Mobile Entertainment Market-To Reach USD 709.67 Billion By Year 2030

Mobile Entertainment Market Size by Application (Mobile Music, Mobile Gaming, Mobile TV, Mobile Personalization, Others), Advertisement (Social Media Advertising, Online Video Advertising, Online Search Advertising, Mobile Location-Based Advertising, In-Game Advertising), and Region Global Market Analysis and Forecast, 2023- 2030

Market Overview:

Mobile Entertainment Market Size Was Valued at USD 199.36 Billion in 2022, and is Projected to Reach USD 709.67 Billion by 2030, Growing at a CAGR of 17.2 % From 2023-2030.

The mobile entertainment industry is huge, attracts both providers and consumers, and it will grow rapidly in the future. The mobile advertising and entertainment sector has seen significant investments made by industry titans like Facebook and Google. The most significant new market for mobile advertising is emerging in both developed and developing nations. The analyst asserts that the emergence of social media platforms and the growing use of social media have transformed the mobile entertainment market. The mobile entertainment market is expanding, and the majority of the target audience is on social media platforms like Instagram, Facebook, and Twitter.

Top Key Players Covered In The Mobile Entertainment Market:

  • Amazon Inc. (US)
  • Apple (US)
  • AT&T Inc. (US)
  • Electronic Arts Inc. (US)
  • Facebook (US)
  • Google LLC (US)
  • Netflix Inc. (US)
  • On mobile Global Limited (India)
  • Rovio entertainment corporation (Finland)
  • Snap Inc. (US), and Other Major Players.

Market Dynamics and Factors:        

With media, speed, and publishing, the digital entertainment market has developed into a highly dynamic industry. From DVDs to laptops, wired communication to wireless networks, the industry has undergone significant transformation in recent decades. It is currently a customizable stream of music, e-books, entertainment, news, and the internet. On the web and versatile gaming are a portion of the famous exercises followed by the person to personal communication. Digital media of all kinds are now also used in mobile phones. Commercial incomes are vital in the business. With the incessant downloading of paid or free mobile applications; the mobile entertainment market is largely driven by developments in the smartphone industry.

In a country like the United States, The Walt Disney Company announced that it had reached 10 million subscribers upon initial launch, placing its Disney+ service fourth on the list. Other significant factors driving gaming companies to invest in the Indian mobile gaming market include the rapidly changing preferences of consumers, increasing competition, and untapped demographics. Additionally, 69.97 million Americans were subscribers to Netflix. A third of Netflix's worldwide streaming subscriber base is located in the United States. In addition to messaging services, some OTT apps offer the same features that a broadcast channel offers to its customers. Users broadcast entertaining videos, music, and local or international news to a large number of other users with a high adoption rate. Its adoption is accelerating due to its broad range of applications.

Mobile Entertainment Market Report Highlight:

  • By Application, the Mobile Music segment is anticipated to lead the growth of the Mobile Entertainment market in the forecasted timeframe. The ability to access and purchase music online is a major contributor to the industry's growth. The music business now has access to numerous opportunities thanks to mobile entertainment. Applications are assisting enterprises with contacting new crowds, holding clients by drawing in with them, and driving the paid substance.
  • By Advertisement, the In-Game Advertising segment is expected to have the highest share of the Mobile Entertainment market over the projected period. It is becoming increasingly clear to businesses how crucial it is to use games to promote their brands. Coca-Cola and Nike were among the first companies to use in-game advertising, and they were extremely successful as a result. As a result, other brands have begun using in-game advertising as a marketing tactic.
  • The Asia Pacific region is expected to have the highest share of the Mobile Entertainment market over the projected period. The Asia-Pacific market's rapid expansion can be attributed to the rising demand for low-cost mobile app entertainment. In addition, the shifting preferences of customers have contributed to the OTT platform's popularity in Asia-Pacific.

Key Industry Development:

  • In September 2023, Apple iPhone 15 Featuring a revamped design with thinner bezels, a powerful A16 Bionic chip, and a 48MP main camera, the iPhone 15 continues to push boundaries in premium smartphone experiences.
  • In February 2023, Samsung Galaxy S23 series Offering refined designs, upgraded processors, and improved camera systems, the S23 series caters to different tastes with the standard, Plus, and Ultra models.

Mobile Entertainment Market Segmentation:

By Application

  • Mobile Music
  • Mobile Gaming
  • Mobile TV
  • Mobile Personalization
  • Others

By Advertisement

  • Social Media Advertising
  • Online Video Advertising
  • Online Search Advertising
  • Mobile Location-Based Advertising
  • In-Game Advertising

For this report, Introspective Market Research has segmented the Mobile Entertainment Market based on region:

Regional Outlook (Revenue in USD Million; Volume in Units, 2023-2030)

North America 

  • The U.S. 
  • Canada 
  • Mexico 

Eastern Europe 

  • Russia  
  • Bulgaria 
  • The Czech Republic 
  • Hungary 
  • Poland 
  • Romania 
  • Rest of Eastern Europe 

Western Europe  

  • Germany 
  • UK 
  • France 
  • Netherlands 
  • Italy 
  • Spain 
  • Rest of Western Europe 

Asia Pacific 

  • China 
  • India 
  • Japan 
  • Singapore 
  • Australia 
  • New-Zealand 
  • Rest of APAC 

Middle East & Africa 

  • Turkey 
  • Saudi Arabia 
  • Qatar 
  • UAE 
  • Israel 
  • South Africa 

South America 

  • Brazil 
  • Argentina 
  • Rest of SA 
Posted by  Tatyasaheb Kumbhar
Retina Graphics

An Agronomist and insightful Market Research Analyst in Agriculture, and Allied industries. A market research professional with 3 years of experience in Agriculture, Food and beverages, FMCG, Animal Science, Agricultural Machinery, Chemicals, Service Industry, and other major domains. Worked on over 30 different projects, with the help of research methodologies. Designing business proposals, case studies, and business models for client-sponsored studies. Identifying gaps and opportunities for global companies in the potential market. In addition to this, result-oriented data-driven interpretation of data and making recommendations through understanding the various types of analytical tools including SWOT, PESTEL, PORTER’s Five Forces, and other aspects of consumer analytics.