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Video Streaming Infrastructure Market - Current Analysis by Market Share

Video Streaming Infrastructure Market Size, By Component (Hardware, Software, Content Delivery Services), Streaming Type (Live Video, On-Demand Video), Streaming Model (Advertisement-Based, Subscription-Based, Transactional-Based/Rental), Deployment (On-Premise, Cloud), End-Use (Commercial, Residential), Region- Global Market Analysis And Forecast 2022-2028

  • Report ID : IMR-16181 |
  • Category : IT and Telecom  |
  • Published Date : March 2022 |
  • Format :   IMR Report Formats   IMR Report Formats   IMR Report Formats

Global Video Streaming Infrastructure Market Overview

Video Streaming Infrastructure Market size is projected to reach USD 55,105.7 Million by 2028 from an estimated USD 20,267.9 Million in 2021, growing at a CAGR of 15.3% globally.

Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content. For example, Netflix and Hulu have had a lot of success streaming content to customers. In video streams, content is compressed and transmitted over the internet in real-time to the viewer. The media is streamed in real-time and provided in a continuous stream of data. The user will need a player, which is an application that decompresses and delivers video and audio data to the display and speakers. Two examples of media players are Windows Media Player 12 for Windows 10 and QuickTime Player for macOS. Users can use apps like YouTube, Netflix, Amazon Prime Video, Disney+, and Twitch to stream video from their desktop computers, smartphones, tablets, and smart TVs, as well as other applications like Chromecast and Apple TV. YouTube, for example, is ad-supported and allows free video streaming, but Netflix is based on a user subscription model. The growing popularity of social media apps and the number of individuals watching online games is expected to propel the growth of the video streaming infrastructure market over the projected timeframe.

Covid-19 Impact On Video Streaming Infrastructure Market

Lockdowns have resulted in a massive increase in video streaming all around the world. Organizations are shifting to work-from-home as a means of reducing financial losses. Every day, the number of individuals utilizing video streaming services like video conferencing and video call meetings increased during the pandemic. To protect their video streaming services from failing, popular service providers like Zoom Video Communications and Microsoft Teams are constantly boosting infrastructure capacity. COVID-19 puts video streaming service providers' technical infrastructure and scalability approaches to the test. This test, on the other hand, provides market participants with lucrative prospects to earn market value share. Entertainment video streaming giants such as Netflix, Amazon Prime, and HOOQ are tackling the rising pressure by lowering video quality. In Europe, for example, Netflix has limited the highest quality to HD films, whereas in India, the Cellular Operators Association of India (COAI) has recommended that Netflix limit video streaming quality to SD. These are precautionary measures to avoid telecommunication infrastructure disruptions caused by excessive video streaming. Individuals have become more familiar with online learning, gaming, meetings, and web series, as a result, the demand for video streaming infrastructure is expected to propel in the post-pandemic period.

Market Dynamics And Key Factors For Video Streaming Infrastructure Market

Drivers:

Individuals who watch the streaming video do not require storage space because they may view it through a browser or an application on the internet. In download, the complete video file is downloaded onto the user's device before it can be played. The video is loaded in parts rather than as a complete video stream. Parts of a video are encoded, sent, and decoded in video streaming. When a user watches part of a video, the next part of the video begins to stream, just in time for the user to finish watching the first part. When watching a video, the user will have the least amount of load time (or buffering).

In today's educational system, using video in teaching and learning has become mainstream. As online learning becomes increasingly prevalent in education, streaming video and audio will become more important in delivering course content to online learners. This type of technology brings courses alive by allowing online students to master complex topics and procedures using their visual and auditory senses. Learners can better understand complex topics and procedures by using streaming media such as video and audio, which are difficult to teach with just text and pictures. This feature is vital for distance learning instruction because most online courses still give instruction primarily through text-based materials, and multimedia can bring interactivity to these stagnant text-based materials. Coursera, edX, Unacademy, Udemy, Udacity, and BYJU have online learning content on their websites that is free to access while others require a subscription. These platforms provide both online and on-demand video services. Several educational institutes were forced to shut down due to the COVID-19 pandemic; as a result, online learning became more popular during this period, fueling the expansion of the video streaming infrastructure market over the projection period.

Restraints:

Individuals will have immediate access to nearly every series or film, and they may also find themselves spending far too much time in front of the television, computer, or mobile device. In reality, binge-watching can be damaging to one's body and brain, thus one should be careful not to overuse those channels before signing up for those streaming services. Another disadvantage of using streaming services is that people may lose touch with reality. After spending all day in front of a computer screen or watching TV, one may no longer desire to interact with others. As a result, people may lose friends over time and spend too much time in the virtual world, which can be detrimental to their mental health and make them feel lonely sooner or later thereby, hampering the growth of the video streaming infrastructure market.

Opportunities:

Web Series are one of the most debated topics among millennials, and Gen Z. Some of the web series is based on real stories while some are sci-fi. Investing in the production and licensing of globally successful content can create a lucrative opportunity for the market players. Several successful web series launched on the OTT platform Netflix such as Squid games, Deoreover,ath Note, Breaking Bad, Peaky Blinders, Money Heist, Riverdale, and Lucifer has attracted a large worldwide audience. M the growing popularity of game streaming has become a new trend. Various market players collaborated with different sports authorities to deliver the sports content on viewers' devices. In March 2021, Amazon Web Services collaborated with National Football League to stream all the game events exclusively. Similar collaborations will create several opportunities for the market players.

Market Segmentation

By Component, Video Streaming Infrastructure has been segmented into:

  • Hardware
  • Software
  • Content Delivery Services

By Streaming Type, Video Streaming Infrastructure has been segmented into:

  • Live Video
  • On-demand Video

By Streaming Model, Video Streaming Infrastructure has been segmented into:

  • Advertisement-based
  • Subscription-based
  • Transactional-based/Rental

By Deployment, Video Streaming Infrastructure has been segmented into:

  • On-Premise
  • Cloud

By End-Use, Video Streaming Infrastructure has been segmented into:

  • Commercial
  • Residential

Regions and Countries Level Analysis:

  • North America (U.S., Canada, Mexico)
  • Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, Southeast Asia, Rest of APAC)
  • South America (Brazil, Argentina, Rest of South America)
  • Middle East & Africa (Saudi Arabia, South Africa, Rest of MEA)

Segmentation Analysis of Video Streaming Infrastructure Market:

By Streaming Type, the live video segment is expected to have the highest share of the video streaming infrastructure market in the projected timeframe. The video or audio broadcast of an event as it happens is known as live streaming. Viewers can watch a live stream of an ongoing event in real-time as the action happens. Sports events, award presentations, global conferences, product debuts, video game experiences, and real-time news coverage all rely on live streaming, which is typically made possible by video hosting and social media platforms. Live video game streaming is another important trend that has led to the rise of live video streaming. Video game enthusiasts and hobbyists began broadcasting themselves playing games to a live audience through sites like Twitch and, subsequently, YouTube, thereby spurring the expansion of the live video segment.

By Streaming Model, the subscription-based segment is expected to have the highest share of the video streaming infrastructure market. Numerous service providers that were previously offering the pay-once, use-forever model are now switching over to the subscription business model. Subscription-based services attract more customers as these offer content to the user depending on the period for which he has subscribed to the service. This eliminates the high cost as individuals can unsubscribe after the subscription period. There has been a rise in the number of video-on-demand subscribers on platforms such as Netflix and Amazon Prime. In 2021, there were about 222 million total subscribers of Netflix globally and this number is expected to increase in the forecast period thus, supporting the development of the segment.

By Deployment, the cloud-based segment is forecasted to dominate the video streaming infrastructure market. Cloud adoption is rapidly increasing, and most organizations are utilizing it for the streaming of video data. According to the Flexera 2021 State of the Cloud Report, 36% of enterprises spend more than $12 million on cloud technologies and 90% believe that this will increase after COVID-19. Users can view videos from home, at work, or during their commute. The videos on cloud-based platforms are accessible as long as users have an internet connection. Through cloud video platforms one can easily share or live stream videos through links or embedding on websites.

By End-Use, the residential segment is anticipated to lead the growth of the video streaming infrastructure market over the projected period. Its demand is high in residential owing to the benefits including instant viewing, no download time, no need for memory space, instant playback, and availability of many streaming options. Furthermore, video platforms have allowed individuals to display their talent and thus expand their audience, resulting in the segment's growth.

Regional Analysis of Video Streaming Infrastructure Market:

The North American region is anticipated to lead the growth of the video streaming infrastructure market in the projected timeframe attributed to the growing popularity of the web series aired on Netflix, a high number of OTT platform subscribers, and the highly developed internet infrastructure. According to Statista, 78 percent of consumers in the United States were using a subscription video-on-demand service in 20201, an increase of more than 25 percent in five years. Netflix had about 75 million customers in the United States and Canada in the fourth quarter of 2021. The majority of Netflix's international streaming user base is concentrated in these two countries. The increasing number of subscribers of OTT platforms is propelling the expansion of the market in this region.

The European region is predicted to have the second-highest share of the video streaming infrastructure. Due to the success of subscription services, video-on-demand revenues in Europe have risen fast in recent years, increasing by roughly 12.16 USD billion from 2011 to 2020. While subscription video-on-demand (SVOD) had a three percent market share in the European Union in 2010, it had grown to over 80 percent a decade later. Many European households have been encouraged to either try SVOD once or take out numerous subscriptions from multiple providers at the same time as a result of the coronavirus outbreak in early 2020. This tendency is fueled by the ability to watch movies and TV shows anytime, anywhere, and on any device, as well as various new local and international launches in Europe thus, boosting the growth of the video streaming infrastructure market in the projected timeframe.

The video streaming infrastructure market in the Asia-Pacific region is projected to develop at the highest CAGR attributed to the rise in the number of smartphone users in this region. The factors such as the rising demand for on-demand video and extensive growth of online gaming have promoted the growth of the market in this region. Online game streamers have created a huge fan base in this region. Streams of the game such as Minecraft, Dota, PUBG, Assassins Creed, CS GO, and Valorant are popular in this region. Thus, the growing online game streaming in this region is propelling the growth of the market in this region.

Players Covered In Video Streaming Infrastructure Market are:

  • Amazon Inc.
  • Netflix
  • Google LLC
  • Akamai Technologies
  • Roku Inc.
  • Brightcove Inc.
  • Apple Inc.
  • iQIYI Inc.
  • Wowza Media Systems LLC
  • Tencent
  • Walt Disney Company

Recent Industry Developments In Video Streaming Infrastructure Market

  • In September 2021, Roku Inc announced the all-new Roku® Streaming Stick® 4K, which offers powerful 4K streaming in a portable form factor, and the Roku Streaming Stick 4K+, which includes the Roku Voice Remote Pro for users looking to upgrade their streaming experience with a rechargeable, hands-free voice remote.
  • In May 2021, Amazon and the Women's National Basketball Association (WNBA) have announced a multi-year deal that will give Prime Video exclusive global streaming rights to 16 WNBA games per season, as well as the Commissioner's Cup Game on August 12. The WNBA is one of the most prestigious professional sports leagues in the world, inspiring millions of young and aspiring athletes around the globe.

Frequently Asked Questions :

  • The forecast period in the market research report is 2022-2028.

  • The key players mentioned are Amazon Inc., Netflix, Google LLC, Akamai Technologies, Roku Inc., Brightcove Inc., Apple Inc., iQIYI Inc., Wowza Media Systems LLC, Tencent, Walt Disney Company.

  • The Video Streaming Infrastructure market is segmented into Component, Streaming Type, Streaming Model, Deployment, End-Use and region. By Component, it is classified into: Hardware, Software, Content Delivery Services. By Streaming Type, it is classified into: Live Video, On-Demand Video. By Streaming Model, it is classified into: Advertisement-Based, Subscription-Based, Transactional-Based/Rental. By Deployment, it is classified into: On-Premise, Cloud. By End Use, it is classified into: Commercial, Residential. By region, it is analyzed across North America (U.S.; Canada; Mexico), Europe (Germany; U.K.; France; Italy; Russia; Spain etc.), Asia-Pacific (China; India; Japan; Southeast Asia etc.), South America (Brazil; Argentina etc.), Middle East & Africa (Saudi Arabia; South Africa etc.).

  • Video streaming is the continuous transmission of video and audio files from a server to a client. Video streaming allows users to watch videos without having to download them. Streamed video content includes movies, TV series, YouTube videos, and live-streamed content. For example, Netflix and Hulu have had a lot of success streaming content to customers.

  • Video Streaming Infrastructure Market size is projected to reach USD 55,105.7 Million by 2028 from an estimated USD 20,267.9 Million in 2021, growing at a CAGR of 15.3% globally.

Chapter 1: Introduction
 1.1 Research Objectives
 1.2 Research Methodology
 1.3 Research Process
 1.4 Scope and Coverage
  1.4.1 Market Definition
  1.4.2 Key Questions Answered
 1.5 Base Year
 1.6 Scope of The Study
 1.7 Market Segmentation

Chapter 2:Executive Summary

Chapter 3: Market Landscape
 3.1 Report Description
 3.2 Market Overview: Market Definition and Scope
 3.3 Porter's Five Forces Analysis
  3.3.1 Bargaining Power of Supplier
  3.3.2 Threat of New Entrants
  3.3.3 Threat of Substitutes
  3.3.4 Competitive Rivalry
  3.3.5 Bargaining Power Among Buyers
 3.4 Industry Value Chain Analysis
 3.5 Market Dynamics
  3.5.1 Drivers
  3.5.2 Restraints
  3.5.3 Opportunities
  3.5.4 Challenges
 3.6 Pestle Analysis
 3.7 Analysis of the Impact of Covid-19

Chapter 4: Video Streaming Infrastructure Market by Component
 4.1 Video Streaming Infrastructure Market Overview By Component (2016-2027)
 4.2 Hardware
  4.2.1 Market Overview
  4.2.2 Key Market Trends, Growth Factors and Opportunities
  4.2.3 Historic and Forecasted Market Size (2016-2027)
  4.2.4 Historic and Forecasted Market Size By Region (2016-2027)
 4.3 Software
  4.3.1 Market Overview
  4.3.2 Key Market Trends, Growth Factors and Opportunities
  4.3.3 Historic and Forecasted Market Size (2016-2027)
  4.3.4 Historic and Forecasted Market Size By Region (2016-2027)
 4.4 Content Delivery Services
  4.4.1 Market Overview
  4.4.2 Key Market Trends, Growth Factors and Opportunities
  4.4.3 Historic and Forecasted Market Size (2016-2027)
  4.4.4 Historic and Forecasted Market Size By Region (2016-2027)

Chapter 5: Video Streaming Infrastructure Market by Streaming Type
 5.1 Video Streaming Infrastructure Market Overview By Streaming Type (2016-2027)
 5.2 Live Video
  5.2.1 Market Overview
  5.2.2 Key Market Trends, Growth Factors and Opportunities
  5.2.3 Historic and Forecasted Market Size (2016-2027)
  5.2.4 Historic and Forecasted Market Size By Region (2016-2027)
 5.3 On-demand Video
  5.3.1 Market Overview
  5.3.2 Key Market Trends, Growth Factors and Opportunities
  5.3.3 Historic and Forecasted Market Size (2016-2027)
  5.3.4 Historic and Forecasted Market Size By Region (2016-2027)

Chapter 6: Video Streaming Infrastructure Market by Streaming Model
 6.1 Video Streaming Infrastructure Market Overview By Streaming Model (2016-2027)
 6.2 Advertisement-based
  6.2.1 Market Overview
  6.2.2 Key Market Trends, Growth Factors and Opportunities
  6.2.3 Historic and Forecasted Market Size (2016-2027)
  6.2.4 Historic and Forecasted Market Size By Region (2016-2027)
 6.3 Subscription-based
  6.3.1 Market Overview
  6.3.2 Key Market Trends, Growth Factors and Opportunities
  6.3.3 Historic and Forecasted Market Size (2016-2027)
  6.3.4 Historic and Forecasted Market Size By Region (2016-2027)
 6.4 Transactional-based/Rental
  6.4.1 Market Overview
  6.4.2 Key Market Trends, Growth Factors and Opportunities
  6.4.3 Historic and Forecasted Market Size (2016-2027)
  6.4.4 Historic and Forecasted Market Size By Region (2016-2027)

Chapter 7: Video Streaming Infrastructure Market by Deployment
 7.1 Video Streaming Infrastructure Market Overview By Deployment (2016-2027)
 7.2 On-Premise
  7.2.1 Market Overview
  7.2.2 Key Market Trends, Growth Factors and Opportunities
  7.2.3 Historic and Forecasted Market Size (2016-2027)
  7.2.4 Historic and Forecasted Market Size By Region (2016-2027)
 7.3 Cloud
  7.3.1 Market Overview
  7.3.2 Key Market Trends, Growth Factors and Opportunities
  7.3.3 Historic and Forecasted Market Size (2016-2027)
  7.3.4 Historic and Forecasted Market Size By Region (2016-2027)

Chapter 8: Video Streaming Infrastructure Market by End-Use
 8.1 Video Streaming Infrastructure Market Overview By End-Use (2016-2027)
 8.2 Commercial
  8.2.1 Market Overview
  8.2.2 Key Market Trends, Growth Factors and Opportunities
  8.2.3 Historic and Forecasted Market Size (2016-2027)
  8.2.4 Historic and Forecasted Market Size By Region (2016-2027)
 8.3 Residential
  8.3.1 Market Overview
  8.3.2 Key Market Trends, Growth Factors and Opportunities
  8.3.3 Historic and Forecasted Market Size (2016-2027)
  8.3.4 Historic and Forecasted Market Size By Region (2016-2027)

Chapter 9: Company Profiles and Competitive Analysis
 9.1 Competitive Landscape
  9.1.1 Competition Analysis
  9.1.2 Strategies By Top Leading Players
  9.1.3 Mergers and Acquisitions
  9.1.4 Top Winning Strategies
 9.2 AMAZON INC.
  9.2.1 Company Overview
  9.2.2 Company Snapshot
  9.2.3 Business Performance
  9.2.4 Product Portfolio
  9.2.5 Key Strategic Moves and Recent Developments
 9.3 NETFLIX
  9.3.1 Company Overview
  9.3.2 Company Snapshot
  9.3.3 Business Performance
  9.3.4 Product Portfolio
  9.3.5 Key Strategic Moves and Recent Developments
 9.4 GOOGLE LLC
  9.4.1 Company Overview
  9.4.2 Company Snapshot
  9.4.3 Business Performance
  9.4.4 Product Portfolio
  9.4.5 Key Strategic Moves and Recent Developments
 9.5 AKAMAI TECHNOLOGIES
  9.5.1 Company Overview
  9.5.2 Company Snapshot
  9.5.3 Business Performance
  9.5.4 Product Portfolio
  9.5.5 Key Strategic Moves and Recent Developments
 9.6 ROKU INC.
  9.6.1 Company Overview
  9.6.2 Company Snapshot
  9.6.3 Business Performance
  9.6.4 Product Portfolio
  9.6.5 Key Strategic Moves and Recent Developments
 9.7 BRIGHTCOVE INC.
  9.7.1 Company Overview
  9.7.2 Company Snapshot
  9.7.3 Business Performance
  9.7.4 Product Portfolio
  9.7.5 Key Strategic Moves and Recent Developments
 9.8 APPLE INC.
  9.8.1 Company Overview
  9.8.2 Company Snapshot
  9.8.3 Business Performance
  9.8.4 Product Portfolio
  9.8.5 Key Strategic Moves and Recent Developments
 9.9 IQIYI INC.
  9.9.1 Company Overview
  9.9.2 Company Snapshot
  9.9.3 Business Performance
  9.9.4 Product Portfolio
  9.9.5 Key Strategic Moves and Recent Developments
 9.10 WOWZA MEDIA SYSTEMS LLC
  9.10.1 Company Overview
  9.10.2 Company Snapshot
  9.10.3 Business Performance
  9.10.4 Product Portfolio
  9.10.5 Key Strategic Moves and Recent Developments
 9.11 TENCENT
  9.11.1 Company Overview
  9.11.2 Company Snapshot
  9.11.3 Business Performance
  9.11.4 Product Portfolio
  9.11.5 Key Strategic Moves and Recent Developments
 9.12 WALT DISNEY COMPANY
  9.12.1 Company Overview
  9.12.2 Company Snapshot
  9.12.3 Business Performance
  9.12.4 Product Portfolio
  9.12.5 Key Strategic Moves and Recent Developments

Chapter 10: Global Video Streaming Infrastructure Market By Region
 10.1 Overview
 10.2 North America
  10.2.1 Market Overview
  10.2.2 Key Market Trends, Growth Factors and Opportunities
  10.2.2 Historic and Forecast Market Size by Component
  10.2.3 Historic and Forecast Market Size by Streaming Type
  10.2.4 Historic and Forecast Market Size by Streaming Model
  10.2.5 Historic and Forecast Market Size by Deployment
  10.2.6 Historic and Forecast Market Size by End-Use
  10.2.7 Historic and Forecast Market Size by Country
 10.3 Europe
  10.3.1 Market Overview
  10.3.2 Key Market Trends, Growth Factors and Opportunities
  10.3.2 Historic and Forecast Market Size by Component
  10.3.3 Historic and Forecast Market Size by Streaming Type
  10.3.4 Historic and Forecast Market Size by Streaming Model
  10.3.5 Historic and Forecast Market Size by Deployment
  10.3.6 Historic and Forecast Market Size by End-Use
  10.3.7 Historic and Forecast Market Size by Country
 10.4 Asia Pacific
  10.4.1 Market Overview
  10.4.2 Key Market Trends, Growth Factors and Opportunities
  10.4.2 Historic and Forecast Market Size by Component
  10.4.3 Historic and Forecast Market Size by Streaming Type
  10.4.4 Historic and Forecast Market Size by Streaming Model
  10.4.5 Historic and Forecast Market Size by Deployment
  10.4.6 Historic and Forecast Market Size by End-Use
  10.4.7 Historic and Forecast Market Size by Country
 10.5 Middle East & Africa
  10.5.1 Market Overview
  10.5.2 Key Market Trends, Growth Factors and Opportunities
  10.5.2 Historic and Forecast Market Size by Component
  10.5.3 Historic and Forecast Market Size by Streaming Type
  10.5.4 Historic and Forecast Market Size by Streaming Model
  10.5.5 Historic and Forecast Market Size by Deployment
  10.5.6 Historic and Forecast Market Size by End-Use
  10.5.7 Historic and Forecast Market Size by Country
 10.6 South America
  10.6.1 Market Overview
  10.6.2 Key Market Trends, Growth Factors and Opportunities
  10.6.2 Historic and Forecast Market Size by Component
  10.6.3 Historic and Forecast Market Size by Streaming Type
  10.6.4 Historic and Forecast Market Size by Streaming Model
  10.6.5 Historic and Forecast Market Size by Deployment
  10.6.6 Historic and Forecast Market Size by End-Use
  10.6.7 Historic and Forecast Market Size by Country

LIST OF TABLES

TABLE 001. EXECUTIVE SUMMARY
TABLE 002. VIDEO STREAMING INFRASTRUCTURE MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. VIDEO STREAMING INFRASTRUCTURE MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. VIDEO STREAMING INFRASTRUCTURE MARKET COMPETITIVE RIVALRY
TABLE 005. VIDEO STREAMING INFRASTRUCTURE MARKET THREAT OF NEW ENTRANTS
TABLE 006. VIDEO STREAMING INFRASTRUCTURE MARKET THREAT OF SUBSTITUTES
TABLE 007. VIDEO STREAMING INFRASTRUCTURE MARKET BY COMPONENT
TABLE 008. HARDWARE MARKET OVERVIEW (2016-2027)
TABLE 009. SOFTWARE MARKET OVERVIEW (2016-2027)
TABLE 010. CONTENT DELIVERY SERVICES MARKET OVERVIEW (2016-2027)
TABLE 011. VIDEO STREAMING INFRASTRUCTURE MARKET BY STREAMING TYPE
TABLE 012. LIVE VIDEO MARKET OVERVIEW (2016-2027)
TABLE 013. ON-DEMAND VIDEO MARKET OVERVIEW (2016-2027)
TABLE 014. VIDEO STREAMING INFRASTRUCTURE MARKET BY STREAMING MODEL
TABLE 015. ADVERTISEMENT-BASED MARKET OVERVIEW (2016-2027)
TABLE 016. SUBSCRIPTION-BASED MARKET OVERVIEW (2016-2027)
TABLE 017. TRANSACTIONAL-BASED/RENTAL MARKET OVERVIEW (2016-2027)
TABLE 018. VIDEO STREAMING INFRASTRUCTURE MARKET BY DEPLOYMENT
TABLE 019. ON-PREMISE MARKET OVERVIEW (2016-2027)
TABLE 020. CLOUD MARKET OVERVIEW (2016-2027)
TABLE 021. VIDEO STREAMING INFRASTRUCTURE MARKET BY END-USE
TABLE 022. COMMERCIAL MARKET OVERVIEW (2016-2027)
TABLE 023. RESIDENTIAL MARKET OVERVIEW (2016-2027)
TABLE 024. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COMPONENT (2016-2027)
TABLE 025. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2027)
TABLE 026. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2027)
TABLE 027. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2027)
TABLE 028. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END-USE (2016-2027)
TABLE 029. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2027)
TABLE 030. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY COMPONENT (2016-2027)
TABLE 031. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2027)
TABLE 032. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2027)
TABLE 033. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2027)
TABLE 034. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY END-USE (2016-2027)
TABLE 035. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2027)
TABLE 036. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY COMPONENT (2016-2027)
TABLE 037. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2027)
TABLE 038. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2027)
TABLE 039. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2027)
TABLE 040. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY END-USE (2016-2027)
TABLE 041. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2027)
TABLE 042. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COMPONENT (2016-2027)
TABLE 043. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2027)
TABLE 044. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2027)
TABLE 045. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2027)
TABLE 046. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END-USE (2016-2027)
TABLE 047. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2027)
TABLE 048. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COMPONENT (2016-2027)
TABLE 049. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING TYPE (2016-2027)
TABLE 050. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY STREAMING MODEL (2016-2027)
TABLE 051. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY DEPLOYMENT (2016-2027)
TABLE 052. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY END-USE (2016-2027)
TABLE 053. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET, BY COUNTRY (2016-2027)
TABLE 054. AMAZON INC.: SNAPSHOT
TABLE 055. AMAZON INC.: BUSINESS PERFORMANCE
TABLE 056. AMAZON INC.: PRODUCT PORTFOLIO
TABLE 057. AMAZON INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 057. NETFLIX: SNAPSHOT
TABLE 058. NETFLIX: BUSINESS PERFORMANCE
TABLE 059. NETFLIX: PRODUCT PORTFOLIO
TABLE 060. NETFLIX: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 060. GOOGLE LLC: SNAPSHOT
TABLE 061. GOOGLE LLC: BUSINESS PERFORMANCE
TABLE 062. GOOGLE LLC: PRODUCT PORTFOLIO
TABLE 063. GOOGLE LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 063. AKAMAI TECHNOLOGIES: SNAPSHOT
TABLE 064. AKAMAI TECHNOLOGIES: BUSINESS PERFORMANCE
TABLE 065. AKAMAI TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 066. AKAMAI TECHNOLOGIES: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 066. ROKU INC.: SNAPSHOT
TABLE 067. ROKU INC.: BUSINESS PERFORMANCE
TABLE 068. ROKU INC.: PRODUCT PORTFOLIO
TABLE 069. ROKU INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 069. BRIGHTCOVE INC.: SNAPSHOT
TABLE 070. BRIGHTCOVE INC.: BUSINESS PERFORMANCE
TABLE 071. BRIGHTCOVE INC.: PRODUCT PORTFOLIO
TABLE 072. BRIGHTCOVE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 072. APPLE INC.: SNAPSHOT
TABLE 073. APPLE INC.: BUSINESS PERFORMANCE
TABLE 074. APPLE INC.: PRODUCT PORTFOLIO
TABLE 075. APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 075. IQIYI INC.: SNAPSHOT
TABLE 076. IQIYI INC.: BUSINESS PERFORMANCE
TABLE 077. IQIYI INC.: PRODUCT PORTFOLIO
TABLE 078. IQIYI INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 078. WOWZA MEDIA SYSTEMS LLC: SNAPSHOT
TABLE 079. WOWZA MEDIA SYSTEMS LLC: BUSINESS PERFORMANCE
TABLE 080. WOWZA MEDIA SYSTEMS LLC: PRODUCT PORTFOLIO
TABLE 081. WOWZA MEDIA SYSTEMS LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 081. TENCENT: SNAPSHOT
TABLE 082. TENCENT: BUSINESS PERFORMANCE
TABLE 083. TENCENT: PRODUCT PORTFOLIO
TABLE 084. TENCENT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 084. WALT DISNEY COMPANY: SNAPSHOT
TABLE 085. WALT DISNEY COMPANY: BUSINESS PERFORMANCE
TABLE 086. WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 087. WALT DISNEY COMPANY: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COMPONENT
FIGURE 012. HARDWARE MARKET OVERVIEW (2016-2027)
FIGURE 013. SOFTWARE MARKET OVERVIEW (2016-2027)
FIGURE 014. CONTENT DELIVERY SERVICES MARKET OVERVIEW (2016-2027)
FIGURE 015. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY STREAMING TYPE
FIGURE 016. LIVE VIDEO MARKET OVERVIEW (2016-2027)
FIGURE 017. ON-DEMAND VIDEO MARKET OVERVIEW (2016-2027)
FIGURE 018. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY STREAMING MODEL
FIGURE 019. ADVERTISEMENT-BASED MARKET OVERVIEW (2016-2027)
FIGURE 020. SUBSCRIPTION-BASED MARKET OVERVIEW (2016-2027)
FIGURE 021. TRANSACTIONAL-BASED/RENTAL MARKET OVERVIEW (2016-2027)
FIGURE 022. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY DEPLOYMENT
FIGURE 023. ON-PREMISE MARKET OVERVIEW (2016-2027)
FIGURE 024. CLOUD MARKET OVERVIEW (2016-2027)
FIGURE 025. VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY END-USE
FIGURE 026. COMMERCIAL MARKET OVERVIEW (2016-2027)
FIGURE 027. RESIDENTIAL MARKET OVERVIEW (2016-2027)
FIGURE 028. NORTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2027)
FIGURE 029. EUROPE VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2027)
FIGURE 030. ASIA PACIFIC VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2027)
FIGURE 031. MIDDLE EAST & AFRICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2027)
FIGURE 032. SOUTH AMERICA VIDEO STREAMING INFRASTRUCTURE MARKET OVERVIEW BY COUNTRY (2016-2027)

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