Facial Motion Capture Market Overview
The Global Facial Motion Capture Market size is expected to grow from USD 225.10 million in 2022 to USD 652.11 million by 2030, at a CAGR of 14.22 % during the forecast period (2023-2030).
Facial motion capture technology has experienced a paradigm shift in recent decades owing to the growing use of virtual reality in movies and video games. The market for facial motion capture is expected to rise in the coming years, thanks to the consistently rising virtual reality industry. Previously, facial motion capture technology was only used in movies. However, as technology costs have decreased and software has improved, facial motion capture has expanded its application range significantly. Facial motion capture is now widely used in an advertisement, sports broadcasting, and other forms of media & entertainment.
Facial Motion Capture Market Dynamics
The gaming industry's steady growth is the most significant factor driving the overall facial motion capture market. Facial motion capture technology has seen rapid advancement since the introduction of virtual reality in gaming. The continued development of the film and television industries is another significant factor driving demand growth. Filmmakers are rapidly investing in animation due to advancements in motion capture technology. Similarly, the expanding application field of facial motion capture technology is expected to boost market growth significantly.
Owing to Facial motion capture market's competitive and dynamic nature, different types of products have emerged, including inertial & non-inertial systems, active &passive systems, and portable & fixed systems. On the other hand, end-users of these systems prefer systems that provide high-quality and reliable data for applications like sports, films, biomechanical analysis, robotics, education, engineering, and others. For example, animators who want to capture advanced motion movement within their production materials with comprehensive post-processing would certainly need to invest in active optical systems rather than passive systems, since active optical systems are known for their high reliability and accuracy
A Rise In Adoption Of Facial Motion Capture In Media & Entertainment Applications
Currently, several video game companies already adopted facial motion capture solutions for reducing the post-production time. With the introduction of these devices and motion analytical solutions, animation synchronization became easy. The motion analysis created by companies today provides unrivalled tracking precision and low latency, and it integrates seamlessly into many of today's game engines. Additionally, companies that specialize in facial motion capture are creating active LED markers to provide accurate tracking for gaming devices, allowing for less weight on the truss and fewer cables to route, improving the gaming experience.
Market Segmentation
Mergers and acquisitions between tech leader companies to innovate further in the facial motion technology market is expected to positively aid Facial motion capture market's growth in the future. For example, Vicon provided movie capture systems for Titanic, Marvel's Avengers Universe, Thor Ragnarök, and Ready Player One, among others. Vicon's technology is most widely used by users in the film and gaming industries. The market for facial motion capture is fairly fragmented. There are many global and regional players in this market, which is a fairly contested market space with an increasing number of smaller and more technologically advanced players. Over the forecast period, the firm-concentration ratio is expected to increase dramatically, because many tech companies see this market as a lucrative opportunity
Players Covered in Facial Motion Capture Market are :
- Dynamixyz
- Faceware Tech
- Dimensional Imaging
- NaturalPoint
- Vicon
- Adobe Systems Incorporated
- Zign Creations
- Brekel
- Mimic Productions
- YantramStudio
- stt-SYSTEMS
- Cubicmotion
- Grupamy
Regional Outlook of Facial Motion Capture Market
Facial motion capture is becoming increasingly common in the United States, as demand grows in a variety of industries, including entertainment and advertisement, as well as health and sports. Furthermore, the Canadian government's incentives for the creation of foreign art studios are assisting the industry significantly. In Vancouver, a studio for visual effects, animation, and gaming has been established in the last three years. Increasing investment by several key players in fostering the development of the overall market.
Global Facial Motion Capture Market |
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Base Year: |
2022 |
Forecast Period: |
2023-2030 |
Historical Data: |
2017 to 2022 |
Market Size in 2022: |
USD 225.10 Mn. |
Forecast Period 2023-30 CAGR: |
14.22% |
Market Size in 2030: |
USD 652.11Mn. |
Segments Covered: |
By Type |
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By Application |
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By Region |
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Key Market Drivers: |
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Key Market Restraints: |
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Key Opportunities: |
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Companies Covered in the report: |
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Chapter 1: Introduction
1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Type
3.2 By Application
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 5: Facial Motion Capture Market by Type
5.1 Facial Motion Capture Market Overview Snapshot and Growth Engine
5.2 Facial Motion Capture Market Overview
5.3 Optical-Passive
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2016-2028F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Optical-Passive: Grographic Segmentation
5.4 Optical-Active
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2016-2028F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Optical-Active: Grographic Segmentation
5.5 Markerless
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2016-2028F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Markerless: Grographic Segmentation
5.6 Inertial
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size (2016-2028F)
5.6.3 Key Market Trends, Growth Factors and Opportunities
5.6.4 Inertial: Grographic Segmentation
Chapter 6: Facial Motion Capture Market by Application
6.1 Facial Motion Capture Market Overview Snapshot and Growth Engine
6.2 Facial Motion Capture Market Overview
6.3 Advertising
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2016-2028F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Advertising: Grographic Segmentation
6.4 Movies
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2016-2028F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Movies: Grographic Segmentation
6.5 Gaming
6.5.1 Introduction and Market Overview
6.5.2 Historic and Forecasted Market Size (2016-2028F)
6.5.3 Key Market Trends, Growth Factors and Opportunities
6.5.4 Gaming: Grographic Segmentation
6.6 Media & Entertainment
6.6.1 Introduction and Market Overview
6.6.2 Historic and Forecasted Market Size (2016-2028F)
6.6.3 Key Market Trends, Growth Factors and Opportunities
6.6.4 Media & Entertainment: Grographic Segmentation
Chapter 7: Company Profiles and Competitive Analysis
7.1 Competitive Landscape
7.1.1 Competitive Positioning
7.1.2 Facial Motion Capture Sales and Market Share By Players
7.1.3 Industry BCG Matrix
7.1.4 Ansoff Matrix
7.1.5 Facial Motion Capture Industry Concentration Ratio (CR5 and HHI)
7.1.6 Top 5 Facial Motion Capture Players Market Share
7.1.7 Mergers and Acquisitions
7.1.8 Business Strategies By Top Players
7.2 DYNAMIXYZ
7.2.1 Company Overview
7.2.2 Key Executives
7.2.3 Company Snapshot
7.2.4 Operating Business Segments
7.2.5 Product Portfolio
7.2.6 Business Performance
7.2.7 Key Strategic Moves and Recent Developments
7.2.8 SWOT Analysis
7.3 FACEWARE TECH
7.4 DIMENSIONAL IMAGING
7.5 NATURALPOINT
7.6 VICON
7.7 ADOBE SYSTEMS INCORPORATED
7.8 ZIGN CREATIONS
7.9 BREKEL
7.10 MIMIC PRODUCTIONS
7.11 YANTRAMSTUDIO
7.12 STT-SYSTEMS
7.13 CUBICMOTION
7.14 GRUPAMY
7.15 OTHER MAJOR PLAYERS
Chapter 8: Global Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
8.1 Market Overview
8.2 Historic and Forecasted Market Size By Type
8.2.1 Optical-Passive
8.2.2 Optical-Active
8.2.3 Markerless
8.2.4 Inertial
8.3 Historic and Forecasted Market Size By Application
8.3.1 Advertising
8.3.2 Movies
8.3.3 Gaming
8.3.4 Media & Entertainment
Chapter 9: North America Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
9.4.1 Optical-Passive
9.4.2 Optical-Active
9.4.3 Markerless
9.4.4 Inertial
9.5 Historic and Forecasted Market Size By Application
9.5.1 Advertising
9.5.2 Movies
9.5.3 Gaming
9.5.4 Media & Entertainment
9.6 Historic and Forecast Market Size by Country
9.6.1 U.S.
9.6.2 Canada
9.6.3 Mexico
Chapter 10: Europe Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
10.4.1 Optical-Passive
10.4.2 Optical-Active
10.4.3 Markerless
10.4.4 Inertial
10.5 Historic and Forecasted Market Size By Application
10.5.1 Advertising
10.5.2 Movies
10.5.3 Gaming
10.5.4 Media & Entertainment
10.6 Historic and Forecast Market Size by Country
10.6.1 Germany
10.6.2 U.K.
10.6.3 France
10.6.4 Italy
10.6.5 Russia
10.6.6 Spain
10.6.7 Rest of Europe
Chapter 11: Asia-Pacific Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
11.4.1 Optical-Passive
11.4.2 Optical-Active
11.4.3 Markerless
11.4.4 Inertial
11.5 Historic and Forecasted Market Size By Application
11.5.1 Advertising
11.5.2 Movies
11.5.3 Gaming
11.5.4 Media & Entertainment
11.6 Historic and Forecast Market Size by Country
11.6.1 China
11.6.2 India
11.6.3 Japan
11.6.4 Singapore
11.6.5 Australia
11.6.6 New Zealand
11.6.7 Rest of APAC
Chapter 12: Middle East & Africa Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
12.4.1 Optical-Passive
12.4.2 Optical-Active
12.4.3 Markerless
12.4.4 Inertial
12.5 Historic and Forecasted Market Size By Application
12.5.1 Advertising
12.5.2 Movies
12.5.3 Gaming
12.5.4 Media & Entertainment
12.6 Historic and Forecast Market Size by Country
12.6.1 Turkey
12.6.2 Saudi Arabia
12.6.3 Iran
12.6.4 UAE
12.6.5 Africa
12.6.6 Rest of MEA
Chapter 13: South America Facial Motion Capture Market Analysis, Insights and Forecast, 2016-2028
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Type
13.4.1 Optical-Passive
13.4.2 Optical-Active
13.4.3 Markerless
13.4.4 Inertial
13.5 Historic and Forecasted Market Size By Application
13.5.1 Advertising
13.5.2 Movies
13.5.3 Gaming
13.5.4 Media & Entertainment
13.6 Historic and Forecast Market Size by Country
13.6.1 Brazil
13.6.2 Argentina
13.6.3 Rest of SA
Chapter 14 Investment Analysis
Chapter 15 Analyst Viewpoint and Conclusion
Global Facial Motion Capture Market |
|||
Base Year: |
2022 |
Forecast Period: |
2023-2030 |
Historical Data: |
2017 to 2022 |
Market Size in 2022: |
USD 225.10 Mn. |
Forecast Period 2023-30 CAGR: |
14.22% |
Market Size in 2030: |
USD 652.11Mn. |
Segments Covered: |
By Type |
|
|
By Application |
|
||
By Region |
|
||
Key Market Drivers: |
|
||
Key Market Restraints: |
|
||
Key Opportunities: |
|
||
Companies Covered in the report: |
|
LIST OF TABLES
TABLE 001. EXECUTIVE SUMMARY
TABLE 002. FACIAL MOTION CAPTURE MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. FACIAL MOTION CAPTURE MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. FACIAL MOTION CAPTURE MARKET COMPETITIVE RIVALRY
TABLE 005. FACIAL MOTION CAPTURE MARKET THREAT OF NEW ENTRANTS
TABLE 006. FACIAL MOTION CAPTURE MARKET THREAT OF SUBSTITUTES
TABLE 007. FACIAL MOTION CAPTURE MARKET BY TYPE
TABLE 008. OPTICAL-PASSIVE MARKET OVERVIEW (2016-2028)
TABLE 009. OPTICAL-ACTIVE MARKET OVERVIEW (2016-2028)
TABLE 010. MARKERLESS MARKET OVERVIEW (2016-2028)
TABLE 011. INERTIAL MARKET OVERVIEW (2016-2028)
TABLE 012. FACIAL MOTION CAPTURE MARKET BY APPLICATION
TABLE 013. ADVERTISING MARKET OVERVIEW (2016-2028)
TABLE 014. MOVIES MARKET OVERVIEW (2016-2028)
TABLE 015. GAMING MARKET OVERVIEW (2016-2028)
TABLE 016. MEDIA & ENTERTAINMENT MARKET OVERVIEW (2016-2028)
TABLE 017. NORTH AMERICA FACIAL MOTION CAPTURE MARKET, BY TYPE (2016-2028)
TABLE 018. NORTH AMERICA FACIAL MOTION CAPTURE MARKET, BY APPLICATION (2016-2028)
TABLE 019. N FACIAL MOTION CAPTURE MARKET, BY COUNTRY (2016-2028)
TABLE 020. EUROPE FACIAL MOTION CAPTURE MARKET, BY TYPE (2016-2028)
TABLE 021. EUROPE FACIAL MOTION CAPTURE MARKET, BY APPLICATION (2016-2028)
TABLE 022. FACIAL MOTION CAPTURE MARKET, BY COUNTRY (2016-2028)
TABLE 023. ASIA PACIFIC FACIAL MOTION CAPTURE MARKET, BY TYPE (2016-2028)
TABLE 024. ASIA PACIFIC FACIAL MOTION CAPTURE MARKET, BY APPLICATION (2016-2028)
TABLE 025. FACIAL MOTION CAPTURE MARKET, BY COUNTRY (2016-2028)
TABLE 026. MIDDLE EAST & AFRICA FACIAL MOTION CAPTURE MARKET, BY TYPE (2016-2028)
TABLE 027. MIDDLE EAST & AFRICA FACIAL MOTION CAPTURE MARKET, BY APPLICATION (2016-2028)
TABLE 028. FACIAL MOTION CAPTURE MARKET, BY COUNTRY (2016-2028)
TABLE 029. SOUTH AMERICA FACIAL MOTION CAPTURE MARKET, BY TYPE (2016-2028)
TABLE 030. SOUTH AMERICA FACIAL MOTION CAPTURE MARKET, BY APPLICATION (2016-2028)
TABLE 031. FACIAL MOTION CAPTURE MARKET, BY COUNTRY (2016-2028)
TABLE 032. DYNAMIFACIAL MOTION CAPTURE: SNAPSHOT
TABLE 033. DYNAMIFACIAL MOTION CAPTURE: BUSINESS PERFORMANCE
TABLE 034. DYNAMIFACIAL MOTION CAPTURE: PRODUCT PORTFOLIO
TABLE 035. DYNAMIFACIAL MOTION CAPTURE: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 035. FACEWARE TECH: SNAPSHOT
TABLE 036. FACEWARE TECH: BUSINESS PERFORMANCE
TABLE 037. FACEWARE TECH: PRODUCT PORTFOLIO
TABLE 038. FACEWARE TECH: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 038. DIMENSIONAL IMAGING: SNAPSHOT
TABLE 039. DIMENSIONAL IMAGING: BUSINESS PERFORMANCE
TABLE 040. DIMENSIONAL IMAGING: PRODUCT PORTFOLIO
TABLE 041. DIMENSIONAL IMAGING: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 041. NATURALPOINT: SNAPSHOT
TABLE 042. NATURALPOINT: BUSINESS PERFORMANCE
TABLE 043. NATURALPOINT: PRODUCT PORTFOLIO
TABLE 044. NATURALPOINT: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 044. VICON: SNAPSHOT
TABLE 045. VICON: BUSINESS PERFORMANCE
TABLE 046. VICON: PRODUCT PORTFOLIO
TABLE 047. VICON: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 047. ADOBE SYSTEMS INCORPORATED: SNAPSHOT
TABLE 048. ADOBE SYSTEMS INCORPORATED: BUSINESS PERFORMANCE
TABLE 049. ADOBE SYSTEMS INCORPORATED: PRODUCT PORTFOLIO
TABLE 050. ADOBE SYSTEMS INCORPORATED: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 050. ZIGN CREATIONS: SNAPSHOT
TABLE 051. ZIGN CREATIONS: BUSINESS PERFORMANCE
TABLE 052. ZIGN CREATIONS: PRODUCT PORTFOLIO
TABLE 053. ZIGN CREATIONS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 053. BREKEL: SNAPSHOT
TABLE 054. BREKEL: BUSINESS PERFORMANCE
TABLE 055. BREKEL: PRODUCT PORTFOLIO
TABLE 056. BREKEL: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 056. MIMIC PRODUCTIONS: SNAPSHOT
TABLE 057. MIMIC PRODUCTIONS: BUSINESS PERFORMANCE
TABLE 058. MIMIC PRODUCTIONS: PRODUCT PORTFOLIO
TABLE 059. MIMIC PRODUCTIONS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 059. YANTRAMSTUDIO: SNAPSHOT
TABLE 060. YANTRAMSTUDIO: BUSINESS PERFORMANCE
TABLE 061. YANTRAMSTUDIO: PRODUCT PORTFOLIO
TABLE 062. YANTRAMSTUDIO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 062. STT-SYSTEMS: SNAPSHOT
TABLE 063. STT-SYSTEMS: BUSINESS PERFORMANCE
TABLE 064. STT-SYSTEMS: PRODUCT PORTFOLIO
TABLE 065. STT-SYSTEMS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 065. CUBICMOTION: SNAPSHOT
TABLE 066. CUBICMOTION: BUSINESS PERFORMANCE
TABLE 067. CUBICMOTION: PRODUCT PORTFOLIO
TABLE 068. CUBICMOTION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 068. GRUPAMY: SNAPSHOT
TABLE 069. GRUPAMY: BUSINESS PERFORMANCE
TABLE 070. GRUPAMY: PRODUCT PORTFOLIO
TABLE 071. GRUPAMY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 071. OTHER MAJOR PLAYERS: SNAPSHOT
TABLE 072. OTHER MAJOR PLAYERS: BUSINESS PERFORMANCE
TABLE 073. OTHER MAJOR PLAYERS: PRODUCT PORTFOLIO
TABLE 074. OTHER MAJOR PLAYERS: KEY STRATEGIC MOVES AND DEVELOPMENTS
LIST OF FIGURES
FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. FACIAL MOTION CAPTURE MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. FACIAL MOTION CAPTURE MARKET OVERVIEW BY TYPE
FIGURE 012. OPTICAL-PASSIVE MARKET OVERVIEW (2016-2028)
FIGURE 013. OPTICAL-ACTIVE MARKET OVERVIEW (2016-2028)
FIGURE 014. MARKERLESS MARKET OVERVIEW (2016-2028)
FIGURE 015. INERTIAL MARKET OVERVIEW (2016-2028)
FIGURE 016. FACIAL MOTION CAPTURE MARKET OVERVIEW BY APPLICATION
FIGURE 017. ADVERTISING MARKET OVERVIEW (2016-2028)
FIGURE 018. MOVIES MARKET OVERVIEW (2016-2028)
FIGURE 019. GAMING MARKET OVERVIEW (2016-2028)
FIGURE 020. MEDIA & ENTERTAINMENT MARKET OVERVIEW (2016-2028)
FIGURE 021. NORTH AMERICA FACIAL MOTION CAPTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 022. EUROPE FACIAL MOTION CAPTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 023. ASIA PACIFIC FACIAL MOTION CAPTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 024. MIDDLE EAST & AFRICA FACIAL MOTION CAPTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 025. SOUTH AMERICA FACIAL MOTION CAPTURE MARKET OVERVIEW BY COUNTRY (2016-2028)
Frequently Asked Questions :
The forecast period in the Facial Motion Capture Market research report is 2023-2030.
Dynamixyz, Faceware Tech, Dimensional Imaging, NaturalPoint, Vicon, Adobe Systems Incorporated, Zign Creations, Brekel, Mimic Productions, YantramStudio, stt-SYSTEMS, Cubicmotion, Grupamy other major players.
The Facial Motion Capture Market is segmented into Type, Application and Region. By Type, the market is categorized into Optical-Passive, Optical-Active, Markerless, Inertial. By Application, the market is categorized into Advertising, Movies, Gaming, Media & Entertainment. By region, it is analyzed across North America (U.S.; Canada; Mexico), Europe (Germany; U.K.; France; Italy; Russia; Spain, etc.), Asia-Pacific (China; India; Japan; Southeast Asia, etc.), South America (Brazil; Argentina, etc.), Middle East & Africa (Saudi Arabia; South Africa, etc.).
Facial motion capture is the process of employing cameras or laser scanners to digitally transform a person's facial motions into a database. The output of this database might then include real-time avatars, computer animation for video games, or computer graphics (CG).
The Global Facial Motion Capture Market size is expected to grow from USD 225.10 million in 2022 to USD 652.11 million by 2030, at a CAGR of 14.22 % during the forecast period (2023-2030).