Global Animation Software Market Overview
Animation Software Market size was estimated at $470.7 Billion unit in 2019, growing at a CAGR of 7.01% globally.
Animation software is designed to create animated images with the aid of computer graphics. The software consists of drop and drag, automatic lip sync, animation library, and custom characters used in predefined sets. This software is used for stop motion, flipbook animation, 2D animation and 3D animation.
Rising adoption of animation software in the industry for comics, movies and games is expected to boost the market during the forecast period. In addition, the increase in internet and airtime for cable TV operators is also expected to drive the market growth. Additionally, the increase in smartphone usage is one of the major growth opportunities for the animation software market.
Scope of the Animation Software Market
The information about Animation Software market obtained from sources such as sites, annual reports of many others, journals, and also those businesses and was assessed and supported by the industry experts. The details and information are represented in the accounts with charts, diagrams, pie graphs, as well as other pictorial representations. The visual image is enhanced by this and helps in understanding the truth much better.
Impact of COVID-19 on Animation Software Market
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Animation Software market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
Market Segmentation
Global Animation Software Market Research report comprises of Porter's five forces analysis to do the detail study about its each segmentation like Product segmentation, End user/application segment analysis and Major key players analysis mentioned as below;
Players Covered in Animation Software market are :
- Autodesk
- Side Effects Software
- Adobe Systems
- MAXON Computer
- HI Corporation
- Nemetschek
- Reallusion
- Toon Boom Animation
- Serif
- NewTek
- Zygote Media Group Inc
- Smith Micro Software
- The Foundry Visionmongers
- PMG Worldwide
- Powtoon
Among other players domestic and global, Animation Software market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.
Animation Software Market - Comprehensive Study Report & Recent Trends | |||
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1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Type
3.2 By Application
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
3.5.1 Drivers
3.5.2 Restraints
3.5.3 Opportunities
3.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 4: Animation Software Market by Type
4.1 Animation Software Market Overview Snapshot and Growth Engine
4.2 Animation Software Market Overview
4.3 2D Animation
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size (2016-2028F)
4.3.3 Key Market Trends, Growth Factors and Opportunities
4.3.4 2D Animation: Grographic Segmentation
4.4 3D Animation
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size (2016-2028F)
4.4.3 Key Market Trends, Growth Factors and Opportunities
4.4.4 3D Animation: Grographic Segmentation
4.5 Online Animation
4.5.1 Introduction and Market Overview
4.5.2 Historic and Forecasted Market Size (2016-2028F)
4.5.3 Key Market Trends, Growth Factors and Opportunities
4.5.4 Online Animation: Grographic Segmentation
4.6 Other Animation Software
4.6.1 Introduction and Market Overview
4.6.2 Historic and Forecasted Market Size (2016-2028F)
4.6.3 Key Market Trends, Growth Factors and Opportunities
4.6.4 Other Animation Software: Grographic Segmentation
Chapter 5: Animation Software Market by Application
5.1 Animation Software Market Overview Snapshot and Growth Engine
5.2 Animation Software Market Overview
5.3 Media & Entertainment
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2016-2028F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Media & Entertainment: Grographic Segmentation
5.4 Automotive
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2016-2028F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Automotive: Grographic Segmentation
5.5 Online Education
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2016-2028F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Online Education: Grographic Segmentation
5.6 Others
5.6.1 Introduction and Market Overview
5.6.2 Historic and Forecasted Market Size (2016-2028F)
5.6.3 Key Market Trends, Growth Factors and Opportunities
5.6.4 Others: Grographic Segmentation
Chapter 6: Company Profiles and Competitive Analysis
6.1 Competitive Landscape
6.1.1 Competitive Positioning
6.1.2 Animation Software Sales and Market Share By Players
6.1.3 Industry BCG Matrix
6.1.4 Ansoff Matrix
6.1.5 Animation Software Industry Concentration Ratio (CR5 and HHI)
6.1.6 Top 5 Animation Software Players Market Share
6.1.7 Mergers and Acquisitions
6.1.8 Business Strategies By Top Players
6.2 AUTODESK
6.2.1 Company Overview
6.2.2 Key Executives
6.2.3 Company Snapshot
6.2.4 Operating Business Segments
6.2.5 Product Portfolio
6.2.6 Business Performance
6.2.7 Key Strategic Moves and Recent Developments
6.2.8 SWOT Analysis
6.3 SIDE EFFECTS SOFTWARE
6.4 ADOBE SYSTEMS
6.5 MAXON COMPUTER
6.6 HI CORPORATION
6.7 NEMETSCHEK
6.8 REALLUSION
6.9 TOON BOOM ANIMATION
6.10 SERIF
6.11 NEWTEK
6.12 ZYGOTE MEDIA GROUP INC
6.13 SMITH MICRO SOFTWARE
6.14 THE FOUNDRY VISIONMONGERS
6.15 PMG WORLDWIDE
6.16 POWTOON
Chapter 7: Global Animation Software Market Analysis, Insights and Forecast, 2016-2028
7.1 Market Overview
7.2 Historic and Forecasted Market Size By Type
7.2.1 2D Animation
7.2.2 3D Animation
7.2.3 Online Animation
7.2.4 Other Animation Software
7.3 Historic and Forecasted Market Size By Application
7.3.1 Media & Entertainment
7.3.2 Automotive
7.3.3 Online Education
7.3.4 Others
Chapter 8: North America Animation Software Market Analysis, Insights and Forecast, 2016-2028
8.1 Key Market Trends, Growth Factors and Opportunities
8.2 Impact of Covid-19
8.3 Key Players
8.4 Key Market Trends, Growth Factors and Opportunities
8.4 Historic and Forecasted Market Size By Type
8.4.1 2D Animation
8.4.2 3D Animation
8.4.3 Online Animation
8.4.4 Other Animation Software
8.5 Historic and Forecasted Market Size By Application
8.5.1 Media & Entertainment
8.5.2 Automotive
8.5.3 Online Education
8.5.4 Others
8.6 Historic and Forecast Market Size by Country
8.6.1 U.S.
8.6.2 Canada
8.6.3 Mexico
Chapter 9: Europe Animation Software Market Analysis, Insights and Forecast, 2016-2028
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Type
9.4.1 2D Animation
9.4.2 3D Animation
9.4.3 Online Animation
9.4.4 Other Animation Software
9.5 Historic and Forecasted Market Size By Application
9.5.1 Media & Entertainment
9.5.2 Automotive
9.5.3 Online Education
9.5.4 Others
9.6 Historic and Forecast Market Size by Country
9.6.1 Germany
9.6.2 U.K.
9.6.3 France
9.6.4 Italy
9.6.5 Russia
9.6.6 Spain
Chapter 10: Asia-Pacific Animation Software Market Analysis, Insights and Forecast, 2016-2028
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Type
10.4.1 2D Animation
10.4.2 3D Animation
10.4.3 Online Animation
10.4.4 Other Animation Software
10.5 Historic and Forecasted Market Size By Application
10.5.1 Media & Entertainment
10.5.2 Automotive
10.5.3 Online Education
10.5.4 Others
10.6 Historic and Forecast Market Size by Country
10.6.1 China
10.6.2 India
10.6.3 Japan
10.6.4 Southeast Asia
Chapter 11: South America Animation Software Market Analysis, Insights and Forecast, 2016-2028
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Type
11.4.1 2D Animation
11.4.2 3D Animation
11.4.3 Online Animation
11.4.4 Other Animation Software
11.5 Historic and Forecasted Market Size By Application
11.5.1 Media & Entertainment
11.5.2 Automotive
11.5.3 Online Education
11.5.4 Others
11.6 Historic and Forecast Market Size by Country
11.6.1 Brazil
11.6.2 Argentina
Chapter 12: Middle East & Africa Animation Software Market Analysis, Insights and Forecast, 2016-2028
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Type
12.4.1 2D Animation
12.4.2 3D Animation
12.4.3 Online Animation
12.4.4 Other Animation Software
12.5 Historic and Forecasted Market Size By Application
12.5.1 Media & Entertainment
12.5.2 Automotive
12.5.3 Online Education
12.5.4 Others
12.6 Historic and Forecast Market Size by Country
12.6.1 Saudi Arabia
12.6.2 South Africa
Chapter 13 Investment Analysis
Chapter 14 Analyst Viewpoint and Conclusion
Animation Software Market - Comprehensive Study Report & Recent Trends | |||
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Segmentations | by Type |
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by Application |
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by Region |
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TABLE 001. EXECUTIVE SUMMARY
TABLE 002. ANIMATION SOFTWARE MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. ANIMATION SOFTWARE MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. ANIMATION SOFTWARE MARKET COMPETITIVE RIVALRY
TABLE 005. ANIMATION SOFTWARE MARKET THREAT OF NEW ENTRANTS
TABLE 006. ANIMATION SOFTWARE MARKET THREAT OF SUBSTITUTES
TABLE 007. ANIMATION SOFTWARE MARKET BY TYPE
TABLE 008. 2D ANIMATION MARKET OVERVIEW (2016-2028)
TABLE 009. 3D ANIMATION MARKET OVERVIEW (2016-2028)
TABLE 010. ONLINE ANIMATION MARKET OVERVIEW (2016-2028)
TABLE 011. OTHER ANIMATION SOFTWARE MARKET OVERVIEW (2016-2028)
TABLE 012. ANIMATION SOFTWARE MARKET BY APPLICATION
TABLE 013. MEDIA & ENTERTAINMENT MARKET OVERVIEW (2016-2028)
TABLE 014. AUTOMOTIVE MARKET OVERVIEW (2016-2028)
TABLE 015. ONLINE EDUCATION MARKET OVERVIEW (2016-2028)
TABLE 016. OTHERS MARKET OVERVIEW (2016-2028)
TABLE 017. NORTH AMERICA ANIMATION SOFTWARE MARKET, BY TYPE (2016-2028)
TABLE 018. NORTH AMERICA ANIMATION SOFTWARE MARKET, BY APPLICATION (2016-2028)
TABLE 019. N ANIMATION SOFTWARE MARKET, BY COUNTRY (2016-2028)
TABLE 020. EUROPE ANIMATION SOFTWARE MARKET, BY TYPE (2016-2028)
TABLE 021. EUROPE ANIMATION SOFTWARE MARKET, BY APPLICATION (2016-2028)
TABLE 022. ANIMATION SOFTWARE MARKET, BY COUNTRY (2016-2028)
TABLE 023. ASIA PACIFIC ANIMATION SOFTWARE MARKET, BY TYPE (2016-2028)
TABLE 024. ASIA PACIFIC ANIMATION SOFTWARE MARKET, BY APPLICATION (2016-2028)
TABLE 025. ANIMATION SOFTWARE MARKET, BY COUNTRY (2016-2028)
TABLE 026. MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET, BY TYPE (2016-2028)
TABLE 027. MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET, BY APPLICATION (2016-2028)
TABLE 028. ANIMATION SOFTWARE MARKET, BY COUNTRY (2016-2028)
TABLE 029. SOUTH AMERICA ANIMATION SOFTWARE MARKET, BY TYPE (2016-2028)
TABLE 030. SOUTH AMERICA ANIMATION SOFTWARE MARKET, BY APPLICATION (2016-2028)
TABLE 031. ANIMATION SOFTWARE MARKET, BY COUNTRY (2016-2028)
TABLE 032. AUTODESK: SNAPSHOT
TABLE 033. AUTODESK: BUSINESS PERFORMANCE
TABLE 034. AUTODESK: PRODUCT PORTFOLIO
TABLE 035. AUTODESK: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 035. SIDE EFFECTS SOFTWARE: SNAPSHOT
TABLE 036. SIDE EFFECTS SOFTWARE: BUSINESS PERFORMANCE
TABLE 037. SIDE EFFECTS SOFTWARE: PRODUCT PORTFOLIO
TABLE 038. SIDE EFFECTS SOFTWARE: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 038. ADOBE SYSTEMS: SNAPSHOT
TABLE 039. ADOBE SYSTEMS: BUSINESS PERFORMANCE
TABLE 040. ADOBE SYSTEMS: PRODUCT PORTFOLIO
TABLE 041. ADOBE SYSTEMS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 041. MAXON COMPUTER: SNAPSHOT
TABLE 042. MAXON COMPUTER: BUSINESS PERFORMANCE
TABLE 043. MAXON COMPUTER: PRODUCT PORTFOLIO
TABLE 044. MAXON COMPUTER: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 044. HI CORPORATION: SNAPSHOT
TABLE 045. HI CORPORATION: BUSINESS PERFORMANCE
TABLE 046. HI CORPORATION: PRODUCT PORTFOLIO
TABLE 047. HI CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 047. NEMETSCHEK: SNAPSHOT
TABLE 048. NEMETSCHEK: BUSINESS PERFORMANCE
TABLE 049. NEMETSCHEK: PRODUCT PORTFOLIO
TABLE 050. NEMETSCHEK: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 050. REALLUSION: SNAPSHOT
TABLE 051. REALLUSION: BUSINESS PERFORMANCE
TABLE 052. REALLUSION: PRODUCT PORTFOLIO
TABLE 053. REALLUSION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 053. TOON BOOM ANIMATION: SNAPSHOT
TABLE 054. TOON BOOM ANIMATION: BUSINESS PERFORMANCE
TABLE 055. TOON BOOM ANIMATION: PRODUCT PORTFOLIO
TABLE 056. TOON BOOM ANIMATION: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 056. SERIF: SNAPSHOT
TABLE 057. SERIF: BUSINESS PERFORMANCE
TABLE 058. SERIF: PRODUCT PORTFOLIO
TABLE 059. SERIF: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 059. NEWTEK: SNAPSHOT
TABLE 060. NEWTEK: BUSINESS PERFORMANCE
TABLE 061. NEWTEK: PRODUCT PORTFOLIO
TABLE 062. NEWTEK: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 062. ZYGOTE MEDIA GROUP INC: SNAPSHOT
TABLE 063. ZYGOTE MEDIA GROUP INC: BUSINESS PERFORMANCE
TABLE 064. ZYGOTE MEDIA GROUP INC: PRODUCT PORTFOLIO
TABLE 065. ZYGOTE MEDIA GROUP INC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 065. SMITH MICRO SOFTWARE: SNAPSHOT
TABLE 066. SMITH MICRO SOFTWARE: BUSINESS PERFORMANCE
TABLE 067. SMITH MICRO SOFTWARE: PRODUCT PORTFOLIO
TABLE 068. SMITH MICRO SOFTWARE: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 068. THE FOUNDRY VISIONMONGERS: SNAPSHOT
TABLE 069. THE FOUNDRY VISIONMONGERS: BUSINESS PERFORMANCE
TABLE 070. THE FOUNDRY VISIONMONGERS: PRODUCT PORTFOLIO
TABLE 071. THE FOUNDRY VISIONMONGERS: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 071. PMG WORLDWIDE: SNAPSHOT
TABLE 072. PMG WORLDWIDE: BUSINESS PERFORMANCE
TABLE 073. PMG WORLDWIDE: PRODUCT PORTFOLIO
TABLE 074. PMG WORLDWIDE: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 074. POWTOON: SNAPSHOT
TABLE 075. POWTOON: BUSINESS PERFORMANCE
TABLE 076. POWTOON: PRODUCT PORTFOLIO
TABLE 077. POWTOON: KEY STRATEGIC MOVES AND DEVELOPMENTS
LIST OF FIGURES
FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. ANIMATION SOFTWARE MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. ANIMATION SOFTWARE MARKET OVERVIEW BY TYPE
FIGURE 012. 2D ANIMATION MARKET OVERVIEW (2016-2028)
FIGURE 013. 3D ANIMATION MARKET OVERVIEW (2016-2028)
FIGURE 014. ONLINE ANIMATION MARKET OVERVIEW (2016-2028)
FIGURE 015. OTHER ANIMATION SOFTWARE MARKET OVERVIEW (2016-2028)
FIGURE 016. ANIMATION SOFTWARE MARKET OVERVIEW BY APPLICATION
FIGURE 017. MEDIA & ENTERTAINMENT MARKET OVERVIEW (2016-2028)
FIGURE 018. AUTOMOTIVE MARKET OVERVIEW (2016-2028)
FIGURE 019. ONLINE EDUCATION MARKET OVERVIEW (2016-2028)
FIGURE 020. OTHERS MARKET OVERVIEW (2016-2028)
FIGURE 021. NORTH AMERICA ANIMATION SOFTWARE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 022. EUROPE ANIMATION SOFTWARE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 023. ASIA PACIFIC ANIMATION SOFTWARE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 024. MIDDLE EAST & AFRICA ANIMATION SOFTWARE MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 025. SOUTH AMERICA ANIMATION SOFTWARE MARKET OVERVIEW BY COUNTRY (2016-2028)