The global market for 3D Audio is projected at USD4.8 Billion in the year 2021, is projected to reach a revised size of US$12.7 Billion by 2026, growing at a CAGR of 14.1% over the estimated period.
3D audio is used in a range of immersive applications, including gaming and cinemas, to create a realistic atmosphere. This technology was created to enable consumers to experience real-life audio and differentiate between sound distances. It is a more immersive and dynamic audio device that allows the audience a more intense projection of their surroundings. The continuous growth in the music industry with updated audio technology, as well as growing developments across several end-user industries such as car, gaming, and VR concert, are some of the major drivers fueling the 3D audio market in the forecast period.
Some of the factors that which stymie the market include the lack of a universal and common format for 3D audio, which has a negative impact on the further large-scale proliferation of technology. However, increasing technical advancements and increased adoption of automation/IoT for driver assistance systems as well as remote device management are generating opportunities that will boost 3D audio demand over the forecast era. One of the most significant factors assisting the market's development is consumer acceptance of 3D audio, which has increased significantly in recent years.
The 3D Audio Market is segmented by Type (Software, Hardware, Services), by Application (Personal, Commercial). The market is further analyzed on the basis of regional analysis and divided into major regions like North-America, Latin America, Asia-Pacific, Europe and MEA.
Further Key Findings From The Report Suggest
- Asia Pacific market is expected to dominate the global 3D audio market in terms of revenue over the forecast period.
- The Asia Pacific market is expected to dominate the global 3D audio market in terms of revenue during the prediction period.
- Increasing global adoption of audio hardware products for personal and commercial use, such as headphones, Bluetooth devices, and loudspeakers, is expected to drive the target market's growth during the forecast period.
Key Participants like OSSIC, 3D Sound Labs, Comhear Inc., Dolby Labs, Auro Technologies Inc, DTS, Dysonics, Hooke Audio, Waves Audio Ltd., Sennheiser electronic GmbH & Co.,Inc(Xperi Corporation), ISONO Sound, VisiSonics Corporation(Realspace 3D).
For this report, Introspective Market Research have segmented the 3D Audio market on the basis of Region:
Regional Outlook (Revenue in USD Million; Volume in Units, 2019-2026)
- North America
- Rest of Europe
- Asia Pacific
- South Korea
- Rest of Asia-Pacific
- Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of MEA
- Latin America
- Rest of LATAM