Global Digital Signage Media Player Market Overview
The Digital Signage Media Player Market was estimated at USD 1378.6 Million in 2020, and it is anticipated to gain USD 2350.7 million by 2027, recording a CAGR of 8.73% from 2021 to 2027.
Digital signage has played an important role in affecting the purchase decision, and institutions, such as government, healthcare, public transit, and retail stores, have been heavily relying on it to better engage their focused audiences to communicate their message. Digital signage players are material devices that play content on screens. They are not the software itself; the players work hand-in-hand with digital signage software and typically connect to digital signage content management systems (CMS). As digital signage authorized content and messages to be showed on an electronic screen or digital sign, the content can be changed without modification to the physical sign. This is aligned toward aggressive growth over the forecast period in developing countries. The incorporation of digital signage is increasingly more popular and mainstream with technological developments and a price decrease.
Highly installations of signage solutions in bars, restaurants, and similar establishments to improve the customer experience are anticipated to propel the digital signage media player market demand in the projected period. To alternate the conventional way of informing customers by menu cards, these devices are employed to power screens to show attention-grabbing advertisements and giving significant market opportunities to the industry. Moreover, the riddling of such devices in the retail sector is ascending, following the growing need for brand visibility, servicing the digital signage media player market demand.
COVID-19 Impact on Digital Signage Media Player Market
The COVID-19 outbreak has influenced the studied market, as the production units were closed in the beginning phase and work from home trends also reflected the demand reduced. However, the scenario expanded the scope of marketing through digital signage over some sectors, primarily in hospitals and public places, which applied the technology for displaying important information. The impact was different over some regions. For example, before the COVID-19 pandemic, around 80% to 90% of all digital signages were used for basic digital poster purposes. In addition, the cost was high in many European economies. This helped the market for media players in a pre-COVID condition. Even during the lockdown scenario, in retail and restaurant industries, 70 to 80% customers buy inside the restaurant, and only 20% is drive-thru as most restaurants do not even offer drive-thru. Therefore, in countries, like Germany, many vendors had been utilizing digital signage solutions. Retail chains, like McDonald's and KFC, were open in Europe, but the user can only pick up stuff and leave the store again. Due to these scenarios, many companies expanded their product offering in the region.
Market Dynamics And Factors
Drivers:
Trends Supporting The Growth Of Context-Aware Advertising And Enrich Customer Experience
The majority of the traditional advertising that is printed signage has been replaced with digital signage, aiming at customer attraction and satisfaction through cost-effectiveness in the long run. Printed signages were single usage messages, including billboards and posters, which get disposed of very frequently, due to the dynamicity of the content marketing currently.
Increased digital advertising spending, along with allocated budgets by the companies toward digitization are the major reasons for the high adoption rate of these devices from the commercial segment. In particular, digital signage, coupled with Bluetooth/BLE, offers an effective combination in contextual marketing. Beacon-enabled mobile apps catch customer data to transmit personalized messages. For the same, media player providers need to embed the required connectivity.
Moreover, the quick-service restaurant brands have been investing heavily in hardware and software integrations to attract and engage customers. Since the third generation of digital signage is also known as interactive digital signage where the users can interact with the content management system, it enables greater interaction and promises a more personalized experience to the consumers.
Restraints:
Technical And Standardization Complexity
Digital signage for end-users trying to develop and deploy the infrastructure on their own can be confusing. Being a complex undertaking, it requires expertise in a variety of areas, such as IT, audio-visual, software, mechanical, and display technologies. To take advantage of complete solutions offered by value-added retailers (who incorporate products from partner hardware and software vendors), the need for technical ease and standardization of protocols is required. This not only eases installation but simplifies upgrades and reduces maintenance. Interoperability is another major concern in the market studied. To overcome infrastructure complications, vendors need to remove the frequent compatibility and interoperability issues between media players and displays. This not only increases competitiveness but strikes the right balance between price and performance for a wide spectrum of end-users.
Opportunities:
Increasing Demand For Contactless Engagement In The COVID-19 Era
The pandemic has motivated businesses to propel the utilization of voice-based interfaces that use audio-video (AV) interactions in physical places such as retail stores, restaurants, airports, and museums to understand the requirements of consumers. Nemours consumer-centric businesses are making use of smart digital signage for interactions that are personalized and contextual. Businesses are also choosing temperature-sensing digital signage kiosks, which feature not only large screens displaying dynamic digital information such as rules, wait times, instructions, and other relevant information but also have optional touch-free dispensers, temperature monitors, and others.
Market Segmentation
Segmentation Insights
Based on Components, hardware accounted for the largest market share, of 72.94%, in 2020. Over the forecast period, the software segment is expected to witness the highest CAGR. The hardware of a digital signage setup includes physical components, such as screens (digital displays), media players, network components, mounts, or enclosures, among others. A CMS is software running on a media player designed to identify and play relevant content like images and videos or streamed content, like tweets, weather, or the news. CMS is sometimes referred to as digital signage software.
Based on product, entry-level accounted for the largest market share, of 52.01%, in 2020. Over the forecast period, the enterprise-level segment is expected to witness the highest CAGR. An entry-level media player cannot normally display heavy videos and scrolling text smoothly and is used for simple applications and other displays with a lighter content load. Advanced level signages can distribute rich media or data with the ability to program channels with real-time content, such as time and weather information, community messages, personal own marketing communications, or other advanced options.
Based on the application, retail accounted for the largest market share, of 31.43%, in 2020. Over the forecast period, the other applications segment is expected to witness the highest CAGR. Growing trends in visual retail technology are covering the way to revolutionize shopping experiences. Digital signage is helping retail chains achieve their goals with better customer satisfaction and brand loyalty while increasing their sales revenue and market shares. The corporate industry is witnessing growing demand for digital signage over traditional printed signage. This demand is being driven by the broader range of functionality and creative capabilities offered by digital signage.
Regional Insights
Asia-Pacific region accounted for the largest market share, of 31.19%, in 2020. Over the forecast period, the Middle East & Africa is expected to witness the highest CAGR. China is one of the fastest adopters of technology and a manufacturing powerhouse, contributing to the market's growth. As a result, China is already one of the significant markets for out-of-home (OOH) advertising. The country is moving towards Digital out-of-home or DOOH advertising due to developed infrastructure in major cities with dense populations that allow for dense distribution of digital screens.
In the North American region, the United States is one of the largest markets for digital signage. The United States was the early adopter of digital signage in various applications, including retail stores, transportation systems, outdoor advertising, restaurants, museums, corporate buildings, and public places. Furthermore, in a European country, the hospitality sector is also fuelling the demand for the market.
Europe region is one of the main hubs for advertisement. In 2013, UK spent over 2 billion dollars on advertisement. Besides the UK there are other economies such as France, Spain, and Germany, etc. where advertisement budgets are high. Digital Signage is one of the big benefactors to this massive advertisement spending. As the advertisement market rises so does the digital signage market growth in this region.
Future of the Digital Signage Media Player Market
The market is witnessing demand for commercial outdoor screens across regions accelerating, especially in high-quality content with better graphics and presentation. These developments are expected to push the vendors to support such codecs, have high storage and a better processor for supporting these needs. Shifts toward outdoor digital signage advertising to create an enhanced shopping experience, promote products, and decrease manual maintenance costs have been further augmenting the requirement.
Technologies such as cognitive big data analytics, computing, IoT, and AI further develop and influence the increasingly connected world in unprecedented ways. For instance, for clients in retail, traffic, medical care, and automated equipment, AOPEN offers solutions that blend digital signage, smart kiosks, and machine vision into solutions and modified its strategy to handle the COVID-19 pandemic, building AI facial recognition systems capable of detecting high body temperatures with more efficiency.
Further, Digital signage controlled through external connections (such as the internet or Bluetooth) could be remotely hacked and used to display unauthorized content. For this, Samsung's digital signage platform is geared toward all-in-one displays that have media playback, connectivity, and storage built-in into the screen casing for enhancing network security with TAA-certified digital signage.
Key Industry Development
- In November 2020, a Japanese company Sharp introduced the new huge 8K Ultra-HD professional LCD. The latest display packs in 33 million pixels and employs a broad color gamut color filter and optimized LED backlight phosphors. This supports the display to provide brilliant clarity and reproduce enhanced gradations of red, blue, and green in the pixels.
- In July 2020, a South Koran company LG introduced, its latest LED signage system, LSAA LED signage series. The new product delivers giant-screen performance, design, and integration and provides a cable-less block assembly design.
Players Covered in Digital Signage Media Player market are :
- LG
- 3M Company
- Advantech Co. Ltd
- AOPEN Inc.
- Barco
- BrightSign LLC
- Broadsign
- Cisco Systems Inc.
- ClearOne Communications Inc.
- Dell Inc.
- Gefen
- HaiVision Inc.
- Hewlett Packard Enterprise Co.
- ONELAN (Tripleplay)
- Sharp
- and others
Digital Signage Media Player Market 2021 - In-Depth Analysis By 2027 | |||
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1.1 Research Objectives
1.2 Research Methodology
1.3 Research Process
1.4 Scope and Coverage
1.4.1 Market Definition
1.4.2 Key Questions Answered
1.5 Market Segmentation
Chapter 2:Executive Summary
Chapter 3:Growth Opportunities By Segment
3.1 By Component
3.2 By Product
3.3 By Application
Chapter 4: Market Landscape
4.1 Porter's Five Forces Analysis
4.1.1 Bargaining Power of Supplier
4.1.2 Threat of New Entrants
4.1.3 Threat of Substitutes
4.1.4 Competitive Rivalry
4.1.5 Bargaining Power Among Buyers
4.2 Industry Value Chain Analysis
4.3 Market Dynamics
3.5.1 Drivers
3.5.2 Restraints
3.5.3 Opportunities
3.5.4 Challenges
4.4 Pestle Analysis
4.5 Technological Roadmap
4.6 Regulatory Landscape
4.7 SWOT Analysis
4.8 Price Trend Analysis
4.9 Patent Analysis
4.10 Analysis of the Impact of Covid-19
4.10.1 Impact on the Overall Market
4.10.2 Impact on the Supply Chain
4.10.3 Impact on the Key Manufacturers
4.10.4 Impact on the Pricing
Chapter 4: Digital Signage Media Player Market by Component
4.1 Digital Signage Media Player Market Overview Snapshot and Growth Engine
4.2 Digital Signage Media Player Market Overview
4.3 Hardware
4.3.1 Introduction and Market Overview
4.3.2 Historic and Forecasted Market Size (2016-2028F)
4.3.3 Key Market Trends, Growth Factors and Opportunities
4.3.4 Hardware: Grographic Segmentation
4.4 And Software
4.4.1 Introduction and Market Overview
4.4.2 Historic and Forecasted Market Size (2016-2028F)
4.4.3 Key Market Trends, Growth Factors and Opportunities
4.4.4 And Software: Grographic Segmentation
Chapter 5: Digital Signage Media Player Market by Product
5.1 Digital Signage Media Player Market Overview Snapshot and Growth Engine
5.2 Digital Signage Media Player Market Overview
5.3 Entry-Level
5.3.1 Introduction and Market Overview
5.3.2 Historic and Forecasted Market Size (2016-2028F)
5.3.3 Key Market Trends, Growth Factors and Opportunities
5.3.4 Entry-Level: Grographic Segmentation
5.4 Advanced Level
5.4.1 Introduction and Market Overview
5.4.2 Historic and Forecasted Market Size (2016-2028F)
5.4.3 Key Market Trends, Growth Factors and Opportunities
5.4.4 Advanced Level: Grographic Segmentation
5.5 Enterprise-Level
5.5.1 Introduction and Market Overview
5.5.2 Historic and Forecasted Market Size (2016-2028F)
5.5.3 Key Market Trends, Growth Factors and Opportunities
5.5.4 Enterprise-Level: Grographic Segmentation
Chapter 6: Digital Signage Media Player Market by Application
6.1 Digital Signage Media Player Market Overview Snapshot and Growth Engine
6.2 Digital Signage Media Player Market Overview
6.3 Retail
6.3.1 Introduction and Market Overview
6.3.2 Historic and Forecasted Market Size (2016-2028F)
6.3.3 Key Market Trends, Growth Factors and Opportunities
6.3.4 Retail: Grographic Segmentation
6.4 Hospitality
6.4.1 Introduction and Market Overview
6.4.2 Historic and Forecasted Market Size (2016-2028F)
6.4.3 Key Market Trends, Growth Factors and Opportunities
6.4.4 Hospitality: Grographic Segmentation
6.5 Corporate
6.5.1 Introduction and Market Overview
6.5.2 Historic and Forecasted Market Size (2016-2028F)
6.5.3 Key Market Trends, Growth Factors and Opportunities
6.5.4 Corporate: Grographic Segmentation
6.6 And Transportation
6.6.1 Introduction and Market Overview
6.6.2 Historic and Forecasted Market Size (2016-2028F)
6.6.3 Key Market Trends, Growth Factors and Opportunities
6.6.4 And Transportation: Grographic Segmentation
Chapter 7: Company Profiles and Competitive Analysis
7.1 Competitive Landscape
7.1.1 Competitive Positioning
7.1.2 Digital Signage Media Player Sales and Market Share By Players
7.1.3 Industry BCG Matrix
7.1.4 Ansoff Matrix
7.1.5 Digital Signage Media Player Industry Concentration Ratio (CR5 and HHI)
7.1.6 Top 5 Digital Signage Media Player Players Market Share
7.1.7 Mergers and Acquisitions
7.1.8 Business Strategies By Top Players
7.2 LG
7.2.1 Company Overview
7.2.2 Key Executives
7.2.3 Company Snapshot
7.2.4 Operating Business Segments
7.2.5 Product Portfolio
7.2.6 Business Performance
7.2.7 Key Strategic Moves and Recent Developments
7.2.8 SWOT Analysis
7.3 3M COMPANY
7.4 ADVANTECH CO. LTD
7.5 AOPEN INC.
7.6 BARCO
7.7 BRIGHTSIGN LLC
7.8 BROADSIGN
7.9 CISCO SYSTEMS INC.
7.10 CLEARONE COMMUNICATIONS INC.
7.11 DELL INC.
7.12 GEFEN
7.13 HAIVISION INC.
7.14 HEWLETT PACKARD ENTERPRISE CO.
7.15 ONELAN (TRIPLEPLAY)
7.16 SHARP
Chapter 8: Global Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
8.1 Market Overview
8.2 Historic and Forecasted Market Size By Component
8.2.1 Hardware
8.2.2 And Software
8.3 Historic and Forecasted Market Size By Product
8.3.1 Entry-Level
8.3.2 Advanced Level
8.3.3 Enterprise-Level
8.4 Historic and Forecasted Market Size By Application
8.4.1 Retail
8.4.2 Hospitality
8.4.3 Corporate
8.4.4 And Transportation
Chapter 9: North America Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
9.1 Key Market Trends, Growth Factors and Opportunities
9.2 Impact of Covid-19
9.3 Key Players
9.4 Key Market Trends, Growth Factors and Opportunities
9.4 Historic and Forecasted Market Size By Component
9.4.1 Hardware
9.4.2 And Software
9.5 Historic and Forecasted Market Size By Product
9.5.1 Entry-Level
9.5.2 Advanced Level
9.5.3 Enterprise-Level
9.6 Historic and Forecasted Market Size By Application
9.6.1 Retail
9.6.2 Hospitality
9.6.3 Corporate
9.6.4 And Transportation
9.7 Historic and Forecast Market Size by Country
9.7.1 U.S.
9.7.2 Canada
9.7.3 Mexico
Chapter 10: Europe Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
10.1 Key Market Trends, Growth Factors and Opportunities
10.2 Impact of Covid-19
10.3 Key Players
10.4 Key Market Trends, Growth Factors and Opportunities
10.4 Historic and Forecasted Market Size By Component
10.4.1 Hardware
10.4.2 And Software
10.5 Historic and Forecasted Market Size By Product
10.5.1 Entry-Level
10.5.2 Advanced Level
10.5.3 Enterprise-Level
10.6 Historic and Forecasted Market Size By Application
10.6.1 Retail
10.6.2 Hospitality
10.6.3 Corporate
10.6.4 And Transportation
10.7 Historic and Forecast Market Size by Country
10.7.1 Germany
10.7.2 U.K.
10.7.3 France
10.7.4 Italy
10.7.5 Russia
10.7.6 Spain
Chapter 11: Asia-Pacific Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
11.1 Key Market Trends, Growth Factors and Opportunities
11.2 Impact of Covid-19
11.3 Key Players
11.4 Key Market Trends, Growth Factors and Opportunities
11.4 Historic and Forecasted Market Size By Component
11.4.1 Hardware
11.4.2 And Software
11.5 Historic and Forecasted Market Size By Product
11.5.1 Entry-Level
11.5.2 Advanced Level
11.5.3 Enterprise-Level
11.6 Historic and Forecasted Market Size By Application
11.6.1 Retail
11.6.2 Hospitality
11.6.3 Corporate
11.6.4 And Transportation
11.7 Historic and Forecast Market Size by Country
11.7.1 China
11.7.2 India
11.7.3 Japan
11.7.4 Southeast Asia
Chapter 12: South America Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
12.1 Key Market Trends, Growth Factors and Opportunities
12.2 Impact of Covid-19
12.3 Key Players
12.4 Key Market Trends, Growth Factors and Opportunities
12.4 Historic and Forecasted Market Size By Component
12.4.1 Hardware
12.4.2 And Software
12.5 Historic and Forecasted Market Size By Product
12.5.1 Entry-Level
12.5.2 Advanced Level
12.5.3 Enterprise-Level
12.6 Historic and Forecasted Market Size By Application
12.6.1 Retail
12.6.2 Hospitality
12.6.3 Corporate
12.6.4 And Transportation
12.7 Historic and Forecast Market Size by Country
12.7.1 Brazil
12.7.2 Argentina
Chapter 13: Middle East & Africa Digital Signage Media Player Market Analysis, Insights and Forecast, 2016-2028
13.1 Key Market Trends, Growth Factors and Opportunities
13.2 Impact of Covid-19
13.3 Key Players
13.4 Key Market Trends, Growth Factors and Opportunities
13.4 Historic and Forecasted Market Size By Component
13.4.1 Hardware
13.4.2 And Software
13.5 Historic and Forecasted Market Size By Product
13.5.1 Entry-Level
13.5.2 Advanced Level
13.5.3 Enterprise-Level
13.6 Historic and Forecasted Market Size By Application
13.6.1 Retail
13.6.2 Hospitality
13.6.3 Corporate
13.6.4 And Transportation
13.7 Historic and Forecast Market Size by Country
13.7.1 Saudi Arabia
13.7.2 South Africa
Chapter 14 Investment Analysis
Chapter 15 Analyst Viewpoint and Conclusion
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TABLE 001. EXECUTIVE SUMMARY
TABLE 002. DIGITAL SIGNAGE MEDIA PLAYER MARKET BARGAINING POWER OF SUPPLIERS
TABLE 003. DIGITAL SIGNAGE MEDIA PLAYER MARKET BARGAINING POWER OF CUSTOMERS
TABLE 004. DIGITAL SIGNAGE MEDIA PLAYER MARKET COMPETITIVE RIVALRY
TABLE 005. DIGITAL SIGNAGE MEDIA PLAYER MARKET THREAT OF NEW ENTRANTS
TABLE 006. DIGITAL SIGNAGE MEDIA PLAYER MARKET THREAT OF SUBSTITUTES
TABLE 007. DIGITAL SIGNAGE MEDIA PLAYER MARKET BY COMPONENT
TABLE 008. HARDWARE MARKET OVERVIEW (2016-2028)
TABLE 009. AND SOFTWARE MARKET OVERVIEW (2016-2028)
TABLE 010. DIGITAL SIGNAGE MEDIA PLAYER MARKET BY PRODUCT
TABLE 011. ENTRY-LEVEL MARKET OVERVIEW (2016-2028)
TABLE 012. ADVANCED LEVEL MARKET OVERVIEW (2016-2028)
TABLE 013. ENTERPRISE-LEVEL MARKET OVERVIEW (2016-2028)
TABLE 014. DIGITAL SIGNAGE MEDIA PLAYER MARKET BY APPLICATION
TABLE 015. RETAIL MARKET OVERVIEW (2016-2028)
TABLE 016. HOSPITALITY MARKET OVERVIEW (2016-2028)
TABLE 017. CORPORATE MARKET OVERVIEW (2016-2028)
TABLE 018. AND TRANSPORTATION MARKET OVERVIEW (2016-2028)
TABLE 019. NORTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COMPONENT (2016-2028)
TABLE 020. NORTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY PRODUCT (2016-2028)
TABLE 021. NORTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY APPLICATION (2016-2028)
TABLE 022. N DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COUNTRY (2016-2028)
TABLE 023. EUROPE DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COMPONENT (2016-2028)
TABLE 024. EUROPE DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY PRODUCT (2016-2028)
TABLE 025. EUROPE DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY APPLICATION (2016-2028)
TABLE 026. DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COUNTRY (2016-2028)
TABLE 027. ASIA PACIFIC DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COMPONENT (2016-2028)
TABLE 028. ASIA PACIFIC DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY PRODUCT (2016-2028)
TABLE 029. ASIA PACIFIC DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY APPLICATION (2016-2028)
TABLE 030. DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COUNTRY (2016-2028)
TABLE 031. MIDDLE EAST & AFRICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COMPONENT (2016-2028)
TABLE 032. MIDDLE EAST & AFRICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY PRODUCT (2016-2028)
TABLE 033. MIDDLE EAST & AFRICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY APPLICATION (2016-2028)
TABLE 034. DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COUNTRY (2016-2028)
TABLE 035. SOUTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COMPONENT (2016-2028)
TABLE 036. SOUTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY PRODUCT (2016-2028)
TABLE 037. SOUTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY APPLICATION (2016-2028)
TABLE 038. DIGITAL SIGNAGE MEDIA PLAYER MARKET, BY COUNTRY (2016-2028)
TABLE 039. LG: SNAPSHOT
TABLE 040. LG: BUSINESS PERFORMANCE
TABLE 041. LG: PRODUCT PORTFOLIO
TABLE 042. LG: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 042. 3M COMPANY: SNAPSHOT
TABLE 043. 3M COMPANY: BUSINESS PERFORMANCE
TABLE 044. 3M COMPANY: PRODUCT PORTFOLIO
TABLE 045. 3M COMPANY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 045. ADVANTECH CO. LTD: SNAPSHOT
TABLE 046. ADVANTECH CO. LTD: BUSINESS PERFORMANCE
TABLE 047. ADVANTECH CO. LTD: PRODUCT PORTFOLIO
TABLE 048. ADVANTECH CO. LTD: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 048. AOPEN INC.: SNAPSHOT
TABLE 049. AOPEN INC.: BUSINESS PERFORMANCE
TABLE 050. AOPEN INC.: PRODUCT PORTFOLIO
TABLE 051. AOPEN INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 051. BARCO: SNAPSHOT
TABLE 052. BARCO: BUSINESS PERFORMANCE
TABLE 053. BARCO: PRODUCT PORTFOLIO
TABLE 054. BARCO: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 054. BRIGHTSIGN LLC: SNAPSHOT
TABLE 055. BRIGHTSIGN LLC: BUSINESS PERFORMANCE
TABLE 056. BRIGHTSIGN LLC: PRODUCT PORTFOLIO
TABLE 057. BRIGHTSIGN LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 057. BROADSIGN: SNAPSHOT
TABLE 058. BROADSIGN: BUSINESS PERFORMANCE
TABLE 059. BROADSIGN: PRODUCT PORTFOLIO
TABLE 060. BROADSIGN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 060. CISCO SYSTEMS INC.: SNAPSHOT
TABLE 061. CISCO SYSTEMS INC.: BUSINESS PERFORMANCE
TABLE 062. CISCO SYSTEMS INC.: PRODUCT PORTFOLIO
TABLE 063. CISCO SYSTEMS INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 063. CLEARONE COMMUNICATIONS INC.: SNAPSHOT
TABLE 064. CLEARONE COMMUNICATIONS INC.: BUSINESS PERFORMANCE
TABLE 065. CLEARONE COMMUNICATIONS INC.: PRODUCT PORTFOLIO
TABLE 066. CLEARONE COMMUNICATIONS INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 066. DELL INC.: SNAPSHOT
TABLE 067. DELL INC.: BUSINESS PERFORMANCE
TABLE 068. DELL INC.: PRODUCT PORTFOLIO
TABLE 069. DELL INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 069. GEFEN: SNAPSHOT
TABLE 070. GEFEN: BUSINESS PERFORMANCE
TABLE 071. GEFEN: PRODUCT PORTFOLIO
TABLE 072. GEFEN: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 072. HAIVISION INC.: SNAPSHOT
TABLE 073. HAIVISION INC.: BUSINESS PERFORMANCE
TABLE 074. HAIVISION INC.: PRODUCT PORTFOLIO
TABLE 075. HAIVISION INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 075. HEWLETT PACKARD ENTERPRISE CO.: SNAPSHOT
TABLE 076. HEWLETT PACKARD ENTERPRISE CO.: BUSINESS PERFORMANCE
TABLE 077. HEWLETT PACKARD ENTERPRISE CO.: PRODUCT PORTFOLIO
TABLE 078. HEWLETT PACKARD ENTERPRISE CO.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 078. ONELAN (TRIPLEPLAY): SNAPSHOT
TABLE 079. ONELAN (TRIPLEPLAY): BUSINESS PERFORMANCE
TABLE 080. ONELAN (TRIPLEPLAY): PRODUCT PORTFOLIO
TABLE 081. ONELAN (TRIPLEPLAY): KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 081. SHARP: SNAPSHOT
TABLE 082. SHARP: BUSINESS PERFORMANCE
TABLE 083. SHARP: PRODUCT PORTFOLIO
TABLE 084. SHARP: KEY STRATEGIC MOVES AND DEVELOPMENTS
LIST OF FIGURES
FIGURE 001. YEARS CONSIDERED FOR ANALYSIS
FIGURE 002. SCOPE OF THE STUDY
FIGURE 003. DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY REGIONS
FIGURE 004. PORTER'S FIVE FORCES ANALYSIS
FIGURE 005. BARGAINING POWER OF SUPPLIERS
FIGURE 006. COMPETITIVE RIVALRYFIGURE 007. THREAT OF NEW ENTRANTS
FIGURE 008. THREAT OF SUBSTITUTES
FIGURE 009. VALUE CHAIN ANALYSIS
FIGURE 010. PESTLE ANALYSIS
FIGURE 011. DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COMPONENT
FIGURE 012. HARDWARE MARKET OVERVIEW (2016-2028)
FIGURE 013. AND SOFTWARE MARKET OVERVIEW (2016-2028)
FIGURE 014. DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY PRODUCT
FIGURE 015. ENTRY-LEVEL MARKET OVERVIEW (2016-2028)
FIGURE 016. ADVANCED LEVEL MARKET OVERVIEW (2016-2028)
FIGURE 017. ENTERPRISE-LEVEL MARKET OVERVIEW (2016-2028)
FIGURE 018. DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY APPLICATION
FIGURE 019. RETAIL MARKET OVERVIEW (2016-2028)
FIGURE 020. HOSPITALITY MARKET OVERVIEW (2016-2028)
FIGURE 021. CORPORATE MARKET OVERVIEW (2016-2028)
FIGURE 022. AND TRANSPORTATION MARKET OVERVIEW (2016-2028)
FIGURE 023. NORTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 024. EUROPE DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 025. ASIA PACIFIC DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 026. MIDDLE EAST & AFRICA DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COUNTRY (2016-2028)
FIGURE 027. SOUTH AMERICA DIGITAL SIGNAGE MEDIA PLAYER MARKET OVERVIEW BY COUNTRY (2016-2028)