand
   7.5.6.7 Vietnam
   7.5.6.8 The Philippines
   7.5.6.9 Australia
   7.5.6.10 New Zealand
   7.5.6.11 Rest of APAC
7.6. Middle East & Africa Gaming Hardware Market
  7.6.1 Key Market Trends, Growth Factors and Opportunities
  7.6.2 Top Key Companies
  7.6.3 Historic and Forecasted Market Size by Segments
  7.6.4 Historic and Forecasted Market Size By Product Type
   7.6.4.1 Consoles
   7.6.4.2 Accessories
  7.6.5 Historic and Forecasted Market Size By End Use
   7.6.5.1 Commercial
   7.6.5.2 Residential
  7.6.6 Historic and Forecast Market Size by Country
   7.6.6.1 Turkey
   7.6.6.2 Bahrain
   7.6.6.3 Kuwait
   7.6.6.4 Saudi Arabia
   7.6.6.5 Qatar
   7.6.6.6 UAE
   7.6.6.7 Israel
   7.6.6.8 South Africa
7.7. South America Gaming Hardware Market
  7.7.1 Key Market Trends, Growth Factors and Opportunities
  7.7.2 Top Key Companies
  7.7.3 Historic and Forecasted Market Size by Segments
  7.7.4 Historic and Forecasted Market Size By Product Type
   7.7.4.1 Consoles
   7.7.4.2 Accessories
  7.7.5 Historic and Forecasted Market Size By End Use
   7.7.5.1 Commercial
   7.7.5.2 Residential
  7.7.6 Historic and Forecast Market Size by Country
   7.7.6.1 Brazil
   7.7.6.2 Argentina
   7.7.6.3 Rest of SA

Chapter 8 Analyst Viewpoint and Conclusion
8.1 Recommendations and Concluding Analysis
8.2 Potential Market Strategies

Chapter 9 Research Methodology
9.1 Research Process
9.2 Primary Research
9.3 Secondary Research
 

Global Gaming Hardware Market

Base Year:

2023

Forecast Period:

2024-2032

Historical Data:

2017 to 2023

Market Size in 2023:

USD 37.6 Bn.

Forecast Period 2024-32 CAGR:

6.6%

Market Size in 2032:

USD 66.9 Bn.

Segments Covered:

By Product Type

  • Consoles
  • Accessories

By End Use

  • Commercial
  • Residential

By Region

  • North America (U.S., Canada, Mexico)
  • Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
  • Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
  • Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New-Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Increasing popularity and expansion of the esports industry

Key Market Restraints:

  • High cost associated with advanced gaming equipment

Key Opportunities:

  • Development and adoption of cloud gaming services

Companies Covered in the report:

  • Acer Inc. (Taiwan), Alienware (Dell Technologies Inc.) (United States), AMD (Advanced Micro Devices, Inc.) (United States), ASUS (ASUSTeK Computer Inc.) (Taiwan), Corsair Gaming, Inc. (United States) and Other Major Players.
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Frequently Asked Questions :

What would be the forecast period in the Gaming Hardware Market research report?

The forecast period in the Gaming Hardware Market research report is 2024-2032.

Who are the key players in the Gaming Hardware Market?

Acer Inc. (Taiwan), Alienware (Dell Technologies Inc.) (United States), AMD (Advanced Micro Devices, Inc.) (United States), ASUS (ASUSTeK Computer Inc.) (Taiwan), Corsair Gaming, Inc. (United States) and Other Major Players.

What are the segments of the Gaming Hardware Market?

The Gaming Hardware Market is segmented into Product Type, End Use and region. By Product Type, the market is categorized into Consoles, Accessories. By End Use, the market is categorized into Residential and Commercial. By region, it is analyzed across North America (U.S.; Canada; Mexico), Eastern Europe (Bulgaria; The Czech Republic; Hungary; Poland; Romania; Rest of Eastern Europe), Western Europe (Germany; UK; France; Netherlands; Italy; Russia; Spain; Rest of Western Europe), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).

What is the Gaming Hardware Market?

Gaming hardware can also be defined as the electronic equipment that is fashioned uniquely for use in the playing of video games across consoles, computers, and other handheld devices. Such components are gaming consoles such as SONY PlayStation, Microsoft Xbox, and Nintendo switch which are standalone gaming devices that present unique gaming experiences as well as exclusive games. Another area of gaming hardware is virtually all of the advanced graphics cards, processors, memory, and storage solutions needed for improving graphic quality, speed, and other aspects of the games in Personal Computers. Some of the peripherals include gaming keyboards, mice, controllers, headset, and virtual reality equipment as they relate with tactile feedback, sharpened controls and audio-visual thrills. Indeed, there is a constant upgrading of gaming hardware resulting from technological trends that seek to satisfy the gamer needs for better picture quality and enhanced processing capabilities of devices used in gaming across the gaming platforms.

How big is the Gaming Hardware Market?

Gaming Hardware Market Size Was Valued at USD 37.6 Billion in 2023, and is Projected to Reach USD 66.9 Billion by 2032, Growing at a CAGR of 6.6% From 2024-2032.