Gaming Accessories Market Synopsis

Gaming Accessories Market Size Was Valued at USD 9.4 Billion in 2022, and is Projected to Reach USD 20.4 Billion by 2030, Growing at a CAGR of 10.2% From 2023-2030.

A game accessory can be referred to as an individual piece of hardware required to use a game console or one that enriches the gaming experience. Gaming accessories are packed with all other devices other than hardware and software that are used in a gaming system. Gaming involves a lot of movements, clicking, scrolling, etc., which lasts for many stretching hours hence, gaming accessories such as gaming mice are developed for prolonged use and are built to improve gaming sessions.

  • The gaming market is experiencing substantial growth for several interconnected reasons, making it a dynamic and lucrative industry. Technological advancements have played a pivotal role in enhancing the gaming experience. The evolution of graphics, processing power, and virtual reality has led to more immersive and realistic games, attracting a broader audience. The accessibility of gaming platforms, including consoles, PCs, and mobile devices, has further democratized the industry, allowing people of all ages and backgrounds to engage with games easily.
  • Moreover, the rise of online gaming has transformed the landscape, fostering a sense of community and competition. Multiplayer games, live streaming, and esports have gained immense popularity, creating a social dimension to gaming. The global connectivity facilitated by the internet has allowed gamers to connect and compete with others worldwide, transcending geographical boundaries.
  • The gaming industry's expansion can also be attributed to its diversification beyond traditional gaming formats. Mobile gaming, in particular, has become a significant market segment, with millions of users playing games on smartphones and tablets. This accessibility has attracted casual gamers who may not have invested in dedicated gaming hardware.

Gaming Accessories Market Trend Analysis

Launch of Various New Generation Gaming Consoles and PC Gaming GPU’s

  • The gaming accessories market has witnessed a dynamic shift with the launch of various new-generation gaming consoles and PC gaming GPUs, marking a significant trend in the industry. The past few years have seen a flurry of releases from major players, each striving to redefine the gaming experience and push technological boundaries.
  • Industry giants such as Sony and Microsoft have unveiled their respective PlayStation 5 and Xbox Series X/S, setting new benchmarks for console gaming. These consoles feature cutting-edge hardware, including powerful CPUs, advanced GPUs, and high-speed SSDs, delivering unparalleled graphics, faster load times, and seamless gaming experiences. The competitive landscape has spurred innovation, with a focus on immersive technologies like ray tracing and support for high-refresh-rate displays.
  • Simultaneously, the PC gaming market has seen a surge in the release of new GPUs, with companies like NVIDIA and AMD leading the charge. These graphics cards, such as the NVIDIA GeForce RTX 30 series and AMD Radeon RX 6000 series, boast impressive performance gains, catering to the demands of modern gaming. Ray tracing capabilities, AI-driven features, and increased VRAM capacities have become standard offerings, enabling gamers to enjoy visually stunning and realistic environments.
  • The trend of launching new gaming consoles and GPUs has created a ripple effect in the gaming accessories market. Peripheral manufacturers are aligning their products to complement these powerful systems, offering enhanced gaming experiences. From high-refresh-rate monitors and mechanical keyboards to advanced gaming mice and surround sound headsets, accessories are evolving to leverage the capabilities of the latest gaming hardware.

Rising Adoption of Smartphones and Rapidly Evolving Technologies

  • The rising adoption of smartphones and the rapidly evolving technologies present a significant opportunity for the gaming accessories industry. As smartphones become an integral part of our daily lives, they have also emerged as powerful gaming platforms, creating a massive market for accessories that enhance the gaming experience.
  • Smartphones, with their advanced processors, high-quality displays, and sophisticated graphics capabilities, have become portable gaming consoles for millions of users. This shift has led to an increased demand for gaming accessories that complement and augment the gaming experience on these devices. This presents an opportunity for companies to develop innovative accessories that cater to the specific needs of mobile gamers.
  • As smartphones continue to push the boundaries of processing power and graphics capabilities, gamers seek accessories that enhance their ability to interact with virtual worlds. This has given rise to accessories such as advanced controllers, haptic feedback devices, and augmented reality (AR) attachments that provide a more engaging and immersive gaming environment.

Gaming Accessories Market Segment Analysis:

Gaming Accessories Market Segmented on the basis of type, device type.

By Type, Gamepads/Joysticks segment is expected to dominate the market during the forecast period

  • The increasing popularity of multiplayer and cooperative gaming has elevated the demand for versatile and ergonomic controllers. Gamepads and joysticks offer a more immersive and tactile gaming experience compared to traditional keyboard and mouse setups, attracting a broader audience, including casual gamers. Additionally, the rise of gaming platforms like consoles, PCs, and mobile devices has fueled the need for compatible controllers, further boosting sales in this segment. The continuous advancements in technology, such as haptic feedback and adaptive triggers, enhance the overall gaming experience, driving gamers to invest in high-quality controllers.

By Application, PC (Desktop and Laptop) segment held the largest share of 46.2% in 2022

  • Gaming accessory segment goes with the PCs which is a favorite choice among gaming fans along with the Gaming consoles which have witnessed a steady rise in demand, due to the rise in the number of gamers and technological advancements over the last few years. Smartphones are also a part of this segment which are now considered as handheld gaming devices along with some additional accessories. Smartphone gaming increased in the past couple of years. Throughout the globe, there was a development of an average of 1.5 million mobile game players in 2020 globally.

Gaming Accessories Market Regional Insights:

North America is Expected to Dominate the Market Over the Forecast period

  • The increasing popularity of gaming as a form of entertainment has driven a surge in demand for high-quality accessories to enhance the gaming experience. The region has a large and growing population of avid gamers who are willing to invest in advanced peripherals such as gaming mice, keyboards, headsets, and controllers.
  • Moreover, technological advancements and innovation in gaming accessories have been prominent in North America, with companies consistently introducing cutting-edge products that cater to the evolving needs of gamers. The region is home to many leading gaming accessory manufacturers and developers, contributing to a competitive market that fosters innovation.

Gaming Accessories Market Top Key Players:

  • Alienware (Dell) (USA)
  • Logitech International SA (Switzerland)
  • Razer Inc. (USA)
  • Mad Catz Global Limited (Hong Kong)
  • Turtle Beach Corporation (USA)
  • Corsair Gaming Inc. (USA)
  • Cooler Master Co. Ltd (Taiwan)
  • Sennheiser electronic GmbH & Co. KG (Germany)
  • HyperX (USA)
  • Anker (China)
  • Redragon (Eastern Times Technology Co. Ltd) (China)
  • Nintendo Co. Ltd (Japan)
  • Sony Corporation (Japan)
  • SteelSeries – (USA)
  • Microsoft Corporation (USA)

Key Industry Developments in the Gaming Accessories Market:

  • In August 2023, Razer launched the Naga Pro V2 wireless MMO mouse, Logitech unveiled the G502 X LIGHTSPEED wireless mouse, and HyperX introduced the Cloud Flight S wireless headset. These announcements highlight the ongoing innovation and competition in the market.
  • In September 2023, Logitech G launched the Aurora Collection, a line of gaming accessories specifically designed for women and non-binary gamers. This announcement indicates recognition of a growing demographic and a strategic move to expand market share.

Global Gaming Accessories Market

Base Year:

2022

Forecast Period:

2023-2030

Historical Data:

2017 to 2022

Market Size in 2022:

USD 36.93 Bn.

Forecast Period 2023-30 CAGR:

5.58 %

Market Size in 2030:

USD 57.02 Bn.

Segments Covered:

By Type

  • Gamepads/Joysticks
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets
  • Virtual Reality Devices

By Device Type

  • PC (Desktop and Laptop)
  • Gaming Consoles
  • Smartphones

By Region

  • North America (U.S., Canada, Mexico)
  • Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
  • Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
  • Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New-Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Launch of Various New Generation Gaming Consoles and PC Gaming GPU’s

Key Market Restraints:

  • A Global Semiconductor Shortage due to COVID-19

Key Opportunities:

  • Rising Adoption of Smartphones and Rapidly Evolving Technologies

Companies Covered in the Report:

  • Alienware (Dell) (USA), Logitech International SA (Switzerland), Razer Inc. (USA), Mad Catz Global Limited (Hong Kong), Turtle Beach Corporation (USA), and Other Major Players.
  1. INTRODUCTION
    1. RESEARCH OBJECTIVES
    2. RESEARCH METHODOLOGY
    3. RESEARCH PROCESS
    4. SCOPE AND COVERAGE
      1. Market Definition
      2. Key Questions Answered
    5. MARKET SEGMENTATION
  2. EXECUTIVE SUMMARY
  3. MARKET OVERVIEW
  4. GROWTH OPPORTUNITIES BY SEGMENT
  5. MARKET LANDSCAPE
    1. PORTER’S FIVE FORCES ANALYSIS
      1. Bargaining Power Of Supplier
      2. Threat Of New Entrants
      3. Threat Of Substitutes
      4. Competitive Rivalry
      5. Bargaining Power Among Buyers
    2. INDUSTRY VALUE CHAIN ANALYSIS
    3. MARKET DYNAMICS
      1. Drivers
      2. Restraints
      3. Opportunities
      4. Challenges
    4. MARKET TREND ANALYSIS
    5. REGULATORY LANDSCAPE
    6. PESTLE ANALYSIS
    7. PRICE TREND ANALYSIS
    8. PATENT ANALYSIS
    9. TECHNOLOGY EVALUATION
    10. MARKET IMPACT OF THE RUSSIA-UKRAINE WAR
      1. Geopolitical Market Disruptions
      2. Supply Chain Disruptions
      3. Instability in Emerging Markets
    11. ECOSYSTEM
  6. GAMING ACCESSORIES MARKET BY TYPE (2016-2030)
    1. GAMING ACCESSORIES MARKET SNAPSHOT AND GROWTH ENGINE
    2. MARKET OVERVIEW
    3. GAMEPADS/JOYSTICKS
      1. Introduction And Market Overview
      2. Historic And Forecasted Market Size in Value (2016 – 2030F)
      3. Historic And Forecasted Market Size in Volume (2016 – 2030F)
      4. Key Market Trends, Growth Factors And Opportunities
      5. Geographic Segmentation Analysis
    4. GAMING KEYBOARDS
    5. GAMING MICE
    6. GAMING HEADSETS
    7. VIRTUAL REALITY DEVICES
  7. GAMING ACCESSORIES MARKET BY DEVICE TYPE (2016-2030)
    1. GAMING ACCESSORIES MARKET SNAPSHOT AND GROWTH ENGINE
    2. MARKET OVERVIEW
    3. PC (DESKTOP AND LAPTOP)
      1. Introduction And Market Overview
      2. Historic And Forecasted Market Size in Value (2016 – 2030F)
      3. Historic And Forecasted Market Size in Volume (2016 – 2030F)
      4. Key Market Trends, Growth Factors And Opportunities
      5. Geographic Segmentation Analysis
    4. GAMING CONSOLES
    5. SMARTPHONES
  8. COMPANY PROFILES AND COMPETITIVE ANALYSIS
    1. COMPETITIVE LANDSCAPE
      1. Competitive Positioning
      2. GAMING ACCESSORIES Market Share By Manufacturer (2022)
      3. Industry BCG Matrix
      4. Heat Map Analysis
      5. Mergers & Acquisitions
    2. ALIENWARE (DELL) (USA)
      1. Company Overview
      2. Key Executives
      3. Company Snapshot
      4. Role of the Company in the Market
      5. Sustainability and Social Responsibility
      6. Operating Business Segments
      7. Product Portfolio
      8. Business Performance (Production Volume, Sales Volume, Sales Margin, Production Capacity, Capacity Utilization Rate)
      9. Key Strategic Moves And Recent Developments
      10. SWOT Analysis
    3. LOGITECH INTERNATIONAL SA (SWITZERLAND)
    4. RAZER INC. (USA)
    5. MAD CATZ GLOBAL LIMITED (HONG KONG)
    6. TURTLE BEACH CORPORATION (USA)
    7. CORSAIR GAMING INC. (USA)
    8. COOLER MASTER CO. LTD (TAIWAN)
    9. SENNHEISER ELECTRONIC GMBH & CO. KG (GERMANY)
    10. HYPERX (USA)
    11. ANKER (CHINA)
    12. REDRAGON (EASTERN TIMES TECHNOLOGY CO. LTD) (CHINA)
    13. NINTENDO CO. LTD (JAPAN)
    14. SONY CORPORATION (JAPAN)
    15. STEELSERIES – (USA)
    16. MICROSOFT CORPORATION (USA)
  9. GLOBAL GAMING ACCESSORIES MARKET BY REGION
    1. OVERVIEW
    2. NORTH AMERICA
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Type
      4. Historic And Forecasted Market Size By Device Type
      5. Historic And Forecasted Market Size By Country
        1. USA
        2. Canada
        3. Mexico
    3. EASTERN EUROPE
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Segments
      4. Historic And Forecasted Market Size By Country
        1. Russia
        2. Bulgaria
        3. The Czech Republic
        4. Hungary
        5. Poland
        6. Romania
        7. Rest Of Eastern Europe
    4. WESTERN EUROPE
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Segments
      4. Historic And Forecasted Market Size By Country
        1. Germany
        2. United Kingdom
        3. France
        4. The Netherlands
        5. Italy
        6. Spain
        7. Rest Of Western Europe
    5. ASIA PACIFIC
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Segments
      4. Historic And Forecasted Market Size By Country
        1. China
        2. India
        3. Japan
        4. South Korea
        5. Malaysia
        6. Thailand
        7. Vietnam
        8. The Philippines
        9. Australia
        10. New-Zealand
        11. Rest Of APAC
    6. MIDDLE EAST & AFRICA
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Segments
      4. Historic And Forecasted Market Size By Country
        1. Turkey
        2. Bahrain
        3. Kuwait
        4. Saudi Arabia
        5. Qatar
        6. UAE
        7. Israel
        8. South Africa
    7. SOUTH AMERICA
      1. Key Market Trends, Growth Factors And Opportunities
      2. Key Manufacturers
      3. Historic And Forecasted Market Size By Segments
      4. Historic And Forecasted Market Size By Country
        1. Brazil
        2. Argentina
        3. Rest of South America
  10. INVESTMENT ANALYSIS
  11. ANALYST VIEWPOINT AND CONCLUSION
    1. Recommendations and Concluding Analysis
    2. Potential Market Strategies

Global Gaming Accessories Market

Base Year:

2022

Forecast Period:

2023-2030

Historical Data:

2017 to 2022

Market Size in 2022:

USD 36.93 Bn.

Forecast Period 2023-30 CAGR:

5.58 %

Market Size in 2030:

USD 57.02 Bn.

Segments Covered:

By Type

  • Gamepads/Joysticks
  • Gaming Keyboards
  • Gaming Mice
  • Gaming Headsets
  • Virtual Reality Devices

By Device Type

  • PC (Desktop and Laptop)
  • Gaming Consoles
  • Smartphones

By Region

  • North America (U.S., Canada, Mexico)
  • Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
  • Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
  • Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New-Zealand, Rest of APAC)
  • Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
  • South America (Brazil, Argentina, Rest of SA)

Key Market Drivers:

  • Launch of Various New Generation Gaming Consoles and PC Gaming GPU’s

Key Market Restraints:

  • A Global Semiconductor Shortage due to COVID-19

Key Opportunities:

  • Rising Adoption of Smartphones and Rapidly Evolving Technologies

Companies Covered in the Report:

  • Alienware (Dell) (USA), Logitech International SA (Switzerland), Razer Inc. (USA), Mad Catz Global Limited (Hong Kong), Turtle Beach Corporation (USA), and Other Major Players.

LIST OF TABLES

TABLE 001. EXECUTIVE SUMMARY
TABLE 002. GAMING ACCESSORIES MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. GAMING ACCESSORIES MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. GAMING ACCESSORIES MARKET COMPETITIVE RIVALRY
TABLE 005. GAMING ACCESSORIES MARKET THREAT OF NEW ENTRANTS
TABLE 006. GAMING ACCESSORIES MARKET THREAT OF SUBSTITUTES
TABLE 007. GAMING ACCESSORIES MARKET BY TYPE
TABLE 008. GAMEPADS/JOYSTICKS MARKET OVERVIEW (2016-2028)
TABLE 009. GAMING KEYBOARDS MARKET OVERVIEW (2016-2028)
TABLE 010. GAMING MICE MARKET OVERVIEW (2016-2028)
TABLE 011. GAMING HEADSETS MARKET OVERVIEW (2016-2028)
TABLE 012. VIRTUAL REALITY DEVICES MARKET OVERVIEW (2016-2028)
TABLE 013. GAMING ACCESSORIES MARKET BY DEVICE TYPE
TABLE 014. PC (DESKTOP MARKET OVERVIEW (2016-2028)
TABLE 015. LAPTOP) MARKET OVERVIEW (2016-2028)
TABLE 016. GAMING CONSOLES MARKET OVERVIEW (2016-2028)
TABLE 017. SMARTPHONES MARKET OVERVIEW (2016-2028)
TABLE 018. NORTH AMERICA GAMING ACCESSORIES MARKET, BY TYPE (2016-2028)
TABLE 019. NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE (2016-2028)
TABLE 020. N GAMING ACCESSORIES MARKET, BY COUNTRY (2016-2028)
TABLE 021. EUROPE GAMING ACCESSORIES MARKET, BY TYPE (2016-2028)
TABLE 022. EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE (2016-2028)
TABLE 023. GAMING ACCESSORIES MARKET, BY COUNTRY (2016-2028)
TABLE 024. ASIA PACIFIC GAMING ACCESSORIES MARKET, BY TYPE (2016-2028)
TABLE 025. ASIA PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE (2016-2028)
TABLE 026. GAMING ACCESSORIES MARKET, BY COUNTRY (2016-2028)
TABLE 027. MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY TYPE (2016-2028)
TABLE 028. MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE (2016-2028)
TABLE 029. GAMING ACCESSORIES MARKET, BY COUNTRY (2016-2028)
TABLE 030. SOUTH AMERICA GAMING ACCESSORIES MARKET, BY TYPE (2016-2028)
TABLE 031. SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE (2016-2028)
TABLE 032. GAMING ACCESSORIES MARKET, BY COUNTRY (2016-2028)
TABLE 033. ALIENWARE (DELL): SNAPSHOT
TABLE 034. ALIENWARE (DELL): BUSINESS PERFORMANCE
TABLE 035. ALIENWARE (DELL): PRODUCT PORTFOLIO
TABLE 036. ALIENWARE (DELL): KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 036. LOGITECH INTERNATIONAL SARAZER INC.: SNAPSHOT
TABLE 037. LOGITECH INTERNATIONAL SARAZER INC.: BUSINESS PERFORMANCE
TABLE 038. LOGITECH INTERNATIONAL SARAZER INC.: PRODUCT PORTFOLIO
TABLE 039. LOGITECH INTERNATIONAL SARAZER INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 039. MAD CATZ GLOBAL LIMITED: SNAPSHOT
TABLE 040. MAD CATZ GLOBAL LIMITED: BUSINESS PERFORMANCE
TABLE 041. MAD CATZ GLOBAL LIMITED: PRODUCT PORTFOLIO
TABLE 042. MAD CATZ GLOBAL LIMITED: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 042. TURTLE BEACH CORPORATION: SNAPSHOT
TABLE 043. TURTLE BEACH CORPORATION: BUSINESS PERFORMANCE
TABLE 044. TURTLE BEACH CORPORATION: PRODUCT PORTFOLIO
TABLE 045. TURTLE BEACH CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 045. CORSAIR GAMING INC.: SNAPSHOT
TABLE 046. CORSAIR GAMING INC.: BUSINESS PERFORMANCE
TABLE 047. CORSAIR GAMING INC.: PRODUCT PORTFOLIO
TABLE 048. CORSAIR GAMING INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 048. COOLER MASTER CO. LTD: SNAPSHOT
TABLE 049. COOLER MASTER CO. LTD: BUSINESS PERFORMANCE
TABLE 050. COOLER MASTER CO. LTD: PRODUCT PORTFOLIO
TABLE 051. COOLER MASTER CO. LTD: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 051. SENNHEISER ELECTRONIC GMBH & CO. KG: SNAPSHOT
TABLE 052. SENNHEISER ELECTRONIC GMBH & CO. KG: BUSINESS PERFORMANCE
TABLE 053. SENNHEISER ELECTRONIC GMBH & CO. KG: PRODUCT PORTFOLIO
TABLE 054. SENNHEISER ELECTRONIC GMBH & CO. KG: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 054. HYPERX: SNAPSHOT
TABLE 055. HYPERX: BUSINESS PERFORMANCE
TABLE 056. HYPERX: PRODUCT PORTFOLIO
TABLE 057. HYPERX: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 057. ANKER: SNAPSHOT
TABLE 058. ANKER: BUSINESS PERFORMANCE
TABLE 059. ANKER: PRODUCT PORTFOLIO
TABLE 060. ANKER: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 060. REDDRAGON (EASTERN TIMES TECHNOLOGY CO. LTD): SNAPSHOT
TABLE 061. REDDRAGON (EASTERN TIMES TECHNOLOGY CO. LTD): BUSINESS PERFORMANCE
TABLE 062. REDDRAGON (EASTERN TIMES TECHNOLOGY CO. LTD): PRODUCT PORTFOLIO
TABLE 063. REDDRAGON (EASTERN TIMES TECHNOLOGY CO. LTD): KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 063. NINTENDO CO. LTD: SNAPSHOT
TABLE 064. NINTENDO CO. LTD: BUSINESS PERFORMANCE
TABLE 065. NINTENDO CO. LTD: PRODUCT PORTFOLIO
TABLE 066. NINTENDO CO. LTD: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 066. SONY CORPORATION: SNAPSHOT
TABLE 067. SONY CORPORATION: BUSINESS PERFORMANCE
TABLE 068. SONY CORPORATION: PRODUCT PORTFOLIO
TABLE 069. SONY CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 069. STEELSERIES: SNAPSHOT
TABLE 070. STEELSERIES: BUSINESS PERFORMANCE
TABLE 071. STEELSERIES: PRODUCT PORTFOLIO
TABLE 072. STEELSERIES: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 072. MICROSOFT CORPORATION: SNAPSHOT
TABLE 073. MICROSOFT CORPORATION: BUSINESS PERFORMANCE
TABLE 074. MICROSOFT CORPORATION: PRODUCT PORTFOLIO
TABLE 075. MICROSOFT CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 075. OTHER MAJOR PLAYERS: SNAPSHOT
TABLE 076. OTHER MAJOR PLAYERS: BUSINESS PERFORMANCE
TABLE 077. OTHER MAJOR PLAYERS: PRODUCT PORTFOLIO
TABLE 078. OTHER MAJOR PLAYERS: KEY STRATEGIC MOVES AND DEVELOPMENTS

LIST OF FIGURES

FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. GAMING ACCESSORIES MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. GAMING ACCESSORIES MARKET OVERVIEW BY TYPE
FIGURE 012. GAMEPADS/JOYSTICKS MARKET OVERVIEW (2016-2028)
FIGURE 013. GAMING KEYBOARDS MARKET OVERVIEW (2016-2028)
FIGURE 014. GAMING MICE MARKET OVERVIEW (2016-2028)
FIGURE 015. GAMING HEADSETS MARKET OVERVIEW (2016-2028)
FIGURE 016. VIRTUAL REALITY DEVICES MARKET OVERVIEW (2016-2028)
FIGURE 017. GAMING ACCESSORIES MARKET OVERVIEW BY DEVICE TYPE
FIGURE 018. PC (DESKTOP MARKET OVERVIEW (2016-2028)
FIGURE 019. LAPTOP) MARKET OVERVIEW (2016-2028)
FIGURE 020. GAMING CONSOLES MARKET OVERVIEW (2016-2028)
FIGURE 021. SMARTPHONES MARKET OVERVIEW (2016-2028)
FIGURE 022. NORTH AMERICA GAMING ACCESSORIES MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 023. EUROPE GAMING ACCESSORIES MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 024. ASIA PACIFIC GAMING ACCESSORIES MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 025. MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 026. SOUTH AMERICA GAMING ACCESSORIES MARKET OVERVIEW BY COUNTRY (2016-2028)

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Frequently Asked Questions :

What would be the forecast period in the Gaming Accessories Market research report?

The forecast period in the Gaming Accessories Market research report is 2023-2030.

Who are the key players in Gaming Accessories Market?

Alienware (Dell) (USA), Logitech International SA (Switzerland), Razer Inc. (USA), Mad Catz Global Limited (Hong Kong), Turtle Beach Corporation (USA), Corsair Gaming Inc. (USA), Cooler Master Co. Ltd (Taiwan), Sennheiser electronic GmbH & Co. KG (Germany), HyperX (USA), Anker (China), Redragon (Eastern Times Technology Co. Ltd) (China), Nintendo Co. Ltd (Japan), Sony Corporation (Japan), SteelSeries – (USA), Microsoft Corporation (USA), and Other Major Players.

What are the segments of the Gaming Accessories Market?

The Gaming Accessories Market is segmented into type, device type, and region. By Type, the market is categorized into Gamepads/Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, and Virtual Reality Devices. By Device Type, the market is categorized into PC (Desktop and Laptop), Gaming Consoles, and Smartphones. By region, it is analyzed across North America (U.S.; Canada; Mexico), Eastern Europe (Bulgaria; The Czech Republic; Hungary; Poland; Romania; Rest of Eastern Europe), Western Europe (Germany; UK; France; Netherlands; Italy; Russia; Spain; Rest of Western Europe), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).

What is the Gaming Accessories Market?

A game accessory can be referred to as an individual piece of hardware required to use a game console or one that enriches the gaming experience. Gaming accessories are packed with all other devices other than hardware and software that are used in a gaming system. Gaming involves a lot of movements, clicking, scrolling, etc., which lasts for many stretching hours hence, gaming accessories such as gaming mice are developed for prolonged use and are built to improve gaming sessions.

How big is the Gaming Accessories Market?

Gaming Accessories Market Size Was Valued at USD 9.4 Billion in 2022, and is Projected to Reach USD 20.4 Billion by 2030, Growing at a CAGR of 10.2% From 2023-2030.