Video Streaming Infrastructure Market Overview
The Video Streaming Infrastructure Market size was valued at USD 24.73 Billion in 2023 and is projected to reach USD 212.71 Billion by 2032, registering a CAGR of 15.82% from 2023 to 2032.
Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content. For example, Netflix and Hulu have had a lot of success streaming content to customers. In video streams, content is compressed and transmitted over the internet in real-time to the viewer. The media is streamed in real-time and provided in a continuous stream of data. The user will need a player, which is an application that decompresses and delivers video and audio data to the display and speakers. Two examples of media players are Windows Media Player 12 for Windows 10 and QuickTime Player for macOS. Users can use apps like YouTube, Netflix, Amazon Prime Video, Disney+, and Twitch to stream video from their desktop computers, smartphones, tablets, and smart TVs, as well as other applications like Chromecast and Apple TV. YouTube, for example, is ad-supported and allows free video streaming, but Netflix is based on a user subscription model. The growing popularity of social media apps and the number of individuals watching online games is expected to propel the growth of the video streaming infrastructure market over the projected timeframe.
Covid-19 Impact On Video Streaming Infrastructure Market
Lockdowns have resulted in a massive increase in video streaming all around the world. Organizations are shifting to work-from-home as a means of reducing financial losses. Every day, the number of individuals utilizing video streaming services like video conferencing and video call meetings increased during the pandemic. To protect their video streaming services from failing, popular service providers like Zoom Video Communications and Microsoft Teams are constantly boosting infrastructure capacity. COVID-19 puts video streaming service providers' technical infrastructure and scalability approaches to the test. This test, on the other hand, provides market participants with lucrative prospects to earn market value share. Entertainment video streaming giants such as Netflix, Amazon Prime, and HOOQ are tackling the rising pressure by lowering video quality. In Europe, for example, Netflix has limited the highest quality to HD films, whereas in India, the Cellular Operators Association of India (COAI) has recommended that Netflix limit video streaming quality to SD. These are precautionary measures to avoid telecommunication infrastructure disruptions caused by excessive video streaming. Individuals have become more familiar with online learning, gaming, meetings, and web series, as a result, the demand for video streaming infrastructure is expected to propel in the post-pandemic period.
Market Dynamics And Key Factors For Video Streaming Infrastructure Market
Drivers:
Individuals who watch the streaming video do not require storage space because they may view it through a browser or an application on the internet. In download, the complete video file is downloaded onto the user's device before it can be played. The video is loaded in parts rather than as a complete video stream. Parts of a video are encoded, sent, and decoded in video streaming. When a user watches part of a video, the next part of the video begins to stream, just in time for the user to finish watching the first part. When watching a video, the user will have the least amount of load time (or buffering).
In today's educational system, using video in teaching and learning has become mainstream. As online learning becomes increasingly prevalent in education, streaming video and audio will become more important in delivering course content to online learners. This type of technology brings courses alive by allowing online students to master complex topics and procedures using their visual and auditory senses. Learners can better understand complex topics and procedures by using streaming media such as video and audio, which are difficult to teach with just text and pictures. This feature is vital for distance learning instruction because most online courses still give instruction primarily through text-based materials, and multimedia can bring interactivity to these stagnant text-based materials. Coursera, edX, Unacademy, Udemy, Udacity, and BYJU have online learning content on their websites that is free to access while others require a subscription. These platforms provide both online and on-demand video services. Several educational institutes were forced to shut down due to the COVID-19 pandemic; as a result, online learning became more popular during this period, fueling the expansion of the video streaming infrastructure market over the projection period.
Restraints:
Individuals will have immediate access to nearly every series or film, and they may also find themselves spending far too much time in front of the television, computer, or mobile device. In reality, binge-watching can be damaging to one's body and brain, thus one should be careful not to overuse those channels before signing up for those streaming services. Another disadvantage of using streaming services is that people may lose touch with reality. After spending all day in front of a computer screen or watching TV, one may no longer desire to interact with others. As a result, people may lose friends over time and spend too much time in the virtual world, which can be detrimental to their mental health and make them feel lonely sooner or later thereby, hampering the growth of the video streaming infrastructure market.
Opportunities:
Web Series are one of the most debated topics among millennials, and Gen Z. Some of the web series is based on real stories while some are sci-fi. Investing in the production and licensing of globally successful content can create a lucrative opportunity for the market players. Several successful web series launched on the OTT platform Netflix such as Squid games, Deoreover,ath Note, Breaking Bad, Peaky Blinders, Money Heist, Riverdale, and Lucifer has attracted a large worldwide audience. M the growing popularity of game streaming has become a new trend. Various market players collaborated with different sports authorities to deliver the sports content on viewers' devices. In March 2021, Amazon Web Services collaborated with National Football League to stream all the game events exclusively. Similar collaborations will create several opportunities for the market players.
Market Segmentation
Segmentation Analysis of Video Streaming Infrastructure Market:
By Streaming Type, the live video segment is expected to have the highest share of the video streaming infrastructure market in the projected timeframe. The video or audio broadcast of an event as it happens is known as live streaming. Viewers can watch a live stream of an ongoing event in real-time as the action happens. Sports events, award presentations, global conferences, product debuts, video game experiences, and real-time news coverage all rely on live streaming, which is typically made possible by video hosting and social media platforms. Live video game streaming is another important trend that has led to the rise of live video streaming. Video game enthusiasts and hobbyists began broadcasting themselves playing games to a live audience through sites like Twitch and, subsequently, YouTube, thereby spurring the expansion of the live video segment.
By Streaming Model, the subscription-based segment is expected to have the highest share of the video streaming infrastructure market. Numerous service providers that were previously offering the pay-once, use-forever model are now switching over to the subscription business model. Subscription-based services attract more customers as these offer content to the user depending on the period for which he has subscribed to the service. This eliminates the high cost as individuals can unsubscribe after the subscription period. There has been a rise in the number of video-on-demand subscribers on platforms such as Netflix and Amazon Prime. In 2021, there were about 222 million total subscribers of Netflix globally and this number is expected to increase in the forecast period thus, supporting the development of the segment.
By Deployment, the cloud-based segment is forecasted to dominate the video streaming infrastructure market. Cloud adoption is rapidly increasing, and most organizations are utilizing it for the streaming of video data. According to the Flexera 2021 State of the Cloud Report, 36% of enterprises spend more than $12 million on cloud technologies and 90% believe that this will increase after COVID-19. Users can view videos from home, at work, or during their commute. The videos on cloud-based platforms are accessible as long as users have an internet connection. Through cloud video platforms one can easily share or live stream videos through links or embedding on websites.
By End-Use, the residential segment is anticipated to lead the growth of the video streaming infrastructure market over the projected period. Its demand is high in residential owing to the benefits including instant viewing, no download time, no need for memory space, instant playback, and availability of many streaming options. Furthermore, video platforms have allowed individuals to display their talent and thus expand their audience, resulting in the segment's growth.
Regional Analysis of Video Streaming Infrastructure Market:
The North American region is anticipated to lead the growth of the video streaming infrastructure market in the projected timeframe attributed to the growing popularity of the web series aired on Netflix, a high number of OTT platform subscribers, and the highly developed internet infrastructure. According to Statista, 78 percent of consumers in the United States were using a subscription video-on-demand service in 20201, an increase of more than 25 percent in five years. Netflix had about 75 million customers in the United States and Canada in the fourth quarter of 2021. The majority of Netflix's international streaming user base is concentrated in these two countries. The increasing number of subscribers of OTT platforms is propelling the expansion of the market in this region.
The European region is predicted to have the second-highest share of the video streaming infrastructure. Due to the success of subscription services, video-on-demand revenues in Europe have risen fast in recent years, increasing by roughly 12.16 USD billion from 2011 to 2020. While subscription video-on-demand (SVOD) had a three percent market share in the European Union in 2010, it had grown to over 80 percent a decade later. Many European households have been encouraged to either try SVOD once or take out numerous subscriptions from multiple providers at the same time as a result of the coronavirus outbreak in early 2020. This tendency is fueled by the ability to watch movies and TV shows anytime, anywhere, and on any device, as well as various new local and international launches in Europe thus, boosting the growth of the video streaming infrastructure market in the projected timeframe.
The video streaming infrastructure market in the Asia-Pacific region is projected to develop at the highest CAGR attributed to the rise in the number of smartphone users in this region. The factors such as the rising demand for on-demand video and extensive growth of online gaming have promoted the growth of the market in this region. Online game streamers have created a huge fan base in this region. Streams of the game such as Minecraft, Dota, PUBG, Assassins Creed, CS GO, and Valorant are popular in this region. Thus, the growing online game streaming in this region is propelling the growth of the market in this region.
Players Covered In Video Streaming Infrastructure Market are:
- Amazon Inc.
- Netflix
- Google LLC
- Akamai Technologies
- Roku Inc.
- Brightcove Inc.
- Apple Inc.
- iQIYI Inc.
- Wowza Media Systems LLC
- Tencent
- Walt Disney Company and other major players.
Recent Industry Developments In Video Streaming Infrastructure Market
-
In October 2023, Google Cloud Platform (GCP) launched "Anthos for Media," a comprehensive solution designed for deploying and managing video streaming workloads across hybrid and multi-cloud environments. This innovative platform provides organizations with enhanced flexibility and control, enabling seamless integration and management of their media operations. Anthos for Media empowers businesses to optimize their streaming capabilities while ensuring scalability and reliability in an ever-evolving digital landscape.
In January 2023, Akamai introduced "Adaptive Media Delivery Pro," a groundbreaking cloud-based solution that transforms video content delivery. This innovative platform optimizes video streaming in real-time, adapting to varying network conditions and overcoming challenges associated with inconsistent connectivity. With Adaptive Media Delivery Pro, organizations can ensure a seamless viewing experience for their audiences, enhancing engagement and satisfaction in an increasingly demanding digital landscape.
Video Streaming Infrastructure Market |
|||
Base Year: |
2023 |
Forecast Period: |
2024-2032 |
Historical Data: |
2017 to 2023 |
Market Size in 2023: |
USD 24.73 Bn. |
Forecast Period 2024-32 CAGR: |
15.82% |
Market Size in 2032: |
USD 212.71 Bn. |
Segments Covered: |
By Streaming Type |
|
|
By Streaming Model |
|
||
By Deployment |
|
||
By End-Users |
|
||
By Region |
|
||
Key Market Drivers: |
|
||
Key Market Restraints: |
|
||
Key Opportunities: |
|
||
Companies Covered in the report: |
|
Chapter 1: Introduction
1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Streaming Type
3.2 By Streaming Model
3.3 By Deployment
3.4 By End Users
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 5: Video Streaming Infrastructure Market by Streaming Type
5.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
5.2 Video Streaming Infrastructure Market Overview
5.3 Point Source
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2017-2032F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Point Source: Grographic Segmentation
5.4 Line Array
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2017-2032F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Line Array: Grographic Segmentation
5.5 Sub Woofers
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2017-2032F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Sub Woofers: Grographic Segmentation
5.6 Others
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size (2017-2032F)
5.6.3 Key Market Trends, Growth Factors and Opportunities
5.6.4 Others: Grographic Segmentation
Chapter 6: Video Streaming Infrastructure Market by Streaming Model
6.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
6.2 Video Streaming Infrastructure Market Overview
6.3 Digital
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2017-2032F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Digital: Grographic Segmentation
6.4 Analog
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2017-2032F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Analog: Grographic Segmentation
Chapter 7: Video Streaming Infrastructure Market by Deployment
7.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
7.2 Video Streaming Infrastructure Market Overview
7.3 On-Premise
7.3.1 Introduction and Market Overview
7.3.2 Historic and Forecasted Market Size (2017-2032F)
7.3.3 Key Market Trends, Growth Factors and Opportunities
7.3.4 On-Premise: Grographic Segmentation
7.4 Cloud
7.4.1 Introduction and Market Overview
7.4.2 Historic and Forecasted Market Size (2017-2032F)
7.4.3 Key Market Trends, Growth Factors and Opportunities
7.4.4 Cloud: Grographic Segmentation
Chapter 8: Video Streaming Infrastructure Market by End Users
8.1 Video Streaming Infrastructure Market Overview Snapshot and Growth Engine
8.2 Video Streaming Infrastructure Market Overview
8.3 Commercial
8.3.1 Introduction and Market Overview
8.3.2 Historic and Forecasted Market Size (2017-2032F)
8.3.3 Key Market Trends, Growth Factors and Opportunities
8.3.4 Commercial: Grographic Segmentation
8.4 Residential
8.4.1 Introduction and Market Overview
8.4.2 Historic and Forecasted Market Size (2017-2032F)
8.4.3 Key Market Trends, Growth Factors and Opportunities
8.4.4 Residential: Grographic Segmentation
Chapter 9: Company Profiles and Competitive Analysis
9.1 Competitive Landscape
9.1.1 Competitive Positioning
9.1.2 Video Streaming Infrastructure Sales and Market Share By Players
9.1.3 Industry BCG Matrix
9.1.4 Ansoff Matrix
9.1.5 Video Streaming Infrastructure Industry Concentration Ratio (CR5 and HHI)
9.1.6 Top 5 Video Streaming Infrastructure Players Market Share
9.1.7 Mergers and Acquisitions
9.1.8 Business Strategies By Top Players
9.2 AMAZON INC.
9.2.1 Company Overview
9.2.2 Key Executives
9.2.3 Company Snapshot
9.2.4 Operating Business Segments
9.2.5 Product Portfolio
9.2.6 Business Performance
9.2.7 Key Strategic Moves and Recent Developments
9.2.8 SWOT Analysis
9.3 NETFLIX
9.4 GOOGLE LLC
9.5 AKAMAI TECHNOLOGIES
9.6 ROKU INC.
9.7 BRIGHTCOVE INC.
9.8 APPLE INC.
9.9 IQIYI INC.
9.10 WOWZA MEDIA SYSTEMS LLC
9.11 TENCENT
9.12 WALT DISNEY COMPANY
9.13 OTHER MAJOR PLAYERS
Chapter 10: Global Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
10.1 Market Overview
10.2 Historic and Forecasted Market Size By Streaming Type
10.2.1 Point Source
10.2.2 Line Array
10.2.3 Sub Woofers
10.2.4 Others
10.3 Historic and Forecasted Market Size By Streaming Model
10.3.1 Digital
10.3.2 Analog
10.4 Historic and Forecasted Market Size By Deployment
10.4.1 On-Premise
10.4.2 Cloud
10.5 Historic and Forecasted Market Size By End Users
10.5.1 Commercial
10.5.2 Residential
Chapter 11: North America Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Streaming Type
11.4.1 Point Source
11.4.2 Line Array
11.4.3 Sub Woofers
11.4.4 Others
11.5 Historic and Forecasted Market Size By Streaming Model
11.5.1 Digital
11.5.2 Analog
11.6 Historic and Forecasted Market Size By Deployment
11.6.1 On-Premise
11.6.2 Cloud
11.7 Historic and Forecasted Market Size By End Users
11.7.1 Commercial
11.7.2 Residential
11.8 Historic and Forecast Market Size by Country
11.8.1 U.S.
11.8.2 Canada
11.8.3 Mexico
Chapter 12: Europe Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Streaming Type
12.4.1 Point Source
12.4.2 Line Array
12.4.3 Sub Woofers
12.4.4 Others
12.5 Historic and Forecasted Market Size By Streaming Model
12.5.1 Digital
12.5.2 Analog
12.6 Historic and Forecasted Market Size By Deployment
12.6.1 On-Premise
12.6.2 Cloud
12.7 Historic and Forecasted Market Size By End Users
12.7.1 Commercial
12.7.2 Residential
12.8 Historic and Forecast Market Size by Country
12.8.1 Germany
12.8.2 U.K.
12.8.3 France
12.8.4 Italy
12.8.5 Russia
12.8.6 Spain
12.8.7 Rest of Europe
Chapter 13: Asia-Pacific Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Streaming Type
13.4.1 Point Source
13.4.2 Line Array
13.4.3 Sub Woofers
13.4.4 Others
13.5 Historic and Forecasted Market Size By Streaming Model
13.5.1 Digital
13.5.2 Analog
13.6 Historic and Forecasted Market Size By Deployment
13.6.1 On-Premise
13.6.2 Cloud
13.7 Historic and Forecasted Market Size By End Users
13.7.1 Commercial
13.7.2 Residential
13.8 Historic and Forecast Market Size by Country
13.8.1 China
13.8.2 India
13.8.3 Japan
13.8.4 Singapore
13.8.5 Australia
13.8.6 New Zealand
13.8.7 Rest of APAC
Chapter 14: Middle East & Africa Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
14.1 Key Market Trends, Growth Factors and Opportunities
14.2 Impact of Covid-19
14.3 Key Players
14.4 Key Market Trends, Growth Factors and Opportunities
14.4 Historic and Forecasted Market Size By Streaming Type
14.4.1 Point Source
14.4.2 Line Array
14.4.3 Sub Woofers
14.4.4 Others
14.5 Historic and Forecasted Market Size By Streaming Model
14.5.1 Digital
14.5.2 Analog
14.6 Historic and Forecasted Market Size By Deployment
14.6.1 On-Premise
14.6.2 Cloud
14.7 Historic and Forecasted Market Size By End Users
14.7.1 Commercial
14.7.2 Residential
14.8 Historic and Forecast Market Size by Country
14.8.1 Turkey
14.8.2 Saudi Arabia
14.8.3 Iran
14.8.4 UAE
14.8.5 Africa
14.8.6 Rest of MEA
Chapter 15: South America Video Streaming Infrastructure Market Analysis, Insights and Forecast, 2017-2032
15.1 Key Market Trends, Growth Factors and Opportunities
15.2 Impact of Covid-19
15.3 Key Players
15.4 Key Market Trends, Growth Factors and Opportunities
15.4 Historic and Forecasted Market Size By Streaming Type
15.4.1 Point Source
15.4.2 Line Array
15.4.3 Sub Woofers
15.4.4 Others
15.5 Historic and Forecasted Market Size By Streaming Model
15.5.1 Digital
15.5.2 Analog
15.6 Historic and Forecasted Market Size By Deployment
15.6.1 On-Premise
15.6.2 Cloud
15.7 Historic and Forecasted Market Size By End Users
15.7.1 Commercial
15.7.2 Residential
15.8 Historic and Forecast Market Size by Country
15.8.1 Brazil
15.8.2 Argentina
15.8.3 Rest of SA
Chapter 16 Investment Analysis
Chapter 17 Analyst Viewpoint and Conclusion
Video Streaming Infrastructure Market |
|||
Base Year: |
2023 |
Forecast Period: |
2024-2032 |
Historical Data: |
2017 to 2023 |
Market Size in 2023: |
USD 24.73 Bn. |
Forecast Period 2024-32 CAGR: |
15.82% |
Market Size in 2032: |
USD 212.71 Bn. |
Segments Covered: |
By Streaming Type |
|
|
By Streaming Model |
|
||
By Deployment |
|
||
By End-Users |
|
||
By Region |
|
||
Key Market Drivers: |
|
||
Key Market Restraints: |
|
||
Key Opportunities: |
|
||
Companies Covered in the report: |
|
Frequently Asked Questions :
The forecast period in the Video Streaming Infrastructure Market research report is 2024-2032.
Amazon Inc., Netflix, Google LLC, Akamai Technologies, Roku Inc., Brightcove Inc., Apple Inc., iQIYI Inc., Wowza Media Systems LLC, Tencent, Walt Disney Company, and Other Major Players.
Video Streaming Infrastructure Market is segmented into Streaming Type, Streaming Model, Deployment, End-Users and region. By Streaming Type, the market is categorized into Point Source, Line Array, Sub Woofers, Others. By Streaming Model, the market is categorized into Digital, Analog. By Deployment, the market is categorized into On-Premise, Cloud. By End-Users Market is categorized into Commercial, Residential. By region, it is analysed across North America (U.S.; Canada; Mexico), Europe (Germany; U.K.; France; Italy; Russia; Spain, etc.), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).
Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content.
The Video Streaming Infrastructure Market size was valued at USD 24.73 Billion in 2023 and is projected to reach USD 212.71 Billion by 2032, registering a CAGR of 15.82% from 2023 to 2032.